No joke, this is actual gameplay! :D
Best posts made by RobinsonX
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Plugins in hyperPad! (UNOFFICIAL)
DISCLAIMER: This is not an official feature and is not endorsed or sponsored by any official hyperPad associates. I created this as a tool for everyone to use freely.
I have successfully created a web application that can mod your hyperPad project to your heart's content! Although it is still in development, I would like to announce it to the community early so you guys get to try out this new tool!
And yes, you can add and remove
user-generated plugins
from your hyperPad project using this software. That means you can copy behaviors, objects and assets from one project and port it over to other projects - a feature that users have asked for a while!You can try out the plugin feature directly in your browser without downloads:
https://rxcodes.github.io/hyperPad-Project-Modder/Feel free to share your plugins here! Please try not to post plugins anywhere else on the forums!
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RE: DIZBIZ REMAKE WIP
@themerpygirl Awesome! Nice to see more projects like this come out. :)
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RE: Collision sounds when level starts.
:D
I fixed it! Copy the link and paste it on safari if it doesn't open up here. @JiiS -
RE: So close to closing shop
So, I decided to take matters onto my own hands.
I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.When a working prototype releases, hyperPad will blow up.
This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!
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RE: RobinsonX (Game ChangeLogs)
Been working on it for a week, it's almost done! :D
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RE: Optimisation Tips
Instead of using multiple timers, use a single timer that broadcasts a message each interval. This will work, assuming all the timers you intention to have use the same interval duration.
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RE: Button
@BuiltLord You can already do this.
You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
Latest posts made by RobinsonX
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RE: Button
@BuiltLord You can already do this.
You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
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RE: DIZBIZ REMAKE WIP
@themerpygirl Awesome! Nice to see more projects like this come out. :)
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RE: Is there a way to have two audio tracks playing at the same time?
@themerpygirl There's a bug with duplicated behaviors (fixed in the beta). Try placing down a Behavior Bundle and connect it to those two behaviors so both of them can trigger on start.
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RE: Is there a way to have two audio tracks playing at the same time?
@themerpygirl Can you share a screenshot of your behaviors? Playing sound effects simultaneously should work.
Also, are you on the beta? Lots of things have been fixed on there, and perhaps this issue may have been resolved there.
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RE: Is there a way to have two audio tracks playing at the same time?
@themerpygirl Hello!
You can use Play Sound behaviors instead. They have almost the same capabilities of Play Music behaviors - you can loop them and even define a start time.
Since we've just revamped the audio engine, audio playback is much better and you can get away with using Play Sound behaviors. The only downside is that you can't define the end time with Play Sound behaviors unlike in Play Music behaviors.
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RE: Viewer can't fit my game
@gmail When pausing the game, you can also change the aspect ratio to best fit your screen.
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RE: Great Engine! Questions before beginning!
@Hman_USA Hello! Here are some answers to your questions:
- You don't need to incorporate shadows into your pixel art images if you're trying to do dynamic lighting. However, it is good to note that hyperPad doesn't actually support lighting. This feature is built from the ground up by the user. In the future, we hope to make lighting a built-in thing.
- You can have the shadow act as where the unit is flying above, and make sure the unit is visually above the shadow. The greater the distance, the greater the elevation. Adding collisions to the unit might interfere with physical objects on the ground, unless you tell hyperPad when the unit should and should not have collisions.
- To make the unit land, you can move it towards the shadow (effectively closing the distance between the unit and the shadow).
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RE: Sprite import losing transparency on newer IOS
@Kore This has been fixed in an upcoming update that should be arriving soon!