<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Recently Active Topics]]></title><description><![CDATA[A list of topics that have been active within the past 24 hours]]></description><link>https://forum.hyperpad.com/recent</link><generator>RSS for Node</generator><lastBuildDate>Mon, 10 Aug 2026 13:24:54 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/recent.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 08 Aug 2026 09:35:10 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Optimisation tips and tricks]]></title><description><![CDATA[I see, thank you, man
]]></description><link>https://forum.hyperpad.com/topic/2071/optimisation-tips-and-tricks</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2071/optimisation-tips-and-tricks</guid><dc:creator><![CDATA[MrAeon1111]]></dc:creator><pubDate>Sat, 08 Aug 2026 09:35:10 GMT</pubDate></item><item><title><![CDATA[Login and Project open crash BUG.]]></title><description><![CDATA[@Murtaza Thank you. I really appreciate you guys. I’ll wait I will just go back to making assets till then. 😂have a great day.
]]></description><link>https://forum.hyperpad.com/topic/2070/login-and-project-open-crash-bug.</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2070/login-and-project-open-crash-bug.</guid><dc:creator><![CDATA[OminouzDreamz]]></dc:creator><pubDate>Thu, 06 Aug 2026 05:18:28 GMT</pubDate></item><item><title><![CDATA[iPhone HP Crashes]]></title><description><![CDATA[Thanks @murtaza . I’m getting the below pop up when installing, would you mind resending the invite or share the code please? Thanks
[image: 91c397a8-0b5e-4ed1-ba15-f1e0c2bf8369.png]
]]></description><link>https://forum.hyperpad.com/topic/2067/iphone-hp-crashes</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2067/iphone-hp-crashes</guid><dc:creator><![CDATA[OKAC_JD]]></dc:creator><pubDate>Mon, 03 Aug 2026 11:12:49 GMT</pubDate></item><item><title><![CDATA[Timer and wait before move to object stop working]]></title><description><![CDATA[If Move to Object is being retriggered very frequently and it has a big enough duration, it can stop working since the move animation is being interrupted over and over again. If you try 0s duration for the Move to Object behavior, then it will work since the animation is instant and therefore cannot be interrupted.
]]></description><link>https://forum.hyperpad.com/topic/2068/timer-and-wait-before-move-to-object-stop-working</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2068/timer-and-wait-before-move-to-object-stop-working</guid><dc:creator><![CDATA[RobinsonX]]></dc:creator><pubDate>Wed, 29 Jul 2026 11:30:51 GMT</pubDate></item><item><title><![CDATA[New Image editor for hyperPad]]></title><description><![CDATA[I've expanded the pixel editor to be a full art studio. It can now do larger graphics, and has various brush types like an air brush so you can create all sorts of graphics.
I've also expanded on the animation tools by introducing Skeleton animation system. hyperPad doesn't currently support bones, so the plan here is that your created skeleton animation will flatten to a regular sprite sheet that works within hyperPad. Until we eventually offer bones.
Screen Recording 2026-07-28 at 2.14.20 PM.mp4
]]></description><link>https://forum.hyperpad.com/topic/2062/new-image-editor-for-hyperpad</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2062/new-image-editor-for-hyperpad</guid><dc:creator><![CDATA[Murtaza]]></dc:creator><pubDate>Tue, 28 Jul 2026 18:24:41 GMT</pubDate></item><item><title><![CDATA[Automatic aspect ratio needs to stop]]></title><description><![CDATA[Hmmm, this is pretty good idea. I think this can be split into 2 uses.

Make a project setting of supported devices. This shares to the hub, and when you play it in the hub it also preserves the device it is desiged for (I think in this case it should auto default to the one closest to your current aspect ratio).
An editor setting, to automatically select the desired aspect ratio when running the project from the editor.  This way you can quickly test with out always having to switch aspect ratios.

Of course in both situations the available aspect ratios will be selectable from the in game menu as it is now.
Does this idea solve your problem?
