<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[An Overview of hyperPad Game Creation?]]></title><description><![CDATA[<p dir="auto">An open and HORRIBLE question:</p>
<p dir="auto">Can you give an overview of the ideal way to use hyperPad's facilities for the general requirements of architecting a game?</p>
]]></description><link>https://forum.hyperpad.com/topic/716/an-overview-of-hyperpad-game-creation</link><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Apr 2026 13:05:13 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/716.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 24 Nov 2017 23:20:33 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to An Overview of hyperPad Game Creation? on Sat, 25 Nov 2017 00:07:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/gamecrazy" aria-label="Profile: GameCRAZY">@<bdi>GameCRAZY</bdi></a> That's an overview of game creation. I'm after an overview of using hyperPad for game creation.</p>
]]></description><link>https://forum.hyperpad.com/post/4757</link><guid isPermaLink="true">https://forum.hyperpad.com/post/4757</guid><dc:creator><![CDATA[Deeeds]]></dc:creator><pubDate>Sat, 25 Nov 2017 00:07:42 GMT</pubDate></item><item><title><![CDATA[Reply to An Overview of hyperPad Game Creation? on Sat, 25 Nov 2017 00:03:55 GMT]]></title><description><![CDATA[<p dir="auto">You can check this out: <a href="https://forum.hyperpad.com/topic/259/the-process-of-game-development/2">https://forum.hyperpad.com/topic/259/the-process-of-game-development/2</a></p>
]]></description><link>https://forum.hyperpad.com/post/4755</link><guid isPermaLink="true">https://forum.hyperpad.com/post/4755</guid><dc:creator><![CDATA[GameCRAZY]]></dc:creator><pubDate>Sat, 25 Nov 2017 00:03:55 GMT</pubDate></item></channel></rss>