<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Bird eye diagonal viewpoints for character help!]]></title><description><![CDATA[<p dir="auto">I figured out the up, down, left, right.. is there a way to get diagonal viewpoints of characters in there? I got the animated frames for 3/4 turn in each direction. I’ve got my bachelors in animation and have been making assets like crazy I’m still so new to this game dev part haha</p>
]]></description><link>https://forum.hyperpad.com/topic/2045/bird-eye-diagonal-viewpoints-for-character-help</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Apr 2026 20:52:47 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/2045.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 16 Apr 2026 16:20:53 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Bird eye diagonal viewpoints for character help! on Thu, 16 Apr 2026 18:46:45 GMT]]></title><description><![CDATA[<p dir="auto">If you have more directions than the 4 cardinal directions, then I'd suggest using <strong>Joystick Analog</strong>. The <strong>Joystick Controlled</strong> behavior only works with the 4 cardinal directions. <strong>Joystick Analog</strong> outputs <code>angle</code>, and based on that angle, you can play a different walking animation.</p>
<p dir="auto">For example, let's say you have 8 different angles (4 cardinal, and 4 diagonal) - you would divide the <code>angle</code> by 8 and round it. You get a number ranging from 0 to 7, each number corresponding to a direction. 0 is up, 1 is up and right, 2 is right, and so on... You can use <strong>If</strong> to check which angle it is and play a different walking animation.</p>
]]></description><link>https://forum.hyperpad.com/post/11524</link><guid isPermaLink="true">https://forum.hyperpad.com/post/11524</guid><dc:creator><![CDATA[RobinsonX]]></dc:creator><pubDate>Thu, 16 Apr 2026 18:46:45 GMT</pubDate></item></channel></rss>