No joke, this is actual gameplay! :D
Best posts made by RobinsonX
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Plugins in hyperPad! (UNOFFICIAL)
DISCLAIMER: This is not an official feature and is not endorsed or sponsored by any official hyperPad associates. I created this as a tool for everyone to use freely.
I have successfully created a web application that can mod your hyperPad project to your heart's content! Although it is still in development, I would like to announce it to the community early so you guys get to try out this new tool!
And yes, you can add and remove
user-generated plugins
from your hyperPad project using this software. That means you can copy behaviors, objects and assets from one project and port it over to other projects - a feature that users have asked for a while!You can try out the plugin feature directly in your browser without downloads:
https://rxcodes.github.io/hyperPad-Project-Modder/Feel free to share your plugins here! Please try not to post plugins anywhere else on the forums!
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RE: DIZBIZ REMAKE WIP
@themerpygirl Awesome! Nice to see more projects like this come out. :)
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RE: Will a 3D Dancing Line Game work?
@Ethan-D Yes, you could make a dancing line game, but it won't actually be 3D. hyperPad is only a 2D game engine, but you can fake 3D by using isometric graphics.
You'll have to take account of the z order of objects - objects with a higher z order will render over objects with a lower z order. For example, the floor could have 0 as the z order whereas the cube could have 1 as the z order; the cube will be on top of the ground. You can treat the z order as the vertical position in 3D space and it should do the trick.
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RE: So close to closing shop
So, I decided to take matters onto my own hands.
I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.When a working prototype releases, hyperPad will blow up.
This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!
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RE: Collision sounds when level starts.
:D
I fixed it! Copy the link and paste it on safari if it doesn't open up here. @JiiS -
RE: RobinsonX (Game ChangeLogs)
Been working on it for a week, it's almost done! :D
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RE: Button
@BuiltLord You can already do this.
You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
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RE: Optimisation Tips
Instead of using multiple timers, use a single timer that broadcasts a message each interval. This will work, assuming all the timers you intention to have use the same interval duration.
Latest posts made by RobinsonX
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RE: Update crashes endlessly and destroyed most of my games
@KoresGames We now have a beta: https://testflight.apple.com/join/2tOMSM6Z
Try it out when you can. :)
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RE: Update crashes endlessly and destroyed most of my games
@KoresGames Sorry that you're experiencing this. ):
We're addressing all of these bugs in the very next update - we plan to do a public beta test pretty soon, so the community can get involved and we can get feedback to improve the app even more. Stay tuned!
A lot of these crashes are due to Apple deprecating a lot of things; we're working diligently to resolve all of these issues. Regarding the camera glitches, can you share some of your projects that were affected (if you still have them)?
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RE: Will a 3D Dancing Line Game work?
@Ethan-D Yes, you could make a dancing line game, but it won't actually be 3D. hyperPad is only a 2D game engine, but you can fake 3D by using isometric graphics.
You'll have to take account of the z order of objects - objects with a higher z order will render over objects with a lower z order. For example, the floor could have 0 as the z order whereas the cube could have 1 as the z order; the cube will be on top of the ground. You can treat the z order as the vertical position in 3D space and it should do the trick.
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RE: Button
@BuiltLord You can already do this.
You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
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RE: DIZBIZ REMAKE WIP
@themerpygirl Awesome! Nice to see more projects like this come out. :)
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RE: Is there a way to have two audio tracks playing at the same time?
@themerpygirl There's a bug with duplicated behaviors (fixed in the beta). Try placing down a Behavior Bundle and connect it to those two behaviors so both of them can trigger on start.
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RE: Is there a way to have two audio tracks playing at the same time?
@themerpygirl Can you share a screenshot of your behaviors? Playing sound effects simultaneously should work.
Also, are you on the beta? Lots of things have been fixed on there, and perhaps this issue may have been resolved there.
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RE: Is there a way to have two audio tracks playing at the same time?
@themerpygirl Hello!
You can use Play Sound behaviors instead. They have almost the same capabilities of Play Music behaviors - you can loop them and even define a start time.
Since we've just revamped the audio engine, audio playback is much better and you can get away with using Play Sound behaviors. The only downside is that you can't define the end time with Play Sound behaviors unlike in Play Music behaviors.
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RE: Viewer can't fit my game
@gmail When pausing the game, you can also change the aspect ratio to best fit your screen.