@GameCRAZY Can you elaborate a bit? on the actual Game description/theme, best would be a 1 level mock-up graphic ... I would probably be more attracted by the game surprise elements or idea if you want. What would you fulfil and what part others would and so on ...
Best posts made by CAnesia
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RE: Collaboration
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RE: Colab Request: Similar to Shadowrun: Dragonfall
@Thecheater887 do I interpret this correct: " but I suck at graphics and sound design or development" ? - meaning you suck to work on every core element of a game and you want to make a game as complex as your Dragonfall example? And you want to make all that on HyperPad? really?
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Arrays to store levels
Well I’m tackling again hyperPad by developing more on a project started in spring.
Game description:
- main character is a water H2Ow blob
- can change its states only by the influence of external elements
- states are: liquid (water), solid (ice) and well gas (vapour)
- each state gives the character different abilities:
Water - can pass filters and flow trough pipes, etc.
Ice - will slide and is solid so it can pass above absorbent surfaces
Vapour - rises so it passes above all the obstacles
Game goals:
Navigate the level maze towards the exit point in the shortest time possible while collecting as many points as possibleGame mechanics:
- driven by left/right/up/down while touching arrows
- it moves on a tile grid, one at a time, constant speed (according to the current state)
- will always start in water state
- ...
HELP:
What is the best approach for something like this?
Arrays: besides storing the game levels layout in them what else can/should I store in them that applies to my game (points locations, exits, traps, bonuses, etc.)
How would I append them and would I access them?
Any hub projects examples?
Any forum posts that you remember?Thank you!
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RE: Where we came from...
Exactly, what about you @DGames135 ? What’s your story?
I’m sticking to about me: always been fascinated by programmers, came across GamePress accidentally in 2013 and I thought uauuuu this is mind blowing, this is my chance to be a programmer one day ... since then I keep playing with it but hey I learned a few more things about programming. It is my all times favourite app I ever installed or seen.
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Physics
I might miss something obvious, or not.
Question 1
I have 2 objects set as “physics” located at same height.
The scene or world has the gravity set @-9.8m/s2 on Y axis.
Object 1 has all parameters set to 0 except Mass = 100
Object 2 has all parameters set to 0 except Mass = 0.1
So, why are they falling at same speed? They should not...Question 2
My objects are “balls” falling on a “wall” object at the base of screen. If I set “bounce” to them and 0 bounce to wall object they will not react at collision with “wall”, will just stop on top of it with no other reaction. If I set “bounce” to the “wall” object then the “balls” will bounce back when collision is detected.
What is or I am doing wrong?Thanks!
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RE: Colab Request: Similar to Shadowrun: Dragonfall
@Aidan-Oxley Sure Aidan, provided that the game is finished and one can play it. I was referring at core elements involved in "making the game" not core elements of the actually completed game. Sorry for my misleading text ...
@Thecheater887 I admire your honesty in formulating your phrase given that you wrote "but I suck at" , you have my credit for that.
As a personal opinion: if I would ever consider to team up and make a game regardless the platform I would firstly look if the person overpass my coding skills first, everything else can be acquired (graphic, sound, etc.). I would look for a portfolio of released games and online presence (forum posts, etc).Provided that I would have the time I would do the artwork and not touch the code, but again in my ideal team scenario the programmer should be at least as good as the hyperPad creators in this case, otherwise is a waste of time (for me). The drive of a individual is not enough to convince me of anything ... I have the drive too but: did I launched any game ? NOPE!
All the above are just my opinions and hopefully constructive critics.
Keep at it and maybe one day ill have the chance to buy it or who knows be part of your team.P.S. - the main issue with any project is to get to the completion point (FINISH IT) not the path you took to get there.
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RE: Physics
Thanks for the explainer @RobinsonX
1 - so the physics engine assume “free fall” where only G force is taken in consideration. I guess this is the right way for the engine.2 - while the answer given is clear, I’m not sure the physics on Earth works in that way. I will do my research on this.
Thanks for helping!
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RE: Coding Sucks
@deeeds Phew, I thought for a moment you forgot Sex on the list but then I read again and catch the Mating ;) :))
Thanks for the article /programming-sucks, such a good read.
Glad to see you’re still around tutoring, enjoy!
Latest posts made by CAnesia
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RE: Physics
Thanks for the explainer @RobinsonX
1 - so the physics engine assume “free fall” where only G force is taken in consideration. I guess this is the right way for the engine.2 - while the answer given is clear, I’m not sure the physics on Earth works in that way. I will do my research on this.
Thanks for helping!
-
Physics
I might miss something obvious, or not.
Question 1
I have 2 objects set as “physics” located at same height.
