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    RobinsonX

    @RobinsonX

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    Best posts made by RobinsonX

    • RE: RobinsonX (Game ChangeLogs)

      No joke, this is actual gameplay! :D

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

      Working on the UI. 👍

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • Plugins in hyperPad! (UNOFFICIAL)

      DISCLAIMER: This is not an official feature and is not endorsed or sponsored by any official hyperPad associates. I created this as a tool for everyone to use freely.

      I have successfully created a web application that can mod your hyperPad project to your heart's content! Although it is still in development, I would like to announce it to the community early so you guys get to try out this new tool!

      And yes, you can add and remove user-generated plugins from your hyperPad project using this software. That means you can copy behaviors, objects and assets from one project and port it over to other projects - a feature that users have asked for a while!

      You can try out the plugin feature directly in your browser without downloads:
      https://rxcodes.github.io/hyperPad-Project-Modder/

      Feel free to share your plugins here! Please try not to post plugins anywhere else on the forums!

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • RE: Collision sounds when level starts.

      http://bit.ly/2T4ByP3

      :D
      I fixed it! Copy the link and paste it on safari if it doesn't open up here. @JiiS

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: So close to closing shop

      So, I decided to take matters onto my own hands.
      I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.

      When a working prototype releases, hyperPad will blow up.

      This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!

      posted in Comments & Feedback
      RobinsonXR
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      Been working on it for a week, it's almost done! :D

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • RE: Optimisation Tips

      Instead of using multiple timers, use a single timer that broadcasts a message each interval. This will work, assuming all the timers you intention to have use the same interval duration.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • RE: Add to score outputs a string and not a number !

      @Saman

      The Add to Score behavior doesn't output a number. It outputs an Object ID, which is a string. Object IDs references an object in the scene.

      Performing math operations with a string will treat it as 0. hyperPad doesn't throw an error when this happens.

      Eg. "cat" + 3 = 3 => 0 + 3 = 3

      If you want to get the score value after executing the Add to Score behavior, use Get Label. This behavior will read the contents of a text and not just give the object ID.

      The output of behaviors will automatically convert to numbers to perform math operations on.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      New update is looking slick already. ;)

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX

    Latest posts made by RobinsonX

    • RE: Viewer can't fit my game

      @gmail When pausing the game, you can also change the aspect ratio to best fit your screen.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: OpenHL out now!

      @Bryce678 Chicken butt

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • RE: Great Engine! Questions before beginning!

      @Hman_USA Hello! Here are some answers to your questions:

      1. You don't need to incorporate shadows into your pixel art images if you're trying to do dynamic lighting. However, it is good to note that hyperPad doesn't actually support lighting. This feature is built from the ground up by the user. In the future, we hope to make lighting a built-in thing.
      2. You can have the shadow act as where the unit is flying above, and make sure the unit is visually above the shadow. The greater the distance, the greater the elevation. Adding collisions to the unit might interfere with physical objects on the ground, unless you tell hyperPad when the unit should and should not have collisions.
      3. To make the unit land, you can move it towards the shadow (effectively closing the distance between the unit and the shadow).
      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Sprite import losing transparency on newer IOS

      @Kore This has been fixed in an upcoming update that should be arriving soon!

      posted in Bug Reports
      RobinsonXR
      RobinsonX
    • RE: Cant add videos

      @Ana-potato Videos can take up a lot of storage and isn't recommended because it can kill performance on low-end devices. Even if you try to import lots of frames of a video and play it back, it isn't always smooth. You'll quickly find out why we can't have videos on here.

      posted in Comments & Feedback
      RobinsonXR
      RobinsonX
    • RE: Age access and ownership!

      @gmail Hello, can you send me the projects you want the permissions wiped to my email: robinson.x@hyperpad.com

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Xcode to windows app..possible?

      @Shady91 As of right now, not really. We are using a bunch of APIs that aren't made by Apple, so this most likely won't work like Murtaza mentioned.

      However, if we migrate to using more native Apple APIs, then this seems feasible. I don't know much behind how this works yet.

      If you do try, let us know if it works!

      posted in General Discussion
      RobinsonXR
      RobinsonX
    • RE: Bug persisting until hyperPad restart

      @Shady91 However, a blank scene is very rare.. I'd assume it's a memory issue because it fixes itself after restarting the app. To clear up some memory, you can go to your account settings by pressing the top left hamburger icon and then tapping the gear. You want to press on the button called Clear Project Cache.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Bug persisting until hyperPad restart

      @Shady91 Thanks for sharing this with us!

      How are you updating your sprites' positions? If they are running under a Timer behavior, I suggest using a Frame Event behavior so the positions are guaranteed to refresh every frame.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Top Down Floaty Movement (how to fix?)

      @dumbTactics Sorry for the late response, but make the world gravity stronger to remove the "floatiness". You can do this in project settings or use the Set Gravity behavior.

      posted in Help and Support
      RobinsonXR
      RobinsonX