<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with beginner tips]]></title><description><![CDATA[A list of topics that have been tagged with beginner tips]]></description><link>https://forum.hyperpad.com/tags/beginner tips</link><generator>RSS for Node</generator><lastBuildDate>Fri, 10 Jul 2026 22:40:53 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/tags/beginner tips.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 04 Dec 2024 17:48:30 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Writing a Winning Reddit Post for Indie Devs Seeking Feedback]]></title><link>https://forum.hyperpad.com/topic/1912/writing-a-winning-reddit-post-for-indie-devs-seeking-feedback</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/1912/writing-a-winning-reddit-post-for-indie-devs-seeking-feedback</guid><pubDate>Wed, 04 Dec 2024 17:48:30 GMT</pubDate></item><item><title><![CDATA[Joining the hyperPad Discord Community]]></title><link>https://forum.hyperpad.com/topic/1886/joining-the-hyperpad-discord-community</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/1886/joining-the-hyperpad-discord-community</guid><pubDate>Thu, 31 Oct 2024 13:30:00 GMT</pubDate></item><item><title><![CDATA[Publish your game to the App Store!]]></title><description><![CDATA[@KrystalYee That sounds awesome! Exporting to Xcode makes the publishing process so much easier.
]]></description><link>https://forum.hyperpad.com/topic/1892/publish-your-game-to-the-app-store</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/1892/publish-your-game-to-the-app-store</guid><dc:creator><![CDATA[Jennifer Davis]]></dc:creator><pubDate>Sun, 20 Oct 2024 13:52:00 GMT</pubDate></item><item><title><![CDATA[About hyperPad Game Behaviours]]></title><description><![CDATA[Collision
One of the most important mechanics in any game is collision—when two objects in your game world interact with each other. In hyperPad, you can set up collision behaviors to detect when your character hits an obstacle, enemy, or collectible. From there, you can trigger actions like losing health, collecting points, or changing scenes.
For beginners, collision detection is a must-learn concept. hyperPad makes it easy with drag-and-drop behaviors, helping you create interactive and engaging gameplay without any coding required.
]]></description><link>https://forum.hyperpad.com/topic/1889/about-hyperpad-game-behaviours</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/1889/about-hyperpad-game-behaviours</guid><dc:creator><![CDATA[KrystalYee]]></dc:creator><pubDate>Sun, 06 Oct 2024 14:33:00 GMT</pubDate></item><item><title><![CDATA[FNF (Friday Night Funkin&#x27;) Game Dev]]></title><description><![CDATA[Learn about the talented composers behind the iconic fnf soundtrack, exploring their creative processes, key contributions, and the impact of their music on the game’s popularity.
Whether you’re a fan of the game or an aspiring music composer, this exploration will inspire!
👉 Read the full article here and start your iOS game development on iPad! 🌟
]]></description><link>https://forum.hyperpad.com/topic/1880/fnf-friday-night-funkin-game-dev</link><guid isPermaLink="true">https://forum.hyperpad.com/topic/1880/fnf-friday-night-funkin-game-dev</guid><dc:creator><![CDATA[KrystalYee]]></dc:creator><pubDate>Thu, 19 Sep 2024 04:51:10 GMT</pubDate></item></channel></rss>