@Murtaza thank you, in fact I discovered that workaround yesterday!
I think HyperPad is really impressive, I’ve tried some “no coding” game engines before with no success before and HyperPad is the first one I was able to understand intuitively and make something that works easily. I think it’s really amazing for visual thinkers and intuitive people, I hope you guys are doing well with it so that it can grow. Is there any app similar for desktop or do you plan a desktop version? I guess a Mac version would be feasible, right?
Best posts made by Juan Romero
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RE: Copy logic and make instances of objects
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Copy logic and make instances of objects
Hi, having fun with hyperpad but I’m a bit confused, how can I copy logic from one object to another or to a scene? Also, is there any way to make a “prefab” object? Let’s say you have an original “model” object with it’s logic and you use it to make instances of it so that if you want to make any change to it’s logic you just have to do it once in the original and the instances just inherit it’s properties? Is that possible in hyperpad? If not that’s a real shame, it makes the work so much harder.
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RE: Copy logic and make instances of objects
@Murtaza great! I guess you only need one game making headlines or some other random user video going viral on TikTok, hehehe. Meanwhile you are doing a great job.
Yes, I have an M1 Mac and although I know I can run iPad apps, I never use that, but it’s an option!.
In the meantime since I just want to make small projects for learning I’ve chosen GDevelop, It has a bit of the feeling of Hyperpad but I find the node system much more intuitive an elegant than the blocks and vertical logic of GDevelop. I hope you get some investment and hire some developers to make the Mac version 😆. I wish you the best. -
RE: Copy logic and make instances of objects
@Murtaza I’ve tried to download Hyperpad in my Mac but I have to buy It again, since it’s a different OS it doesn’t let me just download it. It’s a shame but maybe I’ll buy it again.
Latest posts made by Juan Romero
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RE: Copy logic and make instances of objects
@Murtaza I’ve tried to download Hyperpad in my Mac but I have to buy It again, since it’s a different OS it doesn’t let me just download it. It’s a shame but maybe I’ll buy it again.
-
RE: Copy logic and make instances of objects
@Murtaza great! I guess you only need one game making headlines or some other random user video going viral on TikTok, hehehe. Meanwhile you are doing a great job.
Yes, I have an M1 Mac and although I know I can run iPad apps, I never use that, but it’s an option!.
In the meantime since I just want to make small projects for learning I’ve chosen GDevelop, It has a bit of the feeling of Hyperpad but I find the node system much more intuitive an elegant than the blocks and vertical logic of GDevelop. I hope you get some investment and hire some developers to make the Mac version 😆. I wish you the best. -
RE: Copy logic and make instances of objects
@Murtaza thank you, in fact I discovered that workaround yesterday!
I think HyperPad is really impressive, I’ve tried some “no coding” game engines before with no success before and HyperPad is the first one I was able to understand intuitively and make something that works easily. I think it’s really amazing for visual thinkers and intuitive people, I hope you guys are doing well with it so that it can grow. Is there any app similar for desktop or do you plan a desktop version? I guess a Mac version would be feasible, right? -
Copy logic and make instances of objects
Hi, having fun with hyperpad but I’m a bit confused, how can I copy logic from one object to another or to a scene? Also, is there any way to make a “prefab” object? Let’s say you have an original “model” object with it’s logic and you use it to make instances of it so that if you want to make any change to it’s logic you just have to do it once in the original and the instances just inherit it’s properties? Is that possible in hyperpad? If not that’s a real shame, it makes the work so much harder.