• Splash Screen

    Comments & Feedback
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    MurtazaM
    Hi Scott, Thanks for reaching out and sharing your thoughts. I totally get where you're coming from. The splash screen requirement is something a lot of platforms have, and it’s been the norm in the gaming industry for years. Most games you play—especially the big AAA titles—start with a splash screen of the engine they’re built on. You’ve probably seen countless renditions of the Unreal Engine logo getting smashed or shot up in creative ways. Unity had it too before they changed things up and introduced a very aggressive terms of service—but then added royalties and other restrictions that we don’t think are fair to creators. With hyperPad, we want to make sure you own your work completely, without us taking any cut or control over it. The splash screen is a way for us to share the value of hyperPad with a broader audience while maintaining a fair and creator-friendly approach. That said, I understand how the splash screen might feel like a limitation, especially if you're using hyperPad for professional projects. We’re always open to feedback and are constantly thinking about ways to improve, so your input is definitely valuable to us. We do work with enterprise clients who use hyperPad in embedded systems, and in those cases, we offer custom licenses that remove the need for a splash screen. If that’s something that could work for you, feel free to reach out, and we can discuss it further! If you have any more thoughts or questions, I’m here to chat. Thanks again for giving hyperPad a shot, and I wish you the best with your projects!
  • Vs candly (demo 1)

    WIP and Showcase
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    No one has replied
  • hyperPad 2.0 is finally here!

    Announcements
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    1 Posts
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  • Look

    General Discussion
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  • Add a s

    Comments & Feedback
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    0 Votes
    2 Posts
    709 Views
    MurtazaM
    @Bryce-studio Its coming. very very very soon. We're currently beta testing our new hub. [image: 3A8117B5-CC5B-4E86-AAF9-584810AF6498.jpg?ex=663dcf1e&is=663c7d9e&hm=62efd7af074d9c4e7c35d8916a93d85e7a0dbdbf92a51b86a99817ceeacfa48f&=&format=webp&width=1524&height=1124]
  • Can you make a game engine in hyperpad?

    General Discussion
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    MurtazaM
    @Bryce-studio but hyperPad is like adobe flash already.... I guess you could, why not. Its not easy though.
  • Remaking Adobe flash builder in hyperpad

    General Discussion
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    Bryce678B
    @Bryce-studio first full layout demo testLayout test beta1.tap
  • No Permissions

    Help and Support
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  • Hyperpad viewer

    Help and Support
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    MurtazaM
    @gmail Yeah, if you have both the viewer and the hyperPad app on the same device they will conflict. Because they're both capable of opening the hyperPad file. iOS doesn't have a nice way of handling this. As for the permissions, make sure you open the project in the editor at least once. Otherwise there will be no permissions attached to them.
  • hyperPad Viewer

    Help and Support
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    gmailG
    @Murtaza Thank you Yes, confusion does happen!
  • Deleting cloud backups

    Help and Support
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    gmailG
    @gmail I can easily delete backups from my laptop....but not iPad
  • 1 Votes
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    gmailG
    @RobinsonX Yes, thank you! I have determined that you can “find” an object by Name, but you must use the Object ID to manipulate it.
  • Age access and ownership!

    Help and Support
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    gmailG
    Yes, thank you, how do I do that?
  • Where is my .tap file after I save and quit?

    Help and Support
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    gmailG
    @Murtaza Yes, please do that. I’m okay with the projects in hub being effected. Thank you…
  • Xcode to windows app..possible?

    General Discussion
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    RobinsonXR
    @Shady91 As of right now, not really. We are using a bunch of APIs that aren't made by Apple, so this most likely won't work like Murtaza mentioned. However, if we migrate to using more native Apple APIs, then this seems feasible. I don't know much behind how this works yet. If you do try, let us know if it works!
  • Bug persisting until hyperPad restart

    Help and Support
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    1 Votes
    3 Posts
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    RobinsonXR
    @Shady91 However, a blank scene is very rare.. I'd assume it's a memory issue because it fixes itself after restarting the app. To clear up some memory, you can go to your account settings by pressing the top left hamburger icon and then tapping the gear. You want to press on the button called Clear Project Cache.
  • Top Down Floaty Movement (how to fix?)

    Help and Support
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    RobinsonXR
    @dumbTactics Sorry for the late response, but make the world gravity stronger to remove the "floatiness". You can do this in project settings or use the Set Gravity behavior.
  • Get Object

    Help and Support
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    RobinsonXR
    @JonnyFlapjack Plug the objectA_ID output of the Get Object into the object fields of other behaviors. The other behaviors will only perform the actions on the specified object. Object IDs can be used to dynamically select which objects to perform things on.
  • hyperPad out of date error

    Bug Reports
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    1 Votes
    2 Posts
    1k Views
    RobinsonXR
    @Shady91 Looks like a mistake on our end dealing with version numbers - I'll try to fix it in the next update. 🤔
  • hyperPad 1.40 is here!

    Announcements
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    2 Votes
    2 Posts
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    No one has replied