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  • RE: Xcode project is ready

    For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before.

    So you must have selected "Export For The App Store" in the project menu some time in the past little while.

    You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation.
    We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments.
    https://hyperpad.zendesk.com/hc/en-us/categories/200163049-Publishing

    As for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app.

    This XCode project is for submitting to the Apple App store.

  • RE: hyperPad 2.2 Beta

    We've just submitted a new beta
    new bug fixes:

    • Double tapping on a behavior will now also snap all child behaviors into position.
    • Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects.
    • Fixed sound objects unable to be previewed in the editor.
    • Fixed sound objects not being able to be looped.
    • Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors.
    • Fixed wall-to-wall collisions not being handled on start.
  • RE: hyperPad 2.2 Beta

    @NeilSenn Sent you an invite, check the email tied to your hyperPad account and you will see a TestFlight invitation.

  • RE: hyperPad 2.2 Beta

    @NeilSenn

    One thing to be aware of, we don’t recommend working on any serious projects on the betas. There may be compatibility issues. And also make sure all projects are backed up. Betas are in development versions and can be unpredictable.

  • RE: WWDC26 Announcements for iPadOS26!

    I'm really excited for the new multitasking, menu bar, files app changes and the preview app!
    Makes the iPad feel more powerful and like a typical computer when you need it.
    Apples finally bridging the gap between iPad and Mac.

  • RE: Sprite Import losing transparency even after new update

    @Kore

    This is actually a separate bug.

    This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.

  • RE: No Permissions

    @gmail
    Glad to hear it!

  • RE: No Permissions

    @gmail
    Can you be more specific on what you mean the sound doesn't work?

    On a side note related to sound, we're launching a new audio engine in the next update due out soon.

  • RE: What got you into iPad game development? 🎮✨

    @NeilSenn

    I think the big issue is people biting off more than they can chew and lose motivation. Especially for a first game.

    Usually what happens, people discover an app like hyperPad realizing they can finally make games they've always dreamed of. But ignore the fact that a lot of the games they've been playing and inspired by were created by larger teams or people with years of experience.

    Thats why when people start, I always recommend starting with a small game. Do something like Pong, or brick breaker. And then try to add to it, make it more unique and exciting. From this you will really learn the toolset, and not lose motivation so quickly.

    You don't need to make the next GTA, or epic RPG as your first game.

    Start small, and celebrate the little wins along the way.

  • RE: Great Engine! Questions before beginning!

    Sorry for the late reply.
    To address your concern, the app is far from dead.
    The forum could use some life though. We're going to start actively working on making the forum more active!

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