<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[1.16 BUG: Execute Squence and Play Sound Halting]]></title><description><![CDATA[<p dir="auto">I am using Execute Sequence to play a sound, then execute some math and start the next level after waiting 7 seconds.</p>
<p dir="auto">I have not selected a sound on any of the three play sound behaviors, however, wait never executes, nor does the next level.</p>
<p dir="auto">Th</p>
]]></description><link>https://forum.hyperpad.com/topic/51/1-16-bug-execute-squence-and-play-sound-halting</link><generator>RSS for Node</generator><lastBuildDate>Sat, 17 Oct 2026 11:57:45 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/51.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 26 Sep 2016 19:52:45 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 1.16 BUG: Execute Squence and Play Sound Halting on Mon, 26 Sep 2016 20:19:49 GMT]]></title><description><![CDATA[<p dir="auto">Just added a filler sound and it still doesn't execute.</p>
<p dir="auto">Additionally, world particles aren't playing even with "play on start" enabled.</p>
<p dir="auto">Sending the project as requested.</p>
]]></description><link>https://forum.hyperpad.com/post/218</link><guid isPermaLink="true">https://forum.hyperpad.com/post/218</guid><dc:creator><![CDATA[Thecheater887]]></dc:creator><pubDate>Mon, 26 Sep 2016 20:19:49 GMT</pubDate></item><item><title><![CDATA[Reply to 1.16 BUG: Execute Squence and Play Sound Halting on Mon, 26 Sep 2016 20:14:52 GMT]]></title><description><![CDATA[<p dir="auto">Oh, just noticed you said you don't have a sound selected. That's the problem. It won't trigger the behaviour if there is no sound.</p>
]]></description><link>https://forum.hyperpad.com/post/216</link><guid isPermaLink="true">https://forum.hyperpad.com/post/216</guid><dc:creator><![CDATA[Murtaza]]></dc:creator><pubDate>Mon, 26 Sep 2016 20:14:52 GMT</pubDate></item><item><title><![CDATA[Reply to 1.16 BUG: Execute Squence and Play Sound Halting on Mon, 26 Sep 2016 20:14:09 GMT]]></title><description><![CDATA[<p dir="auto">No, however, all three sequences execute the same behavior after finishing.</p>
<p dir="auto">Execute Sequence &gt; Play Sound&gt;/<br />
................................&gt; Play Sound&gt;&gt; Wait&gt; Math&gt; Level<br />
................................&gt; Play Sound&gt;/\</p>
<p dir="auto">I would take a screenshot and upland it, but I'm at horrible internet currently.</p>
<p dir="auto">Edit: The trailing backslash is not visible in the first play sound text, likely due to the variant of format code execution used by the forum.</p>
]]></description><link>https://forum.hyperpad.com/post/215</link><guid isPermaLink="true">https://forum.hyperpad.com/post/215</guid><dc:creator><![CDATA[Thecheater887]]></dc:creator><pubDate>Mon, 26 Sep 2016 20:14:09 GMT</pubDate></item><item><title><![CDATA[Reply to 1.16 BUG: Execute Squence and Play Sound Halting on Mon, 26 Sep 2016 20:08:09 GMT]]></title><description><![CDATA[<p dir="auto">Are you triggering execute sequence 3 times?</p>
<p dir="auto">The first time you run the behaviour it will do the firs child, second time the second child, third time you run it the third child.</p>
<p dir="auto">Put the execute sequence on a button to see. Each time you press it it will do the next behaviour.</p>
]]></description><link>https://forum.hyperpad.com/post/212</link><guid isPermaLink="true">https://forum.hyperpad.com/post/212</guid><dc:creator><![CDATA[Murtaza]]></dc:creator><pubDate>Mon, 26 Sep 2016 20:08:09 GMT</pubDate></item></channel></rss>