With the latest update, you can use the Load Image behavior with the dynamic setting to load images from a folder in you assets. It works well, and I’m not sure how it affects performance.
@Aidan_Fire@DNote242 sent from browser rather than in app E5B3401E-5BCC-426A-A953-2CB99CA8621F.png
I hope this makes sense and helps. Set Input Field by the way comes from when I tap on the small icon next to the text box in the Box Container behaviour (called Maximum Speed in the screenshot). Obviously this isn’t everything here, this just shows you the kind of logic you could use and the behaviours needed.
I think your account was stuck in a weird state.
I manually set it so you don't need to go under review. Hopefully any new submission will be fine now.
@Aidan_Fire that is actually really good. Its perfect for my cut scenes. I do however would love a behavior that can make this process easier as my game will have many dialogue pop ups that come from the text bubble. Would be neat to have the typewriter effect within that little popup. But what u showed i didnt even know hyperpad can do that. You learn something everyday.
@Hamed to clarify, my idea was similar to the current if/else if system, but with a toggle to make the else if appear, and only one wire connecting both of them. Something like this: A82A57D7-CAA4-4D34-9DCE-13E00A7E420A.png
There could be a toggle for "advanced" or "more" properties like how we had it back in the day when behaviors were grouped into advanced and basic groups.
We could have more properties, yet keep a clutter-free UI. Almost everything in hyperPad are seperated by groups, and it wouldn't hurt to just add another section dedicated to object properties. Right?