<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Latest][CRASH] Collided crash.]]></title><description><![CDATA[<p dir="auto">I’m not entirely certain why this game is cashing.</p>
<p dir="auto"><a href="http://bit.ly/2J0FQBJ" target="_blank" rel="noopener noreferrer nofollow ugc">http://bit.ly/2J0FQBJ</a></p>
<p dir="auto">It crashes when the object ‘Render’ collides with object of type (named) FloorDynamic.</p>
<p dir="auto">This project has 5 objects with roughly 20 different sequences of behaviors. All objects with prefix ‘Floor’ are duplicated, unmodified.</p>
<p dir="auto">iOS and App running latest available versions.</p>
]]></description><link>https://forum.hyperpad.com/topic/912/latest-crash-collided-crash</link><generator>RSS for Node</generator><lastBuildDate>Fri, 12 Jun 2026 21:15:29 GMT</lastBuildDate><atom:link href="https://forum.hyperpad.com/topic/912.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 28 Mar 2018 14:50:16 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Latest][CRASH] Collided crash. on Thu, 29 Mar 2018 23:30:27 GMT]]></title><description><![CDATA[<p dir="auto">Collided doesn’t trigger when an object collision is spawned on top of the collided check, so I don’t understand why something so simple dashboards.</p>
]]></description><link>https://forum.hyperpad.com/post/6285</link><guid isPermaLink="true">https://forum.hyperpad.com/post/6285</guid><dc:creator><![CDATA[Thecheater887]]></dc:creator><pubDate>Thu, 29 Mar 2018 23:30:27 GMT</pubDate></item><item><title><![CDATA[Reply to [Latest][CRASH] Collided crash. on Thu, 29 Mar 2018 00:48:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thecheater887" aria-label="Profile: thecheater887">@<bdi>thecheater887</bdi></a> weird, it's caused by the collided and stopped colliding behaviours with the scale behaviours in them.</p>
<p dir="auto">The scale behaviour causes the object to have no collisions while it's running, so I guess it has to do with that; the collision causes it to scale, which causes it to stop colliding and scale back in the same tick.</p>
<p dir="auto">These are the behaviours that cause the crash (on collision):<br />
<img src="https://assets.forum.hyperpad.com/assets/b7fc77f3-3c11-4f00-ae55-4b86b5548c01.PNG" alt="0_1522284076620_IMG_1386.PNG" class=" img-fluid img-markdown" /><br />
The scale behaviours have a non-zero duration. The crash still occurs even when the scale behaviours are set to the current scale.</p>
]]></description><link>https://forum.hyperpad.com/post/6281</link><guid isPermaLink="true">https://forum.hyperpad.com/post/6281</guid><dc:creator><![CDATA[Jack8680]]></dc:creator><pubDate>Thu, 29 Mar 2018 00:48:23 GMT</pubDate></item></channel></rss>