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    RobinsonX

    @RobinsonX

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    Best posts made by RobinsonX

    • RE: RobinsonX (Game ChangeLogs)

      No joke, this is actual gameplay! :D

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

      Working on the UI. πŸ‘

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • Plugins in hyperPad! (UNOFFICIAL)

      DISCLAIMER: This is not an official feature and is not endorsed or sponsored by any official hyperPad associates. I created this as a tool for everyone to use freely.

      I have successfully created a web application that can mod your hyperPad project to your heart's content! Although it is still in development, I would like to announce it to the community early so you guys get to try out this new tool!

      And yes, you can add and remove user-generated plugins from your hyperPad project using this software. That means you can copy behaviors, objects and assets from one project and port it over to other projects - a feature that users have asked for a while!

      You can try out the plugin feature directly in your browser without downloads:
      https://rxcodes.github.io/hyperPad-Project-Modder/

      Feel free to share your plugins here! Please try not to post plugins anywhere else on the forums!

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: Collision sounds when level starts.

      http://bit.ly/2T4ByP3

      :D
      I fixed it! Copy the link and paste it on safari if it doesn't open up here. @JiiS

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: So close to closing shop

      So, I decided to take matters onto my own hands.
      I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.

      When a working prototype releases, hyperPad will blow up.

      This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!

      posted in Comments & Feedback
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      Been working on it for a week, it's almost done! :D

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: Optimisation Tips

      Instead of using multiple timers, use a single timer that broadcasts a message each interval. This will work, assuming all the timers you intention to have use the same interval duration.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: Add to score outputs a string and not a number !

      @Saman

      The Add to Score behavior doesn't output a number. It outputs an Object ID, which is a string. Object IDs references an object in the scene.

      Performing math operations with a string will treat it as 0. hyperPad doesn't throw an error when this happens.

      Eg. "cat" + 3 = 3 => 0 + 3 = 3

      If you want to get the score value after executing the Add to Score behavior, use Get Label. This behavior will read the contents of a text and not just give the object ID.

      The output of behaviors will automatically convert to numbers to perform math operations on.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      New update is looking slick already. ;)

      posted in WIP and Showcase
      RobinsonX
      RobinsonX

    Latest posts made by RobinsonX

    • RE: Carrying values between scenes?

      @Aceboss When switching scenes, make sure refresh is disabled. If that is enabled, all GUI objects reset when a different scene is loaded.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: Basic logic help

      @Aceboss Yeah, for an else if, you can make it a condition that's always true so it'll just act like an else.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: Timer at 0 seconds doesn’t fire?

      @Aceboss Yep!

      If the time to move (duration) is equal to or less than the interval of the timer, then it will be able to complete its movement.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: Timer at 0 seconds doesn’t fire?

      This is case because every time the move behavior is triggered, it resets its previous animation. So using a duration of 0s works because there's no animation.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: Basic logic help

      @Aceboss 09C7A958-A03F-46E0-877F-E5B62F617D6B.jpeg

      Here is an example of what you're trying to do. I have a variable isColliding? and it is set to 1 once A has started colliding with B. It is set back to 0 once A stops colliding with B.

      Now I coded it such that when I start touching the object, it triggers another behavior only if A is not colliding with B.
      You can plug another if behavior under to only trigger when multiple conditions are met. You can also invert the condition by changing Is Equal To to Is Not Equal To.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: Basic logic help

      @Aceboss The Collision Event behavior is event based and is supposed to be used to trigger behavior(s) when:

      • An object started colliding with another object
      • An object stopped colliding with another object
      • While an object is colliding with another object

      They work like the Started, While and Stopped Touching behaviors. Although, the Boolean behavior is not event based, it's used as a check (outputting 0 or 1) in conjunction with the If behavior (check if equal to 1 or 0).

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: Cant seem to make animations work

      @DingusDev Can you share screenshots of how you've set up your animations?

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: References to Developer Subscription in Learn Pages

      @Aceboss Yep! We're aware of this one. The website is currently being redesigned and will be updated at some point.

      posted in Bug Reports
      RobinsonX
      RobinsonX
    • RE: 𝐈 𝐍𝐄𝐄𝐃 𝐇𝐄𝐋𝐏 πŒπ€πŠπˆππ† 𝐓𝐄𝐗𝐓𝐔𝐑𝐄𝐒 𝐎𝐍 πŒπŽππˆπ‹π„

      @the-meme-man Try using You Doodle for illustrations or Pixellable for pixel art.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: How do I make a rhythm game

      @Odyssey9999 That's a hard one to answer since this genre is pretty broad, but I'm assuming you want to sync events with music.

      You need to find a way to time events - you could either use wait behaviors to time everything or use something like MIDI to convert notes into events.

      posted in Help and Support
      RobinsonX
      RobinsonX