@Hman_USA Hello! Here are some answers to your questions:
- You don't need to incorporate shadows into your pixel art images if you're trying to do dynamic lighting. However, it is good to note that hyperPad doesn't actually support lighting. This feature is built from the ground up by the user. In the future, we hope to make lighting a built-in thing.
- You can have the shadow act as where the unit is flying above, and make sure the unit is visually above the shadow. The greater the distance, the greater the elevation. Adding collisions to the unit might interfere with physical objects on the ground, unless you tell hyperPad when the unit should and should not have collisions.
- To make the unit land, you can move it towards the shadow (effectively closing the distance between the unit and the shadow).