• Character swap

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    KrystalYeeK
    Collision One of the most important mechanics in any game is collision—when two objects in your game world interact with each other. In hyperPad, you can set up collision behaviors to detect when your character hits an obstacle, enemy, or collectible. From there, you can trigger actions like losing health, collecting points, or changing scenes. For beginners, collision detection is a must-learn concept. hyperPad makes it easy with drag-and-drop behaviors, helping you create interactive and engaging gameplay without any coding required.
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    KrystalYeeK
    Learn about the talented composers behind the iconic fnf soundtrack, exploring their creative processes, key contributions, and the impact of their music on the game’s popularity. Whether you’re a fan of the game or an aspiring music composer, this exploration will inspire! 👉 Read the full article here and start your iOS game development on iPad! 🌟
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  • Can’t add videos

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  • I need to know

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    MurtazaM
    We've also just updated the tutorial! Check it out, it's much more in-depth now.
  • Cant add videos

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    Ana potatoA
    @RobinsonX Well thanks my dear, I like writting things very ellegently i dunno why matey
  • Updates and Save to File

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    MurtazaM
    The save file is stored outside the project file. So it's not affected by downloading a new version from the hub.
  • Advanced controls option missing

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    MurtazaM
    Just following up with this We've since rearranged the beahviours. There is no "advanced" category any more. The Joystick Left and Right behaviours are not combined into the "Joystick Input". So drag on the joystick input behaviour, then tap the beahviour, and from the drop down select Joystick left, and then add another one and make it say joystick right. Hope this helps!
  • Interface question

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    MurtazaM
    The dark interface is automatic based on your iOS preferences. In older versions of iOS, there is a manual control.
  • Splash Screen

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    MurtazaM
    Hi Scott, Thanks for reaching out and sharing your thoughts. I totally get where you're coming from. The splash screen requirement is something a lot of platforms have, and it’s been the norm in the gaming industry for years. Most games you play—especially the big AAA titles—start with a splash screen of the engine they’re built on. You’ve probably seen countless renditions of the Unreal Engine logo getting smashed or shot up in creative ways. Unity had it too before they changed things up and introduced a very aggressive terms of service—but then added royalties and other restrictions that we don’t think are fair to creators. With hyperPad, we want to make sure you own your work completely, without us taking any cut or control over it. The splash screen is a way for us to share the value of hyperPad with a broader audience while maintaining a fair and creator-friendly approach. That said, I understand how the splash screen might feel like a limitation, especially if you're using hyperPad for professional projects. We’re always open to feedback and are constantly thinking about ways to improve, so your input is definitely valuable to us. We do work with enterprise clients who use hyperPad in embedded systems, and in those cases, we offer custom licenses that remove the need for a splash screen. If that’s something that could work for you, feel free to reach out, and we can discuss it further! If you have any more thoughts or questions, I’m here to chat. Thanks again for giving hyperPad a shot, and I wish you the best with your projects!
  • Vs candly (demo 1)

    WIP and Showcase
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  • hyperPad 2.0 is finally here!

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  • Look

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  • Add a s

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    MurtazaM
    @Bryce-studio Its coming. very very very soon. We're currently beta testing our new hub. [image: 3A8117B5-CC5B-4E86-AAF9-584810AF6498.jpg?ex=663dcf1e&is=663c7d9e&hm=62efd7af074d9c4e7c35d8916a93d85e7a0dbdbf92a51b86a99817ceeacfa48f&=&format=webp&width=1524&height=1124]
  • Can you make a game engine in hyperpad?

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    MurtazaM
    @Bryce-studio but hyperPad is like adobe flash already.... I guess you could, why not. Its not easy though.
  • Remaking Adobe flash builder in hyperpad

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    Bryce678B
    @Bryce-studio first full layout demo testLayout test beta1.tap
  • No Permissions

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  • Hyperpad viewer

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    MurtazaM
    @gmail Yeah, if you have both the viewer and the hyperPad app on the same device they will conflict. Because they're both capable of opening the hyperPad file. iOS doesn't have a nice way of handling this. As for the permissions, make sure you open the project in the editor at least once. Otherwise there will be no permissions attached to them.