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    Pensegi

    @Pensegi

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    Best posts made by Pensegi

    • Feature request: Copy tree, in the behaviour editor

      Hi, I have found that often I want to execute similar (but not identical) code, for instance using a set of if statements. Today it seems if I want to copy an existing routine (tree visually) as a basis then I need to duplicate each box separately and connect them anew in the new flow.

      Adding a second duplication option, to copy the selected box, and any attached flow, would speed up workflow for these situations. A copy tree option.

      posted in Comments & Feedback
      PensegiP
      Pensegi
    • RE: Math: bitwise opperands

      AND, OR, XOR AND NOT

      posted in Comments & Feedback
      PensegiP
      Pensegi

    Latest posts made by Pensegi

    • Feature request: Copy tree, in the behaviour editor

      Hi, I have found that often I want to execute similar (but not identical) code, for instance using a set of if statements. Today it seems if I want to copy an existing routine (tree visually) as a basis then I need to duplicate each box separately and connect them anew in the new flow.

      Adding a second duplication option, to copy the selected box, and any attached flow, would speed up workflow for these situations. A copy tree option.

      posted in Comments & Feedback
      PensegiP
      Pensegi
    • RE: Feature request: Apple’s Files integration

      Great! 👍

      posted in Comments & Feedback
      PensegiP
      Pensegi
    • Feature request: Apple’s Files integration

      Hi @Murtaza, might there be any plans to integrate Apple Files as a source of resources? I do all my music and graphics also on the iPad, and if able to store and retreive from files, this would simplify workflow as I wouldn’t need the extra step of using Dropbox. 👍

      posted in Comments & Feedback
      PensegiP
      Pensegi
    • RE: Beta Testers for next update (Reference object)

      @Murtaza Having tested Hyperpad for some days now, I have found some things and behaviour that I will suggest to add. It is a cool tool, and as I said in a mail earlier: would love to see what it can do when/if Apple would ever allow less strict rules on development tools like this one in the App Store.

      I would be interested in beta testing. Will have much fun following the evolution of Hyperpad! 😁👍

      posted in Announcements
      PensegiP
      Pensegi
    • RE: Math: bitwise opperands

      AND, OR, XOR AND NOT

      posted in Comments & Feedback
      PensegiP
      Pensegi
    • Math: bitwise opperands

      It would be very nice if there would be an addition made to the Math actions with bitwise operands. This would allow for instance the use of integers as a set of flags. I often use this to store all information of an object in a single integer/short (makes file size smaller and checking flags.

      Example:
      9 = 00001001 = two flags checked
      8 = xxxx1xxx => could say that the tile is active, as opposed to 0 inactive
      1= xxxxxxx1 => could mean the tile is accessable, as opposed to 0 it is inaccessable.

      In my current game being developed, the entire game level data would be stored in just 25 integers, if I made it this way. Not using flags like this I will need about 5 times the amount, and much more logic. :-) The alternative works, but having this would be awsome!

      posted in Comments & Feedback
      PensegiP
      Pensegi