<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Bounce off the walls?]]></title><description><![CDATA[<p dir="auto">I'm trying to have a ball bounce off of all 4 sides of the screen. I've tried Collide&gt;Propel, but it doesn't quite work. Is there a simple way to have the ball detect that it's hit the side of the screen and bounce off?</p>
]]></description><link>https://forum.hyperpad.com/topic/271/bounce-off-the-walls</link><generator>RSS for Node</generator><lastBuildDate>Thu, 12 Mar 2026 04:02:24 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/271.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 22 Feb 2017 22:04:35 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Bounce off the walls? on Sat, 25 Feb 2017 04:37:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/jack8680" aria-label="Profile: Jack8680">@<bdi>Jack8680</bdi></a> Thanks! Didn't realize I had to set bounciness.</p>
]]></description><link>https://forum.hyperpad.com/post/1484</link><guid isPermaLink="true">https://forum.hyperpad.com/post/1484</guid><dc:creator><![CDATA[This]]></dc:creator><pubDate>Sat, 25 Feb 2017 04:37:25 GMT</pubDate></item><item><title><![CDATA[Reply to Bounce off the walls? on Wed, 22 Feb 2017 23:09:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/this" aria-label="Profile: This">@<bdi>This</bdi></a> do what <a class="plugin-mentions-user plugin-mentions-a" href="/user/gamecrazy" aria-label="Profile: GameCRAZY">@<bdi>GameCRAZY</bdi></a> said and set the bounce of the empty objects to 100% and the bounce of the bouncing object to however much of the velocity you want to retain, no behaviours necessary. HyperPad is a bit weird with bounciness and seems to multiply the bounciness together, so having 100% bounciness will not bounce objects with 0% bounciness.</p>
]]></description><link>https://forum.hyperpad.com/post/1469</link><guid isPermaLink="true">https://forum.hyperpad.com/post/1469</guid><dc:creator><![CDATA[Jack8680]]></dc:creator><pubDate>Wed, 22 Feb 2017 23:09:49 GMT</pubDate></item><item><title><![CDATA[Reply to Bounce off the walls? on Wed, 22 Feb 2017 22:18:04 GMT]]></title><description><![CDATA[<p dir="auto">Make empty objects on all four sides of the screen of which are wall objects. When you collide with an empty object, bounce by messing around with physics.</p>
<p dir="auto">Depending on how you're trying to achieve the bounce, you could use gravity, move by, velocity, and behaviors concerning force (among many others).</p>
]]></description><link>https://forum.hyperpad.com/post/1467</link><guid isPermaLink="true">https://forum.hyperpad.com/post/1467</guid><dc:creator><![CDATA[GameCRAZY]]></dc:creator><pubDate>Wed, 22 Feb 2017 22:18:04 GMT</pubDate></item></channel></rss>