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    RobinsonX

    @RobinsonX

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    Best posts made by RobinsonX

    • RE: RobinsonX (Game ChangeLogs)

      No joke, this is actual gameplay! :D

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

      Working on the UI. 👍

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • Plugins in hyperPad! (UNOFFICIAL)

      DISCLAIMER: This is not an official feature and is not endorsed or sponsored by any official hyperPad associates. I created this as a tool for everyone to use freely.

      I have successfully created a web application that can mod your hyperPad project to your heart's content! Although it is still in development, I would like to announce it to the community early so you guys get to try out this new tool!

      And yes, you can add and remove user-generated plugins from your hyperPad project using this software. That means you can copy behaviors, objects and assets from one project and port it over to other projects - a feature that users have asked for a while!

      You can try out the plugin feature directly in your browser without downloads:
      https://rxcodes.github.io/hyperPad-Project-Modder/

      Feel free to share your plugins here! Please try not to post plugins anywhere else on the forums!

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: Collision sounds when level starts.

      http://bit.ly/2T4ByP3

      :D
      I fixed it! Copy the link and paste it on safari if it doesn't open up here. @JiiS

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: So close to closing shop

      So, I decided to take matters onto my own hands.
      I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.

      When a working prototype releases, hyperPad will blow up.

      This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!

      posted in Comments & Feedback
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      Been working on it for a week, it's almost done! :D

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: Optimisation Tips

      Instead of using multiple timers, use a single timer that broadcasts a message each interval. This will work, assuming all the timers you intention to have use the same interval duration.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: Add to score outputs a string and not a number !

      @Saman

      The Add to Score behavior doesn't output a number. It outputs an Object ID, which is a string. Object IDs references an object in the scene.

      Performing math operations with a string will treat it as 0. hyperPad doesn't throw an error when this happens.

      Eg. "cat" + 3 = 3 => 0 + 3 = 3

      If you want to get the score value after executing the Add to Score behavior, use Get Label. This behavior will read the contents of a text and not just give the object ID.

      The output of behaviors will automatically convert to numbers to perform math operations on.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      New update is looking slick already. ;)

      posted in WIP and Showcase
      RobinsonX
      RobinsonX

    Latest posts made by RobinsonX

    • RE: Announcing a new game…

      @ANGRYBIRDSFILMSALT Welcome back! I'm glad you're working on something new and cool. Hopefully, you'll be motivated enough to finish this project - I've always had a hard time trying to complete my projects lol

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: how do make a character quit the game when HP is 0

      @DingusDev You've programmed it to only check on start. You can plug the Add to Health Bar behavior to Quit Project behavior, like TutorialDoctor suggested. This makes it so when the health bar reaches 0, it will restart the game.

      This is because in the Add to Health Bar behavior, there is a toggle to trigger when the health bar becomes empty (it should be on by default).

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: Move in new direction

      @Andy004 I know this is old, but you should use the Set Velocity behavior. You can dynamically change the object's velocity.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: Problems backing up

      @gameyichen I have notified the team about this issue - thank you for bringing this to our attention. 👌

      In the meantime, you can save local backups of your project (share the project and save it somewhere on your device).
      You can import your saved project file into hyperPad as a copy.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: Project Icon Not Updating

      @ZuniSoft Yep! When the project isn't uploaded to the hub, it uses the last saved screenshot. After it is uploaded to the hub, one of the hub screenshots are used instead.

      This is kinda confusing but I think it is intended to work like that.
      Maybe the projects page can have a little redesign - it could show icons instead of screenshots and thumbnails. Maybe we can allow the user to edit their project from the projects page instead of having to upload it each time.

      When I have the time, I can talk with the team about a little revamp of the projects page.

      posted in Bug Reports
      RobinsonX
      RobinsonX
    • RE: How to make tracer tool?

      @ANGRYBIRDSFILMSALT This can either be simple or complex depending on the path of your object.

      Assuming it is a straight path, you can use an Empty Object for it. Make the anchor of the object to be 50, 0 so the bottom center of the object will be used in transformations.

      1. Calculate the distance from point A to point B.
      2. Calculate the direction from point A to point B.
      3. Now move the empty object to point A.
      4. Rotate the object to the direction given in step 2.
      5. Now rescale the object so that the y matches the distance given in step 1. You can change x to any width you like - this will be the stroke length.
      6. Now you should have a line connecting from point A to point B.

      You can use this every time an object is moving to a point. However, do note that distance is affected by the zoom; it'll be normal at 100% zoom but it will double when zoom is 50%.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: No permission on my own project

      @Lupo You can access your project directory via the Files app.

      It should be a folder with the same name as the project. It will be located in the games directory.

      posted in Bug Reports
      RobinsonX
      RobinsonX
    • RE: loop not working

      @Lupo The loop triggers events instantaneously, so it doesn't wait until the behaviors under it are done executing like Kamdroid said.

      The wait behavior would execute once because every time it's executed, it interrupts its previous instance - it's like resetting a clock every time it executes.

      The way you would achieve something like this is to connect the behaviors from the bottom to the top so it makes a loop. When you want to stop the loop, use the Behavior Off behavior to interrupt the chain of events.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: HyperPad Project Fails to Build in Xcode - ARM64 - ios simulator issues

      @ZuniSoft This only works on new builds - existing builds will have the same issue. Try generating a new XCode project and building that.

      posted in Bug Reports
      RobinsonX
      RobinsonX
    • RE: No permission on my own project

      @Lupo Have you tried logging out and logging back in?

      posted in Bug Reports
      RobinsonX
      RobinsonX