<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Automatic aspect ratio needs to stop]]></title><description><![CDATA[<p dir="auto">Hi, I’d love to be able to start the engine without having to manually change the aspect ratio every single time.<br />
We should be able to choose an aspect ratio once, and when the game launches, that aspect ratio should be respected.<br />
I use an iPad Pro, but I need to build the game for iPad.<br />
So every time I launch the game, the aspect ratio is set to iPad Pro.<br />
It’s a nightmare.<br />
A slightly smoother professional version:<br />
I’d love to be able to start the engine without having to manually change the aspect ratio every single time.<br />
We should be able to select one aspect ratio, and when the game launches, that aspect ratio should be preserved.<br />
I use an iPad Pro, but I need to build the game for iPad.<br />
Right now, every time I launch the game, the aspect ratio is set to iPad Pro.<br />
It’s a nightmare.</p>
]]></description><link>https://forum.hyperpad.com/topic/2069/automatic-aspect-ratio-needs-to-stop</link><generator>RSS for Node</generator><lastBuildDate>Wed, 29 Jul 2026 01:51:03 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/2069.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 28 Jul 2026 14:25:24 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Automatic aspect ratio needs to stop on Tue, 28 Jul 2026 18:21:34 GMT]]></title><description><![CDATA[<p dir="auto">Hmmm, this is pretty good idea. I think this can be split into 2 uses.</p>
<ol>
<li>Make a project setting of supported devices. This shares to the hub, and when you play it in the hub it also preserves the device it is desiged for (I think in this case it should auto default to the one closest to your current aspect ratio).</li>
<li>An editor setting, to automatically select the desired aspect ratio when running the project from the editor.  This way you can quickly test with out always having to switch aspect ratios.</li>
</ol>
<p dir="auto">Of course in both situations the available aspect ratios will be selectable from the in game menu as it is now.</p>
<p dir="auto">Does this idea solve your problem?</p>
]]></description><link>https://forum.hyperpad.com/post/11632</link><guid isPermaLink="true">https://forum.hyperpad.com/post/11632</guid><dc:creator><![CDATA[Murtaza]]></dc:creator><pubDate>Tue, 28 Jul 2026 18:21:34 GMT</pubDate></item></channel></rss>