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    RobinsonX

    @RobinsonX

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    Best posts made by RobinsonX

    • RE: RobinsonX (Game ChangeLogs)

      No joke, this is actual gameplay! :D

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

      Working on the UI. 👍

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • Plugins in hyperPad! (UNOFFICIAL)

      DISCLAIMER: This is not an official feature and is not endorsed or sponsored by any official hyperPad associates. I created this as a tool for everyone to use freely.

      I have successfully created a web application that can mod your hyperPad project to your heart's content! Although it is still in development, I would like to announce it to the community early so you guys get to try out this new tool!

      And yes, you can add and remove user-generated plugins from your hyperPad project using this software. That means you can copy behaviors, objects and assets from one project and port it over to other projects - a feature that users have asked for a while!

      You can try out the plugin feature directly in your browser without downloads:
      https://rxcodes.github.io/hyperPad-Project-Modder/

      Feel free to share your plugins here! Please try not to post plugins anywhere else on the forums!

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • RE: DIZBIZ REMAKE WIP

      @themerpygirl Awesome! Nice to see more projects like this come out. :)

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • RE: Will a 3D Dancing Line Game work?

      @Ethan-D Yes, you could make a dancing line game, but it won't actually be 3D. hyperPad is only a 2D game engine, but you can fake 3D by using isometric graphics.

      You'll have to take account of the z order of objects - objects with a higher z order will render over objects with a lower z order. For example, the floor could have 0 as the z order whereas the cube could have 1 as the z order; the cube will be on top of the ground. You can treat the z order as the vertical position in 3D space and it should do the trick.

      posted in General Discussion
      RobinsonXR
      RobinsonX
    • RE: So close to closing shop

      So, I decided to take matters onto my own hands.
      I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.

      When a working prototype releases, hyperPad will blow up.

      This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!

      posted in Comments & Feedback
      RobinsonXR
      RobinsonX
    • RE: Collision sounds when level starts.

      http://bit.ly/2T4ByP3

      :D
      I fixed it! Copy the link and paste it on safari if it doesn't open up here. @JiiS

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      Been working on it for a week, it's almost done! :D

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • RE: Button

      @BuiltLord You can already do this.

      You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.

      posted in Comments & Feedback
      RobinsonXR
      RobinsonX
    • RE: Optimisation Tips

      Instead of using multiple timers, use a single timer that broadcasts a message each interval. This will work, assuming all the timers you intention to have use the same interval duration.

      posted in Help and Support
      RobinsonXR
      RobinsonX

    Latest posts made by RobinsonX

    • RE: Update crashes endlessly and destroyed most of my games

      @KoresGames Hello, the update is live in the App Store now. Do let us know if there are still issues!

      posted in Bug Reports
      RobinsonXR
      RobinsonX
    • RE: How to publish game.

      @Imxbox973 That's very strange... Can you tell us what iOS software version and what iPad model you are using so we can look into this further?

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Persistence between scenes

      @autumnsworld Yes! You are referring to the Modify Save File and Load from Save File behaviors. You can persist values in between plays using those behaviors.

      Modify Save File: Select a key (location) to save a value. You can also use this behavior to delete a key.

      Load from Save File: Select the key to load that value. If the key does not exist, it will output the default value.

      Let me know if you need more information.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Update crashes endlessly and destroyed most of my games

      @KoresGames We now have a beta: https://testflight.apple.com/join/2tOMSM6Z

      Try it out when you can. :)

      posted in Bug Reports
      RobinsonXR
      RobinsonX
    • RE: Update crashes endlessly and destroyed most of my games

      @KoresGames Sorry that you're experiencing this. ):

      We're addressing all of these bugs in the very next update - we plan to do a public beta test pretty soon, so the community can get involved and we can get feedback to improve the app even more. Stay tuned!

      A lot of these crashes are due to Apple deprecating a lot of things; we're working diligently to resolve all of these issues. Regarding the camera glitches, can you share some of your projects that were affected (if you still have them)?

      posted in Bug Reports
      RobinsonXR
      RobinsonX
    • RE: Will a 3D Dancing Line Game work?

      @Ethan-D Yes, you could make a dancing line game, but it won't actually be 3D. hyperPad is only a 2D game engine, but you can fake 3D by using isometric graphics.

      You'll have to take account of the z order of objects - objects with a higher z order will render over objects with a lower z order. For example, the floor could have 0 as the z order whereas the cube could have 1 as the z order; the cube will be on top of the ground. You can treat the z order as the vertical position in 3D space and it should do the trick.

      posted in General Discussion
      RobinsonXR
      RobinsonX
    • RE: Button

      @BuiltLord You can already do this.

      You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.

      posted in Comments & Feedback
      RobinsonXR
      RobinsonX
    • RE: DIZBIZ REMAKE WIP

      @themerpygirl Awesome! Nice to see more projects like this come out. :)

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • RE: Is there a way to have two audio tracks playing at the same time?

      @themerpygirl There's a bug with duplicated behaviors (fixed in the beta). Try placing down a Behavior Bundle and connect it to those two behaviors so both of them can trigger on start.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Is there a way to have two audio tracks playing at the same time?

      You can access the beta here: https://testflight.apple.com/join/2tOMSM6Z

      posted in Help and Support
      RobinsonXR
      RobinsonX