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    Frame Rate Slow Down...

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    • Aidan_FireA
      Aidan_Fire @Deeeds
      last edited by

      @Deeeds How many times did you change particle settings before it got super laggy? I know that particles are weird in that they want you to restart hyperPad to update the effects of the particle. Otherwise you’ll find a glitchy duplicate of the particle (the old version) that disappears after restarting).

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      • D
        Deeeds @Aidan_Fire
        last edited by

        @Aidan-Oxley Please look at all of what I'm saying, not the low hanging fruit you can use to deny the problem. It will literally happen to you at the point where the particle system or leak occurs in the things you do, regardless of how long you're using the app. I haven't isolated anything other than large numbers of object movements in the scene and large numbers of particle editor changes that cause the problem. The amount of time is a function of me getting to that part of what I'm doing and not otherwise important.

        I get that you're overly fond of this app. But it DOES HAVE PROBLEMS!

        Aidan_FireA 1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire @Deeeds
          last edited by

          @Deeeds I know hyperPad has problems. I’m just trying to help you see if there’s ANY way at all to make this better without resorting to ONLY waiting for hyperPad to fix it.

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          • D
            Deeeds @Aidan_Fire
            last edited by

            @Aidan-Oxley Share your success stories.

            Force quitting the app, twice, and hard resets are what I've found to work.

            What have you found helps?

            Aidan_FireA 1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @Deeeds
              last edited by Aidan_Fire

              @Deeeds The only times I can remember what my whole project got laggy, including the editor, is when my project has too many objects.

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              • D
                Deeeds @Aidan_Fire
                last edited by

                @Aidan-Oxley So why the comments about reselecting particle materials?

                Aidan_FireA 1 Reply Last reply Reply Quote 0
                • Aidan_FireA
                  Aidan_Fire @Deeeds
                  last edited by Aidan_Fire

                  @Deeeds Wrong solution for the wrong problem. You’re getting laggy editor as well as laggy game. Deselecting graphic is a fix for just a particle constantly lagging for no reason. That’s why I was asking for a link, so I could see what you mean for myself.

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                  • D
                    Deeeds @Aidan_Fire
                    last edited by

                    @Aidan-Oxley FFS.

                    They are TWO DIFFERENT problems.

                    I'm only pointing out the laggy editor to show there are OTHER leaks.

                    Aidan_FireA 1 Reply Last reply Reply Quote -1
                    • Jack8680J
                      Jack8680 @Deeeds
                      last edited by

                      @Deeeds said in Frame Rate Slow Down...:

                      Soon after this, all hell broke loose and your engine became so laggy that it was incredible. Not just in play testing, but also in editing behaviours and scenes. I was frantically deleting scenes, particle systems and all sorts of objects and behaviours, mistakenly thinking it must be something I did.

                      By the time I got to a scene with nothing more than the hero, ground and camera controller, and it was still stuttering away, I realised the problem wasn't me.

                      I don't think I've ever had lag continue into the editor like that. By stuttering away, do you mean constantly lagging or random lag spikes?

                      It seems unlikely to me it's a memory leak because I'd expect the app to crash eventually from running out of memory, unless there's some kind of garbage collector that's causing the lag.

                      It also sounds very weird that you'd have to quit the app twice to fix it; I wouldn't expect memory to persist into the next launch.

                      I've heard about ios11 running badly, could it be a related bug causing a memory leak?

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                      • Aidan_FireA
                        Aidan_Fire @Deeeds
                        last edited by Aidan_Fire

                        @Deeeds I got the wrong idea. I haven’t had this problem, which was why I was asking for a link so that I could try to replicate it.

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