No joke, this is actual gameplay! :D

Best posts made by RobinsonX
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Plugins in hyperPad! (UNOFFICIAL)
DISCLAIMER: This is not an official feature and is not endorsed or sponsored by any official hyperPad associates. I created this as a tool for everyone to use freely.
I have successfully created a web application that can mod your hyperPad project to your heart's content! Although it is still in development, I would like to announce it to the community early so you guys get to try out this new tool!
And yes, you can add and remove
user-generated plugins
from your hyperPad project using this software. That means you can copy behaviors, objects and assets from one project and port it over to other projects - a feature that users have asked for a while!You can try out the plugin feature directly in your browser without downloads:
https://rxcodes.github.io/hyperPad-Project-Modder/Feel free to share your plugins here! Please try not to post plugins anywhere else on the forums!
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RE: Collision sounds when level starts.
:D
I fixed it! Copy the link and paste it on safari if it doesn't open up here. @JiiS -
RE: So close to closing shop
So, I decided to take matters onto my own hands.
I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.When a working prototype releases, hyperPad will blow up.
This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!
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RE: RobinsonX (Game ChangeLogs)
Been working on it for a week, it's almost done! :D
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RE: Optimisation Tips
Instead of using multiple timers, use a single timer that broadcasts a message each interval. This will work, assuming all the timers you intention to have use the same interval duration.
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RE: Add to score outputs a string and not a number !
The Add to Score behavior doesn't output a number. It outputs an Object ID, which is a string. Object IDs references an object in the scene.
Performing math operations with a string will treat it as 0. hyperPad doesn't throw an error when this happens.
Eg.
"cat" + 3 = 3
=>0 + 3 = 3
If you want to get the score value after executing the Add to Score behavior, use Get Label. This behavior will read the contents of a text and not just give the object ID.
The output of behaviors will automatically convert to numbers to perform math operations on.
Latest posts made by RobinsonX
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RE: Carrying values between scenes?
@Aceboss When switching scenes, make sure
refresh
is disabled. If that is enabled, all GUI objects reset when a different scene is loaded. -
RE: Basic logic help
@Aceboss Yeah, for an else if, you can make it a condition that's always true so it'll just act like an else.
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RE: Timer at 0 seconds doesnβt fire?
@Aceboss Yep!
If the time to move (
duration
) is equal to or less than theinterval
of the timer, then it will be able to complete its movement. -
RE: Timer at 0 seconds doesnβt fire?
This is case because every time the move behavior is triggered, it resets its previous animation. So using a duration of
0s
works because there's no animation. -
RE: Basic logic help
Here is an example of what you're trying to do. I have a variable
isColliding?
and it is set to 1 once A has started colliding with B. It is set back to 0 once A stops colliding with B.Now I coded it such that when I start touching the object, it triggers another behavior only if A is not colliding with B.
You can plug another if behavior under to only trigger when multiple conditions are met. You can also invert the condition by changingIs Equal To
toIs Not Equal To
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RE: Basic logic help
@Aceboss The Collision Event behavior is event based and is supposed to be used to trigger behavior(s) when:
- An object started colliding with another object
- An object stopped colliding with another object
- While an object is colliding with another object
They work like the Started, While and Stopped Touching behaviors. Although, the Boolean behavior is not event based, it's used as a check (outputting 0 or 1) in conjunction with the If behavior (check if equal to 1 or 0).
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RE: Cant seem to make animations work
@DingusDev Can you share screenshots of how you've set up your animations?
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RE: References to Developer Subscription in Learn Pages
@Aceboss Yep! We're aware of this one. The website is currently being redesigned and will be updated at some point.
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RE: π ππππ ππππ ππππππ ππππππππ ππ ππππππ
@the-meme-man Try using You Doodle for illustrations or Pixellable for pixel art.
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RE: How do I make a rhythm game
@Odyssey9999 That's a hard one to answer since this genre is pretty broad, but I'm assuming you want to sync events with music.
You need to find a way to time events - you could either use wait behaviors to time everything or use something like MIDI to convert notes into events.