@aPaperWeight They meant programming language. Since you want to make a social media that is compatible with hyperPad, you'd want to use the
PHP is nice too, but node.js seems easier.
The developers actually have already considered this and their response was that they don't plan on making a 3D workflow anytime soon - not only it is hard (like you said) but it is also rough on the user experience. This would be the same reason why Blender isn't on mobile: it's significantly harder for the users to navigate around a 3D environment just by touchscreen.
You can take a look at HypeHype for example, a 3D game building app on mobile, the user interface was extremely cluttered and you were very limited in what you can do - customizability was sacrificed for performance.
@Jack8680 So far I don't think anything happens when having multiple of the same behavior name - it just works. Each behavior has a unique ID of their own, so having behaviors with the same name shouldn't cause any issues.
I guess the problem is when you're selecting a behavior by its name, you won't know which behavior is which. 🤷♂️
I created a plugin that allows players to buy in-game items using a virtual currency - hype tokens! Hype tokens are a virtual currency that we use in the hyperPad discord server and it is time for other people to use them in their games!
Join our Discord: https://discord.gg/RpXHJXq
You can download the plugin here to use in your project:
EDIT: I fixed some issues with the plugin not working correctly - feel free to use it!
On the projects menu screen, each project has an icon that has a cloud with an arrow. You press on the icon to upload to the hyperPad Hub.
It should take you to the next page after a little bit where you finally submit your project to the Hub. :)
DISCLAIMER: This is not an official feature and is not endorsed or sponsored by any official hyperPad associates. I created this as a tool for everyone to use freely.
I have successfully created a web application that can mod your hyperPad project to your heart's content! Although it is still in development, I would like to announce it to the community early so you guys get to try out this new tool!
And yes, you can add and remove
user-generated plugins from your hyperPad project using this software. That means you can copy behaviors, objects and assets from one project and port it over to other projects - a feature that users have asked for a while!
You can try out the plugin feature directly in your browser without downloads:
Feel free to share your plugins here! Please try not to post plugins anywhere else on the forums!
I am aware there are video tutorials and schools are utilizing hyperPad as a teaching resource. However, if you're not using hyperPad at a school and using hyperPad as a hobby - I suggest joining the hyperPad discord server for quick and reliable feedback on your journey.
There are a lot of active hyperPad users who can guide you and we can quickly reply to your questions since we get push notifications there.
If you have a bunch of different objects you wanna spawn but only want to spawn one of them at a time, I recommend using the Execute Sequence behavior.
This behavior only executes only one of the behavior nodes connected below. Just make sure you set the mode to
Hello! You can generate random outputs and associate those outputs with an event in the game.
For example, there could be a 10% chance every time that a coin can spawn.
To achieve the example ahead, you use a Random Number behavior. For this case, you can make it generate a number between
0 and 9 inclusively (10 unique numbers). You can use an If behavior and say that if the output of the random number behavior equals 1, then spawn a coin.
The coin spawning would happen 1 out of 10 times because there are 10 possible outcomes with only 1 having a coin spawning.
Of course, you can go further than that and use a bunch of if behaviors and random numbers - go crazy! :)