<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Apple's New Macs and What They Mean for hyperPad Creators]]></title><description><![CDATA[<p dir="auto"><img src="https://production.assets.hyperpad.com/jgfak736wl18yjurlmd538ycwc8p" alt="hyperPad mascot with Apple's latest Mac releases" class="img-markdown  img-fluid" /></p>
<p dir="auto">Apple brought touch to MacBook Pro for the first time this week. It also announced the 14-inch MacBook Pro with M6 and the M6 iMac.</p>
<p dir="auto">hyperPad is built first for iPad and also runs on compatible Apple silicon Macs. That gives you the same visual Behavior workflow with a larger screen, keyboard, and pointer. We're looking forward to trying hyperPad's touch-first workflow on the new MacBook Pro.</p>
<p dir="auto">The full post looks at what these Macs could mean for creators who make 2D games across iPad and Mac.</p>
<p dir="auto"><a href="https://www.hyperpad.com/blog/apple-s-new-macs-give-game-creators-more-ways-to-build?utm_source=forum&amp;utm_medium=community&amp;utm_campaign=apple_mac_event_2026" target="_blank" rel="noopener noreferrer nofollow ugc">Read the full post</a></p>
<p dir="auto">Have you tried building a hyperPad Project on Mac? What did you like about the larger-screen workflow?</p>
]]></description><link>https://forum.hyperpad.com/topic/2088/apple-s-new-macs-and-what-they-mean-for-hyperpad-creators</link><generator>RSS for Node</generator><lastBuildDate>Thu, 29 Oct 2026 05:39:57 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/2088.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 28 Oct 2026 22:55:16 GMT</pubDate><ttl>60</ttl></channel></rss>