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  • Announcements regarding hyperPad and our community

    63 Topics
    417 Posts
    KrystalYeeK
    🍀 Lucky Clover Puzzle Jam [image: 2ffc805c-8951-4ccd-8da6-d97c8e589681.png] Dates: March 13th, 2026 9:00 AM to March 20th, 2026 11:59 PM Theme: Lucky Clover Puzzle Design a puzzle game about luck, rarity, or finding something special. If you're hunting for hidden treasures, stacking lucky charms, or solving your way to that rare four-leaf clover, we want to see your most creative take on the theme. Think match-3 with luck mechanics, a hidden object puzzle, or a game about odds and probability. Go wild! Rules & Guidelines Games must be created using hyperPad Reusing existing assets or logic is allowed Focus on theme, storytelling, and sharing your progress Games should be playable with a clear outcome Tag your submission with #2026MARCHJAM to be featured on the Hub Submission ends March 20th, 11:59 PM EST Prizes Participate to win an awesome "Lucky Clover Participant." [image: 64288afe-f6ff-499e-ba1c-5991eb8a6483.png] If there are at least 5 submissions, the winner will receive an exclusive "Lucky Clover Winner" award. [image: d2e810b7-d508-4506-a408-659bf295f4e4.png] Good luck! 🍀 hyperPad Team
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    671 Topics
    5k Posts
    KrystalYeeK
    @MrAeon1111 said in Kick action with physic: Hello, I just started a project and I would like to know if you can help me. I would like to be able to kick an object. Can you show me how to do that? I have just no clue what to use. Just a 2-D character walking down and kicking object with physics. Thank you very much Yes, you can do this in hyperPad. The idea is simple: make both the player and the object use physics, then apply a force to the object when the kick happens. 1. Make the objects use physics Select the object you want to kick. Add the behavior Make Physics. Do the same for the player character if you want realistic interaction. When an object is a physics object it reacts to gravity, collisions, and forces in the scene. Physics objects can collide with other physics or wall objects, which is what lets things be pushed or kicked. 2. Detect when the kick hits the object Add the behavior Collision Event to the player. Settings: Object A: Player Object B: The object you want to kick Event type: Started Colliding This behavior triggers when two objects start touching. 3. Apply force to simulate the kick After the Collision Event, add: Apply Force or Propel Object (from the Physics behaviors). Set: Object: the object being kicked Direction: left/right based on your character direction Strength: adjust until it feels right The hyperPad physics engine will handle the movement and collisions automatically. 4. Optional improvements You can tweak physics properties to change how the kick feels: Mass (heavier objects move less) Friction Bounce These can be changed with Set Physics Property. Let me know if this helps! You can learn all about this on the hyperPad documentation: https://documentation.hyperpad.com/hc/en-us
  • Find a bug with hyperPad? Let us know here!

    322 Topics
    2k Posts
    Ya7Y
    @RobinsonX Alright so update. Apparently the other device was so old, it needed to update twice for HyperPad to be on 2.5, strangely enough. So no, it wasn’t actually on 2.5, even though I updated. I went back and updated again to 2.5 and it works now. So thanks for your help. Moral here is probably don’t use older devices in general. Though I do realize still, the game is crashing a lot on another device, so that might be something to look into. Like randomly crashing.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    327 Topics
    2k Posts
    RobinsonXR
    @BuiltLord You can already do this. You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
  • Let the community see what you're working on before it hits the Hub or App Store

    229 Topics
    1k Posts
    KrystalYeeK
    @Bryce678 How exciting! Thank you for sharing
  • Discuss anything that doesn't fit anywhere else

    214 Topics
    940 Posts
    KrystalYeeK
    @NeilSenn said: Probably the fact that endless capacity is bewildering. Easy to get caught up learning processes rather than developing expression (not that the two are mutually exclusive) but honestly I don't see that here. This community seems all people with developed interests that draw, design, write music, make interesting mods and stuff which is rad to be a part of. Yes! Having the freedom to build anything can sometimes feel overwhelming. Game jams are a great way to add structure. They introduce clear themes, time limits, and constraints that help narrow the scope and create a focused path forward. That kind of framework makes it easier to develop skills, experiment with ideas, and actually finish projects. They also offer a chance to gain visibility within the community. Like you've mentioned, we have a very talented pool of creators here. It is exciting to see it continue to grow. As more people join and share their work, the level of creativity and challenge naturally rises for everyone involved. Hope to see you in the upcoming game jams!