🤷♂️ I'm hyped. I wanna see what others say.
RobinsonX
@RobinsonX
Posts made by RobinsonX

RE: RobinsonX (Game ChangeLogs)
I'm still having issues with the how the rendering system works, because sometimes the points stretch out too much or something like that.

RE: RobinsonX (Game ChangeLogs)
@AidanOxley Yeah.... Currently trying to find an easier and less laggy way of rendering 3D. Once the rendering system is fixed, it's just a matter of waiting for the new bitmap feature to come out.

RE: RobinsonX (Game ChangeLogs)
@AidanOxley I use the Calculate Direction behavior, which is simply Sine and Cosine put together. I've figured Sine and Cosine is used for calculating direction, so I've used the Calculate Direction behavior.
For the horizontal position, simply calculate the angle from the point to the player and take the x_vector. Imagine a top down view. (This is a huge simplification, there's some other things involved)
For the vertical position, take the distance from the point and the height of the player and point. Imagine a right triangle, the bottom leg is the length of the distance, the other leg is the difference in height and the hypotenuse has the vertical angle from the player to the point. Now we can take the y_vector and use that for the vertical position.
Notice that the horizontal and vertical axises are perpendicular to each other.

RE: RobinsonX (Game ChangeLogs)
I've started my 3D project from scratch and updated it. Check out my new and improved 3D project! 😄

RE: Hub comment replies not displaying correctly
Some progress is better than none. 🤷♂️

RE: Creating a 3D game, need some assistance
Here's some more context:
IMG_1810.MP4 
RE: Creating a 3D game, need some assistance
I just realized, angles go from 0° to 360°. I can just use the angle themselves.. I can offset it by 180° and boom, there's that. 0° would be all the way left and 360° would be all the way right. And since it follows a path of a line, I don't have to worry about it rendering behind the player. 🤷♂️

RE: Creating a 3D game, need some assistance
@AidanOxley I'm waiting for the bitmap feature to come out so drawing faces won't be as much laggy. I tried doing the things you've mentioned and the results are weird, things disappear when you face slightly away from them.