Experience hyperPad like never before with our latest update! 🚀📲
Unlock a world of possibilities with our amazing new features, fine-tuned performance, and a wave of bug fixes. This update is a game-changer!
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New FeaturesAdded a new customizable trail effect behavior that emits a continuous trail from an object. Added a new Stop Visual Effects behavior that immediately stops all running effects or trails of an object. Added duration and transition settings in the Set Sound Settings behavior. Added Affected by Time Scale toggle for Set Sound Settings, - Set Time Scale and Set Music Settings behaviors.
Bug FixesFixed a bug where disabling Set Time Scale or Set Music Settings behaviors did not interrupt their current tweens. Fixed a bug where pausing the scene did not pause transitions from the Set Time Scale and Set Music Settings behaviors. Fixed a visual bug with input fields when inputting an output field to a text field that's currently being edited. Fixed rotated particles being rotated back when its parent object is destroyed. Fixed radial particles teleporting to 0,0 when its parent object is destroyed. Fixed the particle’s origin shifting when its parent object is destroyed. Fixed 9-slice objects not saving their colors. Fixed the Share behavior not being able to save images that were from project assets (Predefined and Dynamic types). Fixed Box Container behavior sometimes crashing when opening it in the editor. Fixed the Get Object behavior returning the object's name for the x output field. Fixed the Animation Selector widget being visually broken - there's a huge gap under the widget. Fixed Battery Status outputting battery percentage from 0 to 1 when it should be outputting from 0 to 100. Fixed duplicating behavior trees placing the duplicated tree too far to the right. Fixed duplicating behavior trees to another object placing tree too far from the origin position. Fixed changing physics mode of an object in the editor not updating the properties display. Fixed widget in Load Overlay being visually broken - text is misaligned and clipping into other widgets.
As this was a hotfix update, here are the changes added in 1.36
Bug FixesFixed undo and redo system: you can now revert changes of multiple objects at once and undo object tags. Fixed freezing that was caused when repeatedly opening and closing the object color picker and blending mode picker in the editor. Fixed additions of new attributes replacing existing attribute values. Fixed keys reshuffling when plugging in values in the Dictionary behavior. Fixed lots of crashes and unexpected bugs caused by setting values to nan. Fixed particles with Rotate with Parent enabled teleporting unexpectedly when its parent object was destroyed. Fixed a visual bug that caused some fields in the Is Intersectingbehavior to be inaccessible. Fixed typos in alerts when importing assets of certain types. Fixed a bug where a Box Container behavior would output weird strings when it referenced an array output. Fixed a visual bug where stamping an object that is supposed to be hidden appears in a visible state. Fixed being unable to import new animations to an animated asset. Fixed objects snapping to the grid when it isn't intended. Fixed a race condition with Receive Message and Broadcast Message behaviors where Receive Message wasn't ready to register an event yet. Fixed broadcasting to object triggering Receive Message behaviors when they are not active. Fixed some behaviors triggering other behaviors multiple times. Fixed arithmetic behaviors like Math Operation and Divide Values not updating Box Containers. Fixed some typos, inconsistencies and grammar mistakes in the behavior editor. Fixed a bug where a disabled root behavior can trigger twice when enabled by Set Behavior State. Fixed crashes with the Text Operation behavior when using the Text with Format option. Fixed stamping multiple objects being placed in wrong positions. Fixed some specific input fields not updating visually after making changes