]]></description><link>https://forum.hyperpad.com/topic/2069/automatic-aspect-ratio-needs-to-stop</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2069/automatic-aspect-ratio-needs-to-stop</guid><dc:creator><![CDATA[Murtaza]]></dc:creator><pubDate>Tue, 28 Jul 2026 18:21:34 GMT</pubDate></item><item><title><![CDATA[More cloud save space]]></title><description><![CDATA[If you need a payment, it’s okay…
I am full now
]]></description><link>https://forum.hyperpad.com/topic/2066/more-cloud-save-space</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2066/more-cloud-save-space</guid><dc:creator><![CDATA[MrAeon1111]]></dc:creator><pubDate>Tue, 28 Jul 2026 14:21:13 GMT</pubDate></item><item><title><![CDATA[hyperPad 2.7 is here!]]></title><description><![CDATA[@TutorialDoctor Perfect time to check in. Lots of big stuff on the horizon :)
]]></description><link>https://forum.hyperpad.com/topic/2059/hyperpad-2.7-is-here</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2059/hyperpad-2.7-is-here</guid><dc:creator><![CDATA[Murtaza]]></dc:creator><pubDate>Fri, 24 Jul 2026 20:05:24 GMT</pubDate></item><item><title><![CDATA[From scene to scene hyperPad not loading all behaviours]]></title><description><![CDATA[I found a solution.
The solution is to use a frame event (I forgot the name the first one, the others do not work) directly on tags
To pull objects from UI on main layer for example, and if you want these object to stay there durably.
Frame event, move to layer (with tag(s))
]]></description><link>https://forum.hyperpad.com/topic/2056/from-scene-to-scene-hyperpad-not-loading-all-behaviours</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2056/from-scene-to-scene-hyperpad-not-loading-all-behaviours</guid><dc:creator><![CDATA[MrAeon1111]]></dc:creator><pubDate>Thu, 23 Jul 2026 10:48:24 GMT</pubDate></item><item><title><![CDATA[New feature required: Customise alert box]]></title><description><![CDATA[If you could make one it would be a great time saver.
]]></description><link>https://forum.hyperpad.com/topic/2063/new-feature-required-customise-alert-box</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2063/new-feature-required-customise-alert-box</guid><dc:creator><![CDATA[MrAeon1111]]></dc:creator><pubDate>Mon, 20 Jul 2026 05:39:00 GMT</pubDate></item><item><title><![CDATA[Upload bug]]></title><description><![CDATA[
@Alexwolf01 said:
The button is between my screen and I can’t move it or delete it and yeah, I found a lot of bugs like this it’s so annoying.

You should create your own thread with the bug rather than reply to a 4 year old thread that is unreleated.
But make sure you're on the UI layer. By default buttons are added to the UI layer, and you can't interact with them until you switch to that layer.
]]></description><link>https://forum.hyperpad.com/topic/1615/upload-bug</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/1615/upload-bug</guid><dc:creator><![CDATA[Murtaza]]></dc:creator><pubDate>Sun, 19 Jul 2026 06:37:16 GMT</pubDate></item><item><title><![CDATA[New feature required: Destroy all shoots]]></title><link>https://forum.hyperpad.com/topic/2064/new-feature-required-destroy-all-shoots</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2064/new-feature-required-destroy-all-shoots</guid><pubDate>Fri, 17 Jul 2026 09:29:16 GMT</pubDate></item><item><title><![CDATA[How to get tags of object from ray casting intersect]]></title><description><![CDATA[ah so good, thank you!
]]></description><link>https://forum.hyperpad.com/topic/2060/how-to-get-tags-of-object-from-ray-casting-intersect</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2060/how-to-get-tags-of-object-from-ray-casting-intersect</guid><dc:creator><![CDATA[enabeht]]></dc:creator><pubDate>Fri, 17 Jul 2026 00:31:21 GMT</pubDate></item><item><title><![CDATA[How to properly display the text from an array in a label]]></title><description><![CDATA[It works perfectly, thank you!
]]></description><link>https://forum.hyperpad.com/topic/2057/how-to-properly-display-the-text-from-an-array-in-a-label</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2057/how-to-properly-display-the-text-from-an-array-in-a-label</guid><dc:creator><![CDATA[MrAeon1111]]></dc:creator><pubDate>Wed, 08 Jul 2026 12:17:31 GMT</pubDate></item><item><title><![CDATA[Object behavior panel freezes]]></title><description><![CDATA[Yes, I try to double tap like 1 million times it didn’t work
I tried 1 million and one time and it worked
But this time it was scary….
