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hyperPad

hyperPad Forum

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  3. So close to closing shop

So close to closing shop

Scheduled Pinned Locked Moved Comments & Feedback
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  • TutorialDoctorT Offline
    TutorialDoctorT Offline
    TutorialDoctor
    wrote on last edited by TutorialDoctor
    #5

    I don’t know if I mentioned this at any point, but I am a full stack developer. I could help, although I’d have to restrict my time (very busy)

    http://tutorialdoctor.github.io/

    RobinsonXR 1 Reply Last reply
    0
    • RobinsonXR RobinsonX

      So, I decided to take matters onto my own hands.
      I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.

      When a working prototype releases, hyperPad will blow up.

      This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!

      TutorialDoctorT Offline
      TutorialDoctorT Offline
      TutorialDoctor
      wrote on last edited by
      #6

      @RobinsonX I can’t comment on the channel. And where is the GitHub repo?

      RobinsonXR 1 Reply Last reply
      0
      • RobinsonXR RobinsonX

        So, I decided to take matters onto my own hands.
        I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.

        When a working prototype releases, hyperPad will blow up.

        This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!

        aPaperWeightA Offline
        aPaperWeightA Offline
        aPaperWeight
        wrote on last edited by
        #7

        @RobinsonX This is amazing. I can not wait for you to launch this. This makes me so happy and actually gives me a reason to keep making games on hyperPad.

        1 Reply Last reply
        1
        • MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by Murtaza
          #8

          Thanks for the feedback everyone. I agree things are taking a lot longer than they should.

          Our goal has been 2 major feature updates a year, with multiple bug fixes in between. Unfortunately we're not meeting that right now and we're making some internal changes on that. Some are already in place.

          The new Hub is still in the works. I know its taking a lot longer than expected. It's actually the only major thing being worked on right now. The big issue is the backend of the current hub is extremely out of date so we cant move forward until thats redone, while simultaneously trying to meet some deadlines apple has in place regarded deprecated APIs and apple sdk features.

          We're coming close to the hub backend rewrite and will be releasing an update soon with some smaller features and fixes.

          One big mistake on our end is we have a lot of stuff done, but end up hoarding it and not releasing it until it's a bigger package. In the past this one mainly done to increate updates as we found not all users would update with frequent app updates and would cause a headache with support. But now it has gotten out of hand in the opposite direction.

          As for comparing to Roblox. While there are similarities, the comparison isn't really fair. They're a multi billion dollar company that essentially have endless amounts of money.

          Any ways I hear you guys, and will take steps into speeding things up!

          1 Reply Last reply
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          • TutorialDoctorT TutorialDoctor

            @RobinsonX I can’t comment on the channel. And where is the GitHub repo?

            RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #9

            @TutorialDoctor Hello! Here is the GitHub repo: https://github.com/RXCodes/hyperPad-To-Web

            Some of the code is open-source and everything is written in javascript. Even the website HTML is up for everyone to see! But good luck attempting to understand some of the code behind it if you're gonna try to edit it. :)

            1 Reply Last reply
            1
            • TutorialDoctorT TutorialDoctor

              I don’t know if I mentioned this at any point, but I am a full stack developer. I could help, although I’d have to restrict my time (very busy)

              http://tutorialdoctor.github.io/

              RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #10

              @TutorialDoctor @aPaperWeight You guys can contribute by going to this link: https://rxcodes.github.io/hyperPad-To-Web/

              Right now, only the Program Behaviors module is fully functional if you want to code behaviors in javascript. I will flesh out the other modules later on where you can participate in beta tests and peer review!

              aPaperWeightA 1 Reply Last reply
              0
              • HiguybtwH Offline
                HiguybtwH Offline
                Higuybtw
                wrote on last edited by
                #11

                Awesome! I’m only a Lua scripter so I can’t help on that part, but I’ll definitely help test!

                1 Reply Last reply
                1
                • HiguybtwH Offline
                  HiguybtwH Offline
                  Higuybtw
                  wrote on last edited by
                  #12

                  Also I’m on a different account right now but I am @aPaperWeight

                  1 Reply Last reply
                  1
                  • RobinsonXR RobinsonX

                    @TutorialDoctor @aPaperWeight You guys can contribute by going to this link: https://rxcodes.github.io/hyperPad-To-Web/

                    Right now, only the Program Behaviors module is fully functional if you want to code behaviors in javascript. I will flesh out the other modules later on where you can participate in beta tests and peer review!

                    aPaperWeightA Offline
                    aPaperWeightA Offline
                    aPaperWeight
                    wrote on last edited by
                    #13

                    @RobinsonX Question, how do you make the movement joystick into WASD for PC users or will it only be joystick.

                    RobinsonXR 1 Reply Last reply
                    1
                    • aPaperWeightA aPaperWeight

                      @RobinsonX Question, how do you make the movement joystick into WASD for PC users or will it only be joystick.

                      RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #14

                      @aPaperWeight I haven't worked on that yet, but the idea is you can use Receive Message Behaviors to trigger behaviors when a key is pressed. For example, onKeyPress a will trigger when a is pressed. You could also do onKeyPress where it will handle every keyboard input instead of one single key.

                      1 Reply Last reply
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