The scene or world has the gravity set @-9.8m/s2 on Y axis.
Object 1 has all parameters set to 0 except Mass = 100
Object 2 has all parameters set to 0 except Mass = 0.1
So, why are they falling at same speed? They should not...Question 2
My objects are “balls” falling on a “wall” object at the base of screen. If I set “bounce” to them and 0 bounce to wall object they will not react at collision with “wall”, will just stop on top of it with no other reaction. If I set “bounce” to the “wall” object then the “balls” will bounce back when collision is detected.
What is or I am doing wrong?Thanks!
-
RE: Coding Sucks
@deeeds Phew, I thought for a moment you forgot Sex on the list but then I read again and catch the Mating ;) :))
Thanks for the article /programming-sucks, such a good read.
Glad to see you’re still around tutoring, enjoy! -
RE: 1 minute of a OneButton Race Game
Love the wheel, not to mention the bike ... uau!
Hope the Ducati is yours in which case I wish you to be safe riding the beast ;) -
RE: 1 minute of a OneButton Race Game
@Deeeds UAU !!! never seen such a polished crisp game in hyperPad. It looks that game play has no lag neither which is even more surprising.
Let us know when is ready to buy ;)
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RE: Where we came from...
The story of @DGames135 is: student, busy with schools exams and chicks, sometime using hyperPad to make my the iPad useful or cause is awesome, he starts stuff like this post that he never get to finish (hope you'll finish school). And the most important part is that he is developing Switch, the greatest, best most complicated game ever created on his iPad.
"Sorry for the inconvenience but I hope you understand" - we totally do
There you go ... would of taken probably 5 min. of your free time.
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RE: Colab Request: Similar to Shadowrun: Dragonfall
@Aidan-Oxley Sure Aidan, provided that the game is finished and one can play it. I was referring at core elements involved in "making the game" not core elements of the actually completed game. Sorry for my misleading text ...
@Thecheater887 I admire your honesty in formulating your phrase given that you wrote "but I suck at" , you have my credit for that.
As a personal opinion: if I would ever consider to team up and make a game regardless the platform I would firstly look if the person overpass my coding skills first, everything else can be acquired (graphic, sound, etc.). I would look for a portfolio of released games and online presence (forum posts, etc).Provided that I would have the time I would do the artwork and not touch the code, but again in my ideal team scenario the programmer should be at least as good as the hyperPad creators in this case, otherwise is a waste of time (for me). The drive of a individual is not enough to convince me of anything ... I have the drive too but: did I launched any game ? NOPE!
All the above are just my opinions and hopefully constructive critics.
Keep at it and maybe one day ill have the chance to buy it or who knows be part of your team.P.S. - the main issue with any project is to get to the completion point (FINISH IT) not the path you took to get there.
-
RE: Colab Request: Similar to Shadowrun: Dragonfall
@Thecheater887 do I interpret this correct: " but I suck at graphics and sound design or development" ? - meaning you suck to work on every core element of a game and you want to make a game as complex as your Dragonfall example? And you want to make all that on HyperPad? really?
-
RE: Arrays to store levels
@Kamdroid Thanks for the advice!
I see hyperPad oftenly strugles with performance, I designed my level using individuals graphics for every tile since I used free graphics for the most of them. I also thought individuals small size (file weight) graphic tiles will be easier to load. I am not sure of it, I could easily design my level layouts as one big file and drop it in as a background picture.What do you mean about parser? There is no behaviour in hyperPad that reads a Array and act as/contained values? If not what is the point of having an Array?
I am very confused about the best approach, and now I have a question daunting me:
So my walls graphic in Array is identified as “w” so I will have a graphic wall object named “w” imported only once in the scene and then what? The array reads every key and when hit a “w” will duplicate the graphic of the original “w” ... I do not see the behaviour logic yet, for sure I need to test and see what works and what doesn’t. -
RE: Arrays to store levels
@Aidan-Oxley the game layout (scene) has a grid look and feel, every cell in my grid needs to be filled with one graphic picture accordingly, the graphic ID should be contain in the Array and based on that to be loaded at its coordinate point on screen.
I just realize that this generates a question: if one Array contains the graphic ID then another Array should contain the x/y coordinates for every graphic ID or I can store all this in 1 Array only?
A visual representation of my populated grid Array would be: (w=walls, c=clear path, t=traps, e=exits, p=points). 1 2 3 4 5 6 7 8 9 0
A wwwwwwwwww
B wccccccccw
C wccccccccw
D wwwwwwccww
E wccccccctw
F wccccccpcw
G wccccccccw
H wccccccccw
I wccccccccw
J wwwwewwwwwIs this even a correct representation of a Array?
Here is a link for the game preview