@Ana-potato Videos can take up a lot of storage and isn't recommended because it can kill performance on low-end devices. Even if you try to import lots of frames of a video and play it back, it isn't always smooth. You'll quickly find out why we can't have videos on here.
Posts made by RobinsonX
-
RE: Cant add videos
-
RE: Age access and ownership!
@gmail Hello, can you send me the projects you want the permissions wiped to my email: robinson.x@hyperpad.com
-
RE: Xcode to windows app..possible?
@Shady91 As of right now, not really. We are using a bunch of APIs that aren't made by Apple, so this most likely won't work like Murtaza mentioned.
However, if we migrate to using more native Apple APIs, then this seems feasible. I don't know much behind how this works yet.
If you do try, let us know if it works!
-
RE: Bug persisting until hyperPad restart
@Shady91 However, a blank scene is very rare.. I'd assume it's a memory issue because it fixes itself after restarting the app. To clear up some memory, you can go to your account settings by pressing the top left hamburger icon and then tapping the gear. You want to press on the button called Clear Project Cache.
-
RE: Bug persisting until hyperPad restart
@Shady91 Thanks for sharing this with us!
How are you updating your sprites' positions? If they are running under a Timer behavior, I suggest using a Frame Event behavior so the positions are guaranteed to refresh every frame.
-
RE: Top Down Floaty Movement (how to fix?)
@dumbTactics Sorry for the late response, but make the world gravity stronger to remove the "floatiness". You can do this in project settings or use the Set Gravity behavior.
-
RE: Saving Object Name into variable and moving it using the variable name
@JonnyFlapjack Can I see your behaviors? Make sure you're getting the object ID of the "4" object and that it's being received on the button object.
Also, it's worth noting that broadcasting will trigger all receive message behaviors with the same key. So you want to have different keys for sending and receiving data between objects.
-
RE: Get Object
@JonnyFlapjack Plug the
objectA_ID
output of the Get Object into the object fields of other behaviors. The other behaviors will only perform the actions on the specified object.Object IDs can be used to dynamically select which objects to perform things on.
-
RE: hyperPad out of date error
@Shady91 Looks like a mistake on our end dealing with version numbers - I'll try to fix it in the next update. 🤔
-
RE: What is this
@haynsterPad Congrats on the first post! This is for the education course we're working on. :)
-
RE: Needed feature…
@ZuniSoft @aPaperWeight @SplitMindGaming You can now duplicate behavior trees and move them into another object. :)
-
RE: Screen Follow Damping
@haynsterPad Yep, definitely on my todo list.
-
RE: Pinch and Zoom Behaviour
@haynsterPad yeaaaaa! definitely will be adding this at some point
-
RE: Problem testing game in viewer app
@TheMagicDesign That's awesome to hear! I think I can add some sort of "import project" feature into the native app so you don't have to do all these steps again.
Apple is very weird when it comes to importing things via the File app.
-
RE: Problem testing game in viewer app
I use method 1. If that doesn't work, there's another method.
Method 1: The Intended Way
- Make sure the Viewer app is open.
- Go to the .tap file in the Files app on the device you want to install it on, press share and select the Viewer app. (or you can tap on it and Apple will recognize it's trying to import it into the Viewer app)
- Viewer app should be able to extract the project from the .tap file.
Method 2: If None of the Above Works
- You have to convert the
.tap
file into a.zip
file. You can simply rename the extension (there are file apps that can do this - e.g., iZip). - In the Files app, tap on the zip file to unzip it. It should be a folder containing all the project assets.
- Move/copy the folder into the
Games
directory of the viewer app. - Open the Viewer app. If the project does not appear, restart it.
-
RE: Zoom with mouse scroll wheel
@Shady91 Good idea! I'll see what we can do about this.
-
RE: Problem testing game in viewer app
@TheMagicDesign Make sure the imported file is a folder and not a zip file in the Games directory.
-
RE: Carrying values between scenes?
@Aceboss When switching scenes, make sure
refresh
is disabled. If that is enabled, all GUI objects reset when a different scene is loaded. -
RE: Basic logic help
@Aceboss Yeah, for an else if, you can make it a condition that's always true so it'll just act like an else.
-
RE: Timer at 0 seconds doesn’t fire?
@Aceboss Yep!
If the time to move (
duration
) is equal to or less than theinterval
of the timer, then it will be able to complete its movement.