<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[BUG: Particle objects not breaking properly upon moving folders]]></title><description><![CDATA[<p dir="auto">If you use a particle object in your game world, and move it to a different folder, you can still use those objects normally until you reload the project, then they are all broken, rather than breaking immediately, making for a major pain for any unsuspecting user.</p>
]]></description><link>https://forum.hyperpad.com/topic/27/bug-particle-objects-not-breaking-properly-upon-moving-folders</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Mar 2026 15:57:22 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/27.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 12 Sep 2016 06:41:25 GMT</pubDate><ttl>60</ttl></channel></rss>