<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Sneak Peek: Bones Animation in hyperPad]]></title><description><![CDATA[<p dir="auto">Heres a super cool feature we're working on. Support for rigged charachters and bones animation.  Already created a tool to rig and animate your characters. And those animations can be seen in game. This makes hyperPad super powerful, and capable of creating super complex animations without impacting performance.</p>
<p dir="auto">Heres a clip of the rigging tool:<br />
<a href="https://assets.forum.hyperpad.com/assets/a41ea0a5-afad-4df7-9290-d3a992fa43c9.mp4" target="_blank" rel="noopener noreferrer nofollow ugc">Rigging Tool</a></p>
<p dir="auto">And this is a clip of the animations running<br />
<a href="https://assets.forum.hyperpad.com/assets/2885d763-de78-4fc9-adab-6b80253f7b52.mp4" target="_blank" rel="noopener noreferrer nofollow ugc">Bones Animation in Game</a></p>
]]></description><link>https://forum.hyperpad.com/topic/2075/sneak-peek-bones-animation-in-hyperpad</link><generator>RSS for Node</generator><lastBuildDate>Wed, 23 Sep 2026 05:23:42 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/2075.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 23 Sep 2026 02:10:33 GMT</pubDate><ttl>60</ttl></channel></rss>