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    Posts made by RobinsonX

    • RE: Viewer can't fit my game

      @gmail When pausing the game, you can also change the aspect ratio to best fit your screen.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: OpenHL out now!

      @Bryce678 Chicken butt

      posted in WIP and Showcase
      RobinsonXR
      RobinsonX
    • RE: Great Engine! Questions before beginning!

      @Hman_USA Hello! Here are some answers to your questions:

      1. You don't need to incorporate shadows into your pixel art images if you're trying to do dynamic lighting. However, it is good to note that hyperPad doesn't actually support lighting. This feature is built from the ground up by the user. In the future, we hope to make lighting a built-in thing.
      2. You can have the shadow act as where the unit is flying above, and make sure the unit is visually above the shadow. The greater the distance, the greater the elevation. Adding collisions to the unit might interfere with physical objects on the ground, unless you tell hyperPad when the unit should and should not have collisions.
      3. To make the unit land, you can move it towards the shadow (effectively closing the distance between the unit and the shadow).
      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Sprite import losing transparency on newer IOS

      @Kore This has been fixed in an upcoming update that should be arriving soon!

      posted in Bug Reports
      RobinsonXR
      RobinsonX
    • RE: Cant add videos

      @Ana-potato Videos can take up a lot of storage and isn't recommended because it can kill performance on low-end devices. Even if you try to import lots of frames of a video and play it back, it isn't always smooth. You'll quickly find out why we can't have videos on here.

      posted in Comments & Feedback
      RobinsonXR
      RobinsonX
    • RE: Age access and ownership!

      @gmail Hello, can you send me the projects you want the permissions wiped to my email: robinson.x@hyperpad.com

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Xcode to windows app..possible?

      @Shady91 As of right now, not really. We are using a bunch of APIs that aren't made by Apple, so this most likely won't work like Murtaza mentioned.

      However, if we migrate to using more native Apple APIs, then this seems feasible. I don't know much behind how this works yet.

      If you do try, let us know if it works!

      posted in General Discussion
      RobinsonXR
      RobinsonX
    • RE: Bug persisting until hyperPad restart

      @Shady91 However, a blank scene is very rare.. I'd assume it's a memory issue because it fixes itself after restarting the app. To clear up some memory, you can go to your account settings by pressing the top left hamburger icon and then tapping the gear. You want to press on the button called Clear Project Cache.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Bug persisting until hyperPad restart

      @Shady91 Thanks for sharing this with us!

      How are you updating your sprites' positions? If they are running under a Timer behavior, I suggest using a Frame Event behavior so the positions are guaranteed to refresh every frame.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Top Down Floaty Movement (how to fix?)

      @dumbTactics Sorry for the late response, but make the world gravity stronger to remove the "floatiness". You can do this in project settings or use the Set Gravity behavior.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Saving Object Name into variable and moving it using the variable name

      @JonnyFlapjack Can I see your behaviors? Make sure you're getting the object ID of the "4" object and that it's being received on the button object.

      Also, it's worth noting that broadcasting will trigger all receive message behaviors with the same key. So you want to have different keys for sending and receiving data between objects.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Get Object

      @JonnyFlapjack Plug the objectA_ID output of the Get Object into the object fields of other behaviors. The other behaviors will only perform the actions on the specified object.

      Object IDs can be used to dynamically select which objects to perform things on.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: hyperPad out of date error

      @Shady91 Looks like a mistake on our end dealing with version numbers - I'll try to fix it in the next update. šŸ¤”

      posted in Bug Reports
      RobinsonXR
      RobinsonX
    • RE: Needed feature…

      @ZuniSoft @aPaperWeight @SplitMindGaming You can now duplicate behavior trees and move them into another object. :)

      posted in Comments & Feedback
      RobinsonXR
      RobinsonX
    • RE: Screen Follow Damping

      @haynsterPad Yep, definitely on my todo list.

      posted in Comments & Feedback
      RobinsonXR
      RobinsonX
    • RE: Pinch and Zoom Behaviour

      @haynsterPad yeaaaaa! definitely will be adding this at some point

      posted in Comments & Feedback
      RobinsonXR
      RobinsonX
    • RE: Problem testing game in viewer app

      @TheMagicDesign That's awesome to hear! I think I can add some sort of "import project" feature into the native app so you don't have to do all these steps again.

      Apple is very weird when it comes to importing things via the File app.

      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Problem testing game in viewer app

      @TheMagicDesign

      I use method 1. If that doesn't work, there's another method.

      Method 1: The Intended Way

      1. Make sure the Viewer app is open.
      2. Go to the .tap file in the Files app on the device you want to install it on, press share and select the Viewer app. (or you can tap on it and Apple will recognize it's trying to import it into the Viewer app)
      3. Viewer app should be able to extract the project from the .tap file.

      Method 2: If None of the Above Works

      1. You have to convert the .tap file into a .zip file. You can simply rename the extension (there are file apps that can do this - e.g., iZip).
      2. In the Files app, tap on the zip file to unzip it. It should be a folder containing all the project assets.
      3. Move/copy the folder into the Games directory of the viewer app.
      4. Open the Viewer app. If the project does not appear, restart it.
      posted in Help and Support
      RobinsonXR
      RobinsonX
    • RE: Zoom with mouse scroll wheel

      @Shady91 Good idea! I'll see what we can do about this.

      posted in Comments & Feedback
      RobinsonXR
      RobinsonX