<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Feature Request: Independent Texture&#x2F;Graphic Rotation]]></title><description><![CDATA[<p dir="auto">The ability to rotate a graphic/texture of a sprite without rotating the sprite's bounding/box/polygons and/or its physics body.</p>
]]></description><link>https://forum.hyperpad.com/topic/625/feature-request-independent-texture-graphic-rotation</link><generator>RSS for Node</generator><lastBuildDate>Fri, 13 Mar 2026 20:56:23 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/625.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 13 Nov 2017 23:33:27 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Feature Request: Independent Texture&#x2F;Graphic Rotation on Tue, 14 Nov 2017 15:11:55 GMT]]></title><description><![CDATA[<p dir="auto">@Aidan-Oxley Ideally this also be independent positioning, so the polygons of the quad that make up the sprite can be used as a surface extents mask.</p>
]]></description><link>https://forum.hyperpad.com/post/3786</link><guid isPermaLink="true">https://forum.hyperpad.com/post/3786</guid><dc:creator><![CDATA[Deeeds]]></dc:creator><pubDate>Tue, 14 Nov 2017 15:11:55 GMT</pubDate></item><item><title><![CDATA[Reply to Feature Request: Independent Texture&#x2F;Graphic Rotation on Tue, 14 Nov 2017 11:17:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/deeeds" aria-label="Profile: Deeeds">@<bdi>Deeeds</bdi></a> Good idea I think. Way around it is to have one object with collisions and another scenery object constantly moving to the object with collisions, but that’s not very efficient.</p>
]]></description><link>https://forum.hyperpad.com/post/3784</link><guid isPermaLink="true">https://forum.hyperpad.com/post/3784</guid><dc:creator><![CDATA[Aidan_Fire]]></dc:creator><pubDate>Tue, 14 Nov 2017 11:17:09 GMT</pubDate></item></channel></rss>