Let's say I want for screen to shake when some enemy boss lands on the ground after big jump, and as player's character is standing closer to boss the stronger is screen shake.
I know I can make several distance conditions, but it would've been really good if you (hyperPad devs) would change shake screen strength setting from slider to data input (like "if" behaviors), or let user choose between slider and input mode.
(screenshot showing current Shake Screen behavior)
Andrey Ghost
@Andrey Ghost
Doing some stuff with hyperPad sometimes.
Best posts made by Andrey Ghost
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Shake Screen depending on variable
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Drawing with behavior links in hyperPad
Hey folks!
Just wondering, does anyone else like to do some stuff like this:
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RE: Can't set colour of health bars
@aidan-oxley Ow man, I knew about this problem for like 2 years and haven't managed to type about it.. (mmm watcha saaay..)
Btw the same stuff happens to label outlines and shadows, and basically all other special objects' secondary stuff. -
RE: Get Color of Background: HOW?
Go to «Behaviour» --> «Transform» list --> Tap «Advanced» --> Find «Get Color» behavior --> Use its input field with «Set Color»
(In my bad sample objects had partly transparent color, that's why the small one seems to have another color) -
Your games on Gamepress
As I know, many of you remember Gamepress - hyperPad's predecessor. Have you been making any games there? What was your GP nick? What games on GP arcade were your favorite?
My nickname was KapitanPozitiv and I've made several primitive games, like Project Zombie, Mortal Kombat (crappy fighting that I somewhy named after Netherrealm's franchise, I remember there were lots of dislikes because of this.. 'tapbait'), New Spaceman's Adventures.
My Gamepress favorites were Double Champion, Alien Rising, True Detective and Boxer Moose. -
RE: Timers not in time
Guys, I know Deeeds is a pretty annoying guy, but why should we waste our time on dealing with him? Look, it was just a bug report and now it turned to a real forum warfare.
@Deeeds, I'm just wondering why are you doing this. You can see you're pissing everyone of for a reason, and it's really strange that you are the most active user on forum, though you act like you hate hyperPad. As @iTap-Development said, why won't you just stop bothering everyone around? Became an adequate member of hyperPad community or just leave? What's wrong with you? -
RE: A Champion Reborn
Wow!! This is awesome! My brother and i loved the Gamepress one, and im happy that you are doing the second part!! :-)
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RE: Shake Screen depending on variable
@aidan-oxley That's why there should be an option to choose between slider and input field! :)
Also, IMHO Aidan you're to cruel with your signature there. I wonder how much time in sum people have wasted on reading it. Maybe like.. 5 minutes :P
Latest posts made by Andrey Ghost
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It's been so silently on hyperPad recently
Users' activity has been really low for last months... I mean, few really interesting projects have been released. That's just sad :(
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RE: Graphics For My New Game
Looks pretty! But maybe...too simple? More details would make this look much better.
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RE: RobinsonX (Game ChangeLogs)
@gamecrazy I'll take a look at Pixely, thanks! (:
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RE: Set Velocity Doesn't Work?!
Dunno, currently making a game where basically everybody moves with 'set velocity' behavior and everything is ok. It's just that this behavior needs some right settings, check if there are some other behaviors corrupting its working.
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RE: RobinsonX (Game ChangeLogs)
@robinsonx Ow man :c Wish ya good luck with 'dis stuff mate.
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RE: RobinsonX (Game ChangeLogs)
@robinsonx dude, no way! Pixel art maker by Nikomimi?
Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app. -
RE: Teaser: Reference objects in behaviours
I've been waiting for this for years! This dish is gonna open a whole new developing horizon!
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RE: Historical Authenticity Contest
@kamdroid Have you read my mind, huh? :-D