<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Pathfinding]]></title><description><![CDATA[<p dir="auto">Hiw can you create pathfindiding in Hyperpad. Like when an npc has to chise the quickest way to get from point a to b</p>
]]></description><link>https://forum.hyperpad.com/topic/208/pathfinding</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Mar 2026 15:08:00 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/208.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 19 Jan 2017 22:06:46 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Pathfinding on Thu, 19 Jan 2017 23:18:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/dgames135" aria-label="Profile: DGames135">@<bdi>DGames135</bdi></a> You could take a look at the A Star Algorithm, it might be possible to do, but the performance might not be great.</p>
]]></description><link>https://forum.hyperpad.com/post/1130</link><guid isPermaLink="true">https://forum.hyperpad.com/post/1130</guid><dc:creator><![CDATA[Jack8680]]></dc:creator><pubDate>Thu, 19 Jan 2017 23:18:21 GMT</pubDate></item></channel></rss>