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  • Announcements regarding hyperPad and our community

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    KrystalYeeK
    We're 5 days into the Haunted Challenge. What are you making? Share a screenshot or work in progress with the community! If you haven't started yet, you still have until the 31st to make an amazing game. Theme: Haunted Deadline: October 31st Submit: Publish to the Hub with #2026HAUNTEDJAM Make a haunted game now!
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

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    [Deleted] b1[
    @Jack8680 said: @Aaron-Cunn it's something weird hyperPad does where it doesn't update until you restart the behaviour. If you use a 'behaviour on' after setting the input field it will have the new speed. Like this: [image: 27a733fa-bb73-413f-b62f-e21fb56bb928.PNG] One question I somehow don't have the input property block there where do I get it?
  • Find a bug with hyperPad? Let us know here!

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    MurtazaM
    It has been submitted to apple and we're waiting for their review.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

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    MurtazaM
    Hmmm, this is pretty good idea. I think this can be split into 2 uses. Make a project setting of supported devices. This shares to the hub, and when you play it in the hub it also preserves the device it is desiged for (I think in this case it should auto default to the one closest to your current aspect ratio). An editor setting, to automatically select the desired aspect ratio when running the project from the editor. This way you can quickly test with out always having to switch aspect ratios. Of course in both situations the available aspect ratios will be selectable from the in game menu as it is now. Does this idea solve your problem?
  • Let the community see what you're working on before it hits the Hub or App Store

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    MurtazaM
    Heres a quick video showing the latest addition. Pairing your iPhone to use as a controller in hyperPad IMG_5301.mp4
  • Discuss anything that doesn't fit anywhere else

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    KrystalYeeK
    Game development is about small wins. What’s one thing you got working in hyperPad this week? Maybe you fixed a movement problem, made a menu, added an animation, figured out some behaviors, or finally solved that bug that was driving you crazy. Big or small, share your win below in a screenshot!👇