• 0 Votes
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    KrystalYeeK
    Habbo Hotel Habbo Hotel revolutionized gaming with its focus on social interaction, user-generated content, virtual economies, and live events. Its legacy continues to inspire modern games like Roblox, Minecraft, and Fortnite. Key takeaways for developers: 1️⃣ Build immersive social experiences to foster player connections. 2️⃣ Empower creativity with customization and user-generated content. 3️⃣ Introduce virtual economies to drive engagement and trade. 4️⃣ Host live events to create memorable, shared experiences. Discover how Habbo’s mechanics can shape your next game. Learn more about the details and start creating vibrant, community-driven games today!
  • Sprites gaining black background when imported?

    Help and Support
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    KoresGamesK
    @Kore I finally got it working, please read! This is some sort of bug in Hyperpad. I tried the exact same method on my old IPad and it worked perfectly, no black background! So it works on my older IPad, but not on my newer one. They are both running Hyperpad version 2.0 (20) so I think this is some sort of IOS thing. My new Ipad is on IOS 18.1.1 and every time I imported, the sprites had black backgrounds My old Ipad is on version 15.7 and the importing of the sprites worked with no issues despite me doing the exact same method and using the same files. This may not be the actual issue, but it's the only thing I noticed that was different between my attempts. I guess something in the new IOS update causes sprite importing to not work properly. Please fix! And thanks for this awesome app.
  • Character swap

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  • 1 Votes
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    KrystalYeeK
    Collision One of the most important mechanics in any game is collision—when two objects in your game world interact with each other. In hyperPad, you can set up collision behaviors to detect when your character hits an obstacle, enemy, or collectible. From there, you can trigger actions like losing health, collecting points, or changing scenes. For beginners, collision detection is a must-learn concept. hyperPad makes it easy with drag-and-drop behaviors, helping you create interactive and engaging gameplay without any coding required.
  • 0 Votes
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    KrystalYeeK
    Learn about the talented composers behind the iconic fnf soundtrack, exploring their creative processes, key contributions, and the impact of their music on the game’s popularity. Whether you’re a fan of the game or an aspiring music composer, this exploration will inspire! 👉 Read the full article here and start your iOS game development on iPad! 🌟
  • 0 Votes
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  • Can’t add videos

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  • I need to know

    Unsolved Help and Support
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    MurtazaM
    We've also just updated the tutorial! Check it out, it's much more in-depth now.
  • Cant add videos

    Comments & Feedback
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    Ana potatoA
    @RobinsonX Well thanks my dear, I like writting things very ellegently i dunno why matey
  • Updates and Save to File

    Help and Support
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    MurtazaM
    The save file is stored outside the project file. So it's not affected by downloading a new version from the hub.
  • Advanced controls option missing

    Help and Support
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    MurtazaM
    Just following up with this We've since rearranged the beahviours. There is no "advanced" category any more. The Joystick Left and Right behaviours are not combined into the "Joystick Input". So drag on the joystick input behaviour, then tap the beahviour, and from the drop down select Joystick left, and then add another one and make it say joystick right. Hope this helps!
  • Interface question

    Help and Support
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    MurtazaM
    The dark interface is automatic based on your iOS preferences. In older versions of iOS, there is a manual control.
  • Splash Screen

    Comments & Feedback
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    MurtazaM
    Hi Scott, Thanks for reaching out and sharing your thoughts. I totally get where you're coming from. The splash screen requirement is something a lot of platforms have, and it’s been the norm in the gaming industry for years. Most games you play—especially the big AAA titles—start with a splash screen of the engine they’re built on. You’ve probably seen countless renditions of the Unreal Engine logo getting smashed or shot up in creative ways. Unity had it too before they changed things up and introduced a very aggressive terms of service—but then added royalties and other restrictions that we don’t think are fair to creators. With hyperPad, we want to make sure you own your work completely, without us taking any cut or control over it. The splash screen is a way for us to share the value of hyperPad with a broader audience while maintaining a fair and creator-friendly approach. That said, I understand how the splash screen might feel like a limitation, especially if you're using hyperPad for professional projects. We’re always open to feedback and are constantly thinking about ways to improve, so your input is definitely valuable to us. We do work with enterprise clients who use hyperPad in embedded systems, and in those cases, we offer custom licenses that remove the need for a splash screen. If that’s something that could work for you, feel free to reach out, and we can discuss it further! If you have any more thoughts or questions, I’m here to chat. Thanks again for giving hyperPad a shot, and I wish you the best with your projects!
  • Vs candly (demo 1)

    WIP and Showcase
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  • hyperPad 2.0 is finally here!

    Announcements
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  • Look

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  • Add a s

    Comments & Feedback
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    MurtazaM
    @Bryce-studio Its coming. very very very soon. We're currently beta testing our new hub. [image: 3A8117B5-CC5B-4E86-AAF9-584810AF6498.jpg?ex=663dcf1e&is=663c7d9e&hm=62efd7af074d9c4e7c35d8916a93d85e7a0dbdbf92a51b86a99817ceeacfa48f&=&format=webp&width=1524&height=1124]
  • Can you make a game engine in hyperpad?

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    MurtazaM
    @Bryce-studio but hyperPad is like adobe flash already.... I guess you could, why not. Its not easy though.
  • Remaking Adobe flash builder in hyperpad

    General Discussion
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    Bryce678B
    @Bryce-studio first full layout demo testLayout test beta1.tap