<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Modify Behavior: Execute Behavior]]></title><description><![CDATA[<p dir="auto">It would be fantastic if we could get a toggle to “execute by name”.</p>
<p dir="auto">This would be useful in a very few cases, yes, however, it in theory would greatly expand extendibility by allowing behaviors from many objects to be executed from one parent object, say, in case of creating a terminal, or modifying enemy spawns instead of having to deal with the cluttered behaviors all in one object, or having to modify many.</p>
]]></description><link>https://forum.hyperpad.com/topic/1007/modify-behavior-execute-behavior</link><generator>RSS for Node</generator><lastBuildDate>Wed, 07 Oct 2026 03:14:47 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/1007.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 24 Jul 2018 18:49:17 GMT</pubDate><ttl>60</ttl></channel></rss>