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    Best posts made by RobinsonX

    • RE: RobinsonX (Game ChangeLogs)

      https://youtu.be/wx32eJ1U_vQ

      No joke, this is actual gameplay! :D

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

      Working on the UI. 👍

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • Plugins in hyperPad! (UNOFFICIAL)

      DISCLAIMER: This is not an official feature and is not endorsed or sponsored by any official hyperPad associates. I created this as a tool for everyone to use freely.

      I have successfully created a web application that can mod your hyperPad project to your heart's content! Although it is still in development, I would like to announce it to the community early so you guys get to try out this new tool!

      And yes, you can add and remove user-generated plugins from your hyperPad project using this software. That means you can copy behaviors, objects and assets from one project and port it over to other projects - a feature that users have asked for a while!

      You can try out the plugin feature directly in your browser without downloads:

      https://rxcodes.github.io/hyperPad-Project-Modder

      Feel free to share your plugins here! Please try not to post plugins anywhere else on the forums!

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: Collision sounds when level starts.

      http://bit.ly/2T4ByP3

      :D
      I fixed it! Copy the link and paste it on safari if it doesn't open up here. @JiiS

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      https://youtu.be/WXtrkSj96xs

      Been working on it for a week, it's almost done! :D

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: Optimisation Tips

      Instead of using multiple timers, use a single timer that broadcasts a message each interval. This will work, assuming all the timers you intention to have use the same interval duration.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      https://youtu.be/OSv0qDWId_c

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: Add to score outputs a string and not a number !

      @Saman

      The Add to Score behavior doesn't output a number. It outputs an Object ID, which is a string. Object IDs references an object in the scene.

      Performing math operations with a string will treat it as 0. hyperPad doesn't throw an error when this happens.

      Eg. "cat" + 3 = 3 => 0 + 3 = 3

      If you want to get the score value after executing the Add to Score behavior, use Get Label. This behavior will read the contents of a text and not just give the object ID.

      The output of behaviors will automatically convert to numbers to perform math operations on.

      posted in Help and Support
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      https://youtu.be/BrvgDTws9AU

      New update is looking slick already. ;)

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      https://youtu.be/EYN0baGMo2g

      @Audrey Ghost
      I wasn't kidding when I said I wanted to remake "The Wave." :)

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      I redesigned the model of the player and sort of changed how it works, brand new sprites and animation. :)
      This model will only be in the new Battle Royale gamemode coming soon!

      New Player Model?
      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)
      FOOTAGE OF REALTIME MULTIPLAYER
      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      1_1560517623674_98035082-F6AC-45F3-A74B-567045D4B002.png 0_1560517623674_60639DEF-30A8-43F4-A619-13F1929A5710.png

      Awesome! Got the login and sign up function to work, sync your data with your old BotPixel account or make a new account.

      0_1560517751926_D1DFEEF0-31E3-4627-9478-0796FAF41E91.png

      Also, main menu's looking good. (Obviously not all the features will work) I will release an update soon. 😄
      Once the servers are working and going, I'll start working on the menus and then I'm onto game modes.

      I'll see what I'll do after... 🤔

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      Taking a break from BotPixel, phew!
      Stuff's hard to make.

      I'm collaborating with @BD-Studios to create an another multiplayer game, it involves basketball and lots of jumping.

      0_1562105202038_8AE88136-FA79-48C6-9E7D-753F7990B11F.png

      Here's a screenshot of a test of it.

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • hyperPad Fan Discord Server (Not Official)

      We created a discord server! We are aiming to grow hyperPad better than ever! You can talk to other hyperPad users and collaborate with them. (Though this is just an alternative to the forum, all we are aiming for is popularizing hyperPad.)

      This is not the official hyperPad server!

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      0_1564865421267_7B0F4524-3D64-4549-85D0-2FC4F7A3B61E.png
      Will need to take iPhone aspect ratios into account though, will make a designated scrolling or page feature specifically for these screens.

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      New inventory system showcase in 4:3 aspect ratio.
      https://youtu.be/pz72-5Rx1Eg

      I made a scrolling system, it will adapt to all aspect ratios.

      As of currently, the scrolling works for all aspect ratios, though they will need to be tweaked a little.

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      2D7161CD-1B28-4348-9942-E49FA5390999.jpeg
      Raycasting? Check. Bullet look like lasers.

      Raycasting
      (Didn't take as long as I expected... and it's incredibly smooth! 😱)

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      B34FB890-E23F-4CF7-A4F5-612ACCE99602.png

      posted in WIP and Showcase
      RobinsonX
      RobinsonX
    • RE: RobinsonX (Game ChangeLogs)

      0C7765DA-E697-4F3E-B3DD-1F05005C464E.png
      Obstacles now emit a faint glow of red to make it easier for them to spot.

      posted in WIP and Showcase
      RobinsonX
      RobinsonX