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    • Keith DavisZ

      Trolls is on the Hub…

      Watching Ignoring Scheduled Pinned Locked Moved WIP and Showcase
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      3 Votes
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      ClarissaC
      Super fun game 👾
    • SplitMindGamingS

      Cant Open Xcode Project

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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      SplitMindGamingS
      @Hamed not sure if this has something to do with it not building or finding the gameanalytics. But some of these frameworks on the hyperpad file is in red indicating it cant find the path or its missing? [image: 1671035870310-bb5bf6ea-b68c-49b3-a713-e4c0a37ceaae.jpeg]
    • ClarissaC

      Livestream tutorial today !

      Watching Ignoring Scheduled Pinned Locked Moved Announcements
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    • ClarissaC

      hyperPad 1.32 is here!

      Watching Ignoring Scheduled Pinned Locked Moved Announcements
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      2 Votes
      1 Posts
      605 Views
      No one has replied
    • SplitMindGamingS

      Portrait Mode Is Mis Aligned After Update

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      1 Votes
      2 Posts
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      RobinsonXR
      @SplitMindGaming Hello, this has been fixed in the newest update. Thanks for letting us know!
    • Keith DavisZ

      Design Grid Issue

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      1 Votes
      3 Posts
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      RobinsonXR
      @ZuniSoft Update: Just fixed this bug. Once again, thanks for telling us!
    • T_hyperpadT

      I need the Search Button on the Hub!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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      1 Votes
      2 Posts
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      RobinsonXR
      @T_hyperpad This is planned! Thanks for the request.
    • Keith DavisZ

      Possible Moving Plaform Issue

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      1 Votes
      2 Posts
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      RobinsonXR
      @ZuniSoft Hm... Seems like the objects on any side can stick to an object with Movable Platform. I can look into this
    • Stuart_McKayS

      Arrays across scenes

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      Aidan_FireA
      @Kamdroid Literally no idea why I haven’t tried that yet, and if I have tried it no idea why I’m not doing it.
    • SplitMindGamingS

      Running ads on game

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      1 Votes
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      RobinsonXR
      @SplitMindGaming Yeah, it shows the entire time. From what I know, you can't hide it unless you want to hide it in the scene UI layer.
    • Keith DavisZ

      Something I have been working on…

      Watching Ignoring Scheduled Pinned Locked Moved WIP and Showcase
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      Aidan_FireA
      @krdavis I’ve been able to upload videos here, but I’m not sure what the size limit is. Animation priorities might be tricky, especially if you’re using the inbuilt ones in the behaviours I think, but I have very little experience with them as nearly all of my projects don’t have animations.
    • Keith DavisZ

      Simple Question on Desired Screen Behavior

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      Keith DavisZ
      @RobinsonX Got working by setting my player’s anchor to the correct value. It was causing the erratic behavior. Thank you for your input!
    • Keith DavisZ

      Enabling and Disabling Follow Screen

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      Keith DavisZ
      @Aidan_Fire thanks so much, it was a big help! I found the source of my frustration, I had set the wrong anchor on my player and that was causing the screen jumping.
    • Keith DavisZ

      Collision only happens once

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      Aidan_FireA
      @krdavis Hehe I’m also an idiot often, some of the dumb things I’ve done… :P
    • rcopperwaiteR

      App store advertises other languages, but app stuck in English

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      2 Votes
      1 Posts
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      No one has replied
    • ClarissaC

      Winners Announcement Livestream

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      1 Votes
      1 Posts
      551 Views
      No one has replied
    • SplitMindGamingS

      How to enroll as an Organization IOS Developer

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      Keith DavisZ
      @Murtaza I am there with you 😵‍💫
    • aPaperWeightA

      How would I make a friend list system?

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      aPaperWeightA
      [image: 1668322238787-22ac693c-327c-4f09-9a8c-ec5bc8fa0229-resized.png] Here is a screenshot of a mock up of the friend list in game.
    • Keith DavisZ

      Propel Object - Physics Issue

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      Keith DavisZ
      I read somewhere on the forum that the patrol behavior doesn’t play well with physics. So my observed behavior is expected. I fixed it by creating my own patrol behavior set… now propelling my second object works as expected!
    • Stuart_McKayS

      Skew individual object points?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      3 Posts
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      Stuart_McKayS
      @Aidan_Fire thank you. I thought this may be the case. I think I can get away with adjusting the sprite before bringing it in. This would have been a neat little thing to use to give the impression of depth if you could dynamically change the values depending on screen position. Maybe one for the future.