Best posts made by SIRD4SH
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RE: A Champion Reborn
An early version of Double Champion has been uploaded to HyperPad! Development was taking forever and I just couldn't hold off on releasing it any longer!
In the next update, an old foe gets an upgrade
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RE: The New Hub
“Game of the century” might be a bit of an overstatement lol 😬
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RE: WIP For a one-button shmup
@Murtaza Thanks! I’m a strong believer of simplified controls when it comes to mobile games.
And I bet, one-button games are very easy to pick up and play.
Edit: I forget I’m signed into my old account on my phone, don’t mind me lol
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RE: Death Animation Help
Create a second object/character that performs the death animation and destroy it upon the game starting.
When your character dies, spawn the second object/character on top of your first character while also destroying your first character. This way, there's no need for any "behavior offs" or anything like that lol.
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RE: Traffic Knockout
Man, I just love how crisp and clean all your graphics are. Very very pro-looking UI, too. This all just looks awesome! I can't wait to see projects from you in the future!
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RE: A Champion Reborn
@Andrey-Ghost said in A Champion Reborn:
Will there be outlaws from GP version?
There sure will be! Seven main outlaws including Headsploder and Magic Guy. With each of them improved upon, of course.
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RE: A Champion Reborn
Headsploder now shoots giant bouncing mines. His moves are pretty formidable.
He's still a work in progress, but expect to see him in action soon.
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RE: A Champion Reborn
@Andrey-Ghost thanks for the feedback! I fixed the dense spawning of the background enemies and it seems to run more smoothly. I'll probably hold off on updating again until the boss fight is complete. I'm glad you're enjoying the game!
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RE: A Champion Reborn
Just a sneak peak of something I'll be implementing
Latest posts made by SIRD4SH
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RE: WIP For a one-button shmup
@Murtaza Thanks! I’m a strong believer of simplified controls when it comes to mobile games.
And I bet, one-button games are very easy to pick up and play.
Edit: I forget I’m signed into my old account on my phone, don’t mind me lol
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RE: Pathfinding
@RobinsonX that... actually helps a lot. Thanks!
Now let’s just see if I can replicate this lol.
Edit: sorry, I keep forgetting to change the account on my phone.
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RE: The New Hub
“Game of the century” might be a bit of an overstatement lol 😬
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RE: Change HP splash screen?
Just out of curiousity - and I'm posting here becuase I feel this question doesn't merit it's own thread - would you guys be willing to allow someone publishing from HypePad to switch out your spash screen for a custom-made HyperPad splash screen more fitting to the game's theme-art style?
I mean, if it were done well enough. I feel like it would add a feeling of professionalism and would intrigue players more.
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RE: Death Animation Help
Create a second object/character that performs the death animation and destroy it upon the game starting.
When your character dies, spawn the second object/character on top of your first character while also destroying your first character. This way, there's no need for any "behavior offs" or anything like that lol.
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RE: Suggestion: Universal screen size
@Murtaza Thanks for the reply! I suppose I'll just zoom out a bit more on iphones then. An extra couple of meters or so on the sides of the screen shouldn't be too much of an advantage anyway.
And this is possible by getting the screen's size via one of the screen behaviors, correct?
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Suggestion: Universal screen size
Would it be possible to add an option to keep the same screen size across all devices? I've been making my game with iPhones in mind but it has honestly been somewhat of a pain.
I realize I could have the game zoom out on iPhones to compensate but that could give an advantage over people playing on an iPad due to the fact that the game relies quite a bit on screen space and wrapping around the screen. I'd honestly much rather have black bars on the sides when playing on an iPhone.
Thanks!
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RE: A Champion Reborn
@Andrey-Ghost Well I'm not going to reveal how to unlock him after he's in the game lol. And I already have all of the upgrades detailed and pretty well thought-out so now it's basically just a matter of putting everything together.
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RE: A Champion Reborn
@Jack8680 Thanks! I used a program called Sketch club, the same program I use for making my games' graphics.
And 899 views...? I had no idea there was a view counter anywhere, nor did I think it would be that high for this thread lol. Thanks for being interested, though!
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RE: A Champion Reborn
The king is not dead!
Hey guys (If anyone out there even reads stuff I post to this thread), I've been somewhat inactive recently due to work and stuff. This game is still being worked on and is in no way dead.
However
There probably won't be another update for quite a while as I will probably spend the next few weeks figuring out an upgrade system similar to Devolver's Downwell, and the following weeks (or even months) after that implementing all of the playable characters plus their animations before continuing work on the second level.
Speaking of, I'm planning on including a SECRET character named Infinity Champion. He's from the future or something or other, and he excels at cremating his enemies in a fiery inferno.
As I continue to work on this game, I might try to create a bunch more concept art similar to this one to show that this game is very much a real thing and to maybe retain some interest from you guys.
Regards, this guy.