<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Spawning Object Clean up: Expensive?]]></title><description><![CDATA[<p dir="auto">I've noticed some delays and lags that look to be timed with spawned object clean up.</p>
<p dir="auto">I'm spawning lots of scoring graphics, and they only last a short time, then die, roughly all at around the same time, at which point there's several frames of stutter/lag and slight unresponsiveness to touch noticeable.</p>
]]></description><link>https://forum.hyperpad.com/topic/728/spawning-object-clean-up-expensive</link><generator>RSS for Node</generator><lastBuildDate>Thu, 12 Mar 2026 04:35:07 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/728.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 27 Nov 2017 07:09:20 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Spawning Object Clean up: Expensive? on Tue, 28 Nov 2017 04:41:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/deeeds" aria-label="Profile: Deeeds">@<bdi>Deeeds</bdi></a> So maybe destroying objects is slower than spawning them. Either way <a class="plugin-mentions-user plugin-mentions-a" href="/user/thecheater887" aria-label="Profile: Thecheater887">@<bdi>Thecheater887</bdi></a>’s idea of just not killing them all at the exact same time should work. If you want them to look all destroyed at the same time, make them hide themselves all at the same time, then destroy themselves over a short time, probably one at a time.</p>
]]></description><link>https://forum.hyperpad.com/post/4842</link><guid isPermaLink="true">https://forum.hyperpad.com/post/4842</guid><dc:creator><![CDATA[Aidan_Fire]]></dc:creator><pubDate>Tue, 28 Nov 2017 04:41:08 GMT</pubDate></item><item><title><![CDATA[Reply to Spawning Object Clean up: Expensive? on Tue, 28 Nov 2017 04:14:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thecheater887" aria-label="Profile: Thecheater887">@<bdi>Thecheater887</bdi></a> I doubt that's true. I instance them all at exactly the same time... no stutter. No slowdowns, nothing. Not even a hiccup.</p>
]]></description><link>https://forum.hyperpad.com/post/4836</link><guid isPermaLink="true">https://forum.hyperpad.com/post/4836</guid><dc:creator><![CDATA[Deeeds]]></dc:creator><pubDate>Tue, 28 Nov 2017 04:14:30 GMT</pubDate></item><item><title><![CDATA[Reply to Spawning Object Clean up: Expensive? on Tue, 28 Nov 2017 01:11:47 GMT]]></title><description><![CDATA[<p dir="auto">If they all die at once, you'll see the same toll as if they all spawned at once. Try killing one or two per frame.</p>
]]></description><link>https://forum.hyperpad.com/post/4833</link><guid isPermaLink="true">https://forum.hyperpad.com/post/4833</guid><dc:creator><![CDATA[Thecheater887]]></dc:creator><pubDate>Tue, 28 Nov 2017 01:11:47 GMT</pubDate></item></channel></rss>