]]></description><link>https://forum.hyperpad.com/topic/2058/object-behavior-panel-freezes</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2058/object-behavior-panel-freezes</guid><dc:creator><![CDATA[MrAeon1111]]></dc:creator><pubDate>Wed, 08 Jul 2026 08:37:51 GMT</pubDate></item><item><title><![CDATA[How to shoot in a specific direction.]]></title><description><![CDATA[I think you can benefit from using a wall object. You can apply a velocity on it using Set Velocity and it will continue moving forever.
Now to make it move in a specific direction, you do need to use a bit of math. The Set Velocity behavior has x and y input fields. What do you plug into those?
Calculate x by using the Sine function. Sine takes in an angle.
Calculate y by using the Cosine function. Cosine takes in an angle.
Here I take an angle (substitute it with whatever angle you want) and plug it into Math Function behaviors.
[image: c238509d-ef26-4934-853f-cae3dedc5d7d.png]
[image: 6dc48bdc-0a07-4ada-b7ef-1b1a81b2c6c9.png]
Now I take the outputs of the Math Function behaviors, and multiply them. The bigger the number you multiply with, the faster the object will travel.
[image: aabe7a88-5d93-4997-8a2d-6625d47b9482.png]
[image: ba98917a-9835-4fd3-8b86-883c8fe9361c.png]
Finally, plug the results of those behaviors into Set Velocity.
[image: b8505dba-89e3-4478-a52a-b9f7ede60bb0.png]
In conclusion, given an angle and speed you want an object to travel, you can calculate the x and y velocity to apply to a wall object with these equations:
x = Sine(angle) * speed
y = Cosine(angle) * speed
]]></description><link>https://forum.hyperpad.com/topic/2055/how-to-shoot-in-a-specific-direction.</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2055/how-to-shoot-in-a-specific-direction.</guid><dc:creator><![CDATA[RobinsonX]]></dc:creator><pubDate>Thu, 25 Jun 2026 13:56:09 GMT</pubDate></item><item><title><![CDATA[Cannot publish projects to the hub currently]]></title><description><![CDATA[Okay seems to be completely fixed now. Thanks!
]]></description><link>https://forum.hyperpad.com/topic/2053/cannot-publish-projects-to-the-hub-currently</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2053/cannot-publish-projects-to-the-hub-currently</guid><dc:creator><![CDATA[Ya7]]></dc:creator><pubDate>Thu, 18 Jun 2026 13:43:49 GMT</pubDate></item><item><title><![CDATA[Hit by bullet management tips &amp; tricks]]></title><description><![CDATA[Here's an example on how to use the Boolean behaviors.
The Text Operation behavior can also work this way if you wanted to check the prefix of the behavior name instead or something like that.
[image: bb2ca4e1-6e1b-42db-a211-bafe127895dc.png]
[image: 996639d1-6987-4c39-869b-dc53fd1a9e76.png]
]]></description><link>https://forum.hyperpad.com/topic/2054/hit-by-bullet-management-tips-tricks</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2054/hit-by-bullet-management-tips-tricks</guid><dc:creator><![CDATA[RobinsonX]]></dc:creator><pubDate>Wed, 17 Jun 2026 17:07:13 GMT</pubDate></item><item><title><![CDATA[Projectile not showing up on layer]]></title><description><![CDATA[Wow cool thanks
]]></description><link>https://forum.hyperpad.com/topic/2051/projectile-not-showing-up-on-layer</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2051/projectile-not-showing-up-on-layer</guid><dc:creator><![CDATA[MrAeon1111]]></dc:creator><pubDate>Fri, 29 May 2026 07:21:57 GMT</pubDate></item><item><title><![CDATA[Recruiting for best game that you have ever made!]]></title><description><![CDATA[Nice I will join with you guys!
]]></description><link>https://forum.hyperpad.com/topic/2047/recruiting-for-best-game-that-you-have-ever-made</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/2047/recruiting-for-best-game-that-you-have-ever-made</guid><dc:creator><![CDATA[Paulo Orsuli]]></dc:creator><pubDate>Sat, 09 May 2026 23:39:46 GMT</pubDate></item></channel></rss>