• [MUST READ] Comments & Feedback Guide

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    KrystalYeeK
    [image: 4b6b3404-44a7-4496-b31a-dc047342b1fb.png] How to Submit Your Feedback Create a new post in the ""Comments & Feedback"" section. Give detailed feedback if you want to work with us on a solution! What Happens Next? Our team reviews all feedback and considers suggestions for future updates. If we need more details, we may ask follow-up questions. Major feature requests may be added to our roadmap! Thank you for helping us improve hyperPad! We can’t wait to hear your ideas for game development on iPad.
  • App Store Search Optimization

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    MurtazaM
    Hey! thanks for lookint at this. Our primary category is Developer Tools, and secondary category is Education. Not sure why we're not showing up in the search results there. We're always working on our keywords, so it always helps knowing what our users search for! Thanks!
  • Can’t add videos

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  • Cant add videos

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    Ana potatoA
    @RobinsonX Well thanks my dear, I like writting things very ellegently i dunno why matey
  • Splash Screen

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    MurtazaM
    Hi Scott, Thanks for reaching out and sharing your thoughts. I totally get where you're coming from. The splash screen requirement is something a lot of platforms have, and it’s been the norm in the gaming industry for years. Most games you play—especially the big AAA titles—start with a splash screen of the engine they’re built on. You’ve probably seen countless renditions of the Unreal Engine logo getting smashed or shot up in creative ways. Unity had it too before they changed things up and introduced a very aggressive terms of service—but then added royalties and other restrictions that we don’t think are fair to creators. With hyperPad, we want to make sure you own your work completely, without us taking any cut or control over it. The splash screen is a way for us to share the value of hyperPad with a broader audience while maintaining a fair and creator-friendly approach. That said, I understand how the splash screen might feel like a limitation, especially if you're using hyperPad for professional projects. We’re always open to feedback and are constantly thinking about ways to improve, so your input is definitely valuable to us. We do work with enterprise clients who use hyperPad in embedded systems, and in those cases, we offer custom licenses that remove the need for a splash screen. If that’s something that could work for you, feel free to reach out, and we can discuss it further! If you have any more thoughts or questions, I’m here to chat. Thanks again for giving hyperPad a shot, and I wish you the best with your projects!
  • Add a s

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    MurtazaM
    @Bryce-studio Its coming. very very very soon. We're currently beta testing our new hub. [image: 3A8117B5-CC5B-4E86-AAF9-584810AF6498.jpg?ex=663dcf1e&is=663c7d9e&hm=62efd7af074d9c4e7c35d8916a93d85e7a0dbdbf92a51b86a99817ceeacfa48f&=&format=webp&width=1524&height=1124]
  • Needed feature…

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    RobinsonXR
    @ZuniSoft @aPaperWeight @SplitMindGaming You can now duplicate behavior trees and move them into another object. :)
  • Screen Follow Damping

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    RobinsonXR
    @haynsterPad Yep, definitely on my todo list.
  • Pinch and Zoom Behaviour

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    RobinsonXR
    @haynsterPad yeaaaaa! definitely will be adding this at some point
  • This topic is deleted!

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  • Zoom with mouse scroll wheel

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    RobinsonXR
    @Shady91 Good idea! I'll see what we can do about this.
  • This topic is deleted!

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  • Search Bar for used behaviors

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    miabakerM
    Hi, I think this is a great suggestion. A search bar for used behaviors would be very helpful and convenient for finding and editing specific behaviors in a project. It would save a lot of time and effort, especially for complex projects with many behaviors. It would also make the interface more user-friendly and intuitive. I hope the developers of hyperPad consider adding this feature in the future updates. I think it would improve the user experience and productivity of hyperPad users. I also appreciate the other suggestions and feedback that you and other users have shared on this forum. I think they show how much you care about hyperPad and how you want to make it better. Best regards, Mia from CodeIT
  • Playgrounds 4 for iPad Project Support?

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    ZuniSoftZ
    @Murtaza yeah I forgot about the library limitations…
  • So close to closing shop

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    RobinsonXR
    @aPaperWeight I haven't worked on that yet, but the idea is you can use Receive Message Behaviors to trigger behaviors when a key is pressed. For example, onKeyPress a will trigger when a is pressed. You could also do onKeyPress where it will handle every keyboard input instead of one single key.
  • Suggestion: more screenshot dimensions

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    RobinsonXR
    I think this will be addressed in the upcoming hub update
  • You should add a way to add videos easier

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    haynsterPadH
    are you gonna use this for fnf cutscenes
  • add Split View? iPad Pro

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    haynsterPadH
    i actually know how to do split screen! i can send a demo later if you want (:
  • Im still patiently waiting

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    MurtazaM
    @SplitMindGaming yes I agree, sprite lamp support is what we'd like to add.
  • I want the editor to be free so I can make games for free

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    dumbTacticsD
    @RobinsonX got it. thanks!