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hyperPad

hyperPