<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Conditional collisions]]></title><description><![CDATA[<p dir="auto">I'm working on a mini-golf game where you drag the putter back to build power, and release to have it shoot toward the ball. I want to add some enemies that you can hit with the ball but currently the putter also collides with them. How can I make the putter pass through enemies but still collide with the ball?</p>
]]></description><link>https://forum.hyperpad.com/topic/1427/conditional-collisions</link><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Jul 2026 21:18:02 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/1427.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 23 Jun 2020 01:18:49 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Conditional collisions on Wed, 24 Jun 2020 03:39:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/murtaza" aria-label="Profile: Murtaza">@<bdi>Murtaza</bdi></a> said in <a href="/post/9487">Conditional collisions</a>:</p>
<blockquote>
<p dir="auto">We have an ignore collisions behaviour. Will this do what you want?</p>
<p dir="auto"><a href="https://hyperpad.zendesk.com/hc/en-us/articles/360016443491-Ignore-Collisions" target="_blank" rel="noopener noreferrer nofollow ugc">https://hyperpad.zendesk.com/hc/en-us/articles/360016443491-Ignore-Collisions</a></p>
</blockquote>
<p dir="auto">....can't believe I missed that. Thanks!</p>
]]></description><link>https://forum.hyperpad.com/post/9489</link><guid isPermaLink="true">https://forum.hyperpad.com/post/9489</guid><dc:creator><![CDATA[Stanica]]></dc:creator><pubDate>Wed, 24 Jun 2020 03:39:46 GMT</pubDate></item><item><title><![CDATA[Reply to Conditional collisions on Tue, 23 Jun 2020 07:41:59 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/stanica" aria-label="Profile: Stanica">@<bdi>Stanica</bdi></a> You can make the enemies passable, so the ball can pass through the enemies but still register collisions.</p>
]]></description><link>https://forum.hyperpad.com/post/9488</link><guid isPermaLink="true">https://forum.hyperpad.com/post/9488</guid><dc:creator><![CDATA[RobinsonX]]></dc:creator><pubDate>Tue, 23 Jun 2020 07:41:59 GMT</pubDate></item><item><title><![CDATA[Reply to Conditional collisions on Tue, 23 Jun 2020 05:21:22 GMT]]></title><description><![CDATA[<p dir="auto">We have an ignore collisions behaviour. Will this do what you want?</p>
<p dir="auto"><a href="https://hyperpad.zendesk.com/hc/en-us/articles/360016443491-Ignore-Collisions" target="_blank" rel="noopener noreferrer nofollow ugc">https://hyperpad.zendesk.com/hc/en-us/articles/360016443491-Ignore-Collisions</a></p>
]]></description><link>https://forum.hyperpad.com/post/9487</link><guid isPermaLink="true">https://forum.hyperpad.com/post/9487</guid><dc:creator><![CDATA[Murtaza]]></dc:creator><pubDate>Tue, 23 Jun 2020 05:21:22 GMT</pubDate></item></channel></rss>