I personally just use a free third-party video hosting site. Most of them can embed nicely into the forums just by placing the link in the post. Downside is reduced quality and potentially ads on the video, depending on which service you choose to use.
Posts made by Kamdroid
RE: Attach Video on forum
RE: It's been so silently on hyperPad recently
Getting rewarded for putting out good projects and having a good part in the community would be cool. It'll surely motivate more people, even me.
But yeah, make sure you balance it out so people can't just spam stuff to get rewarded, but actually sharing good quality stuff. Maybe even just virtual stuff, like achievements/badges/points.
Currently I'm waiting for the beta to be released publicly so I can create games more efficiently.
RE: Hyperpad is not working offline in iOS 12! Help!
Happens to me sometimes too, on iOS 11
But, even when I am connected to the internet, I do occasionally get logged out of hyperPad and forums.
RE: Dynamic Inventory
I use the spawned object position as a key to differentiate between them. But as you'll definitely know all the type of items that'll be spawned, Aidan's idea might be better.
Hopefully we won't need to use such a hacky method once the object referencing update is out.
Broadcast doesn't work in loop?
I am making a new game. One thing I need to do is spawn the ground infinitely.
However, the broadcast does not get received at all when done from a Loop behaviour. Is there any way to fix this? (same behaviour works fine when outside of a Loop)
I need to use a broadcast behaviour because I specify what type of ground needs to be created. I really don't want to repeat my behaviours just for Loops.
Repeating/Tile image on an empty object
I will have an infinitely long ground. I'm using a stretched out coloured empty object currently.
I was thinking of spawning in Individual ground tiles for when I need some detailed ground.
It would be nicer to be able to just repeat the tile image across the long empty object, as I don't need individual tile objects, but I can't stretch out the ground graphics either.
Multi-styling for an individual label (like HTML)
It would be great to have multiple styling for an individual label, such as HTML provides:
<span style="color:blue"><b>User</b></span>: Hello world
Currently I have to spawn in 2 labels instead of 1 due to the lack of feature.
For example, I want my label to look like this:
User: Hello world
Where the "User" part of the label would be bold and a different color, and the rest would be regular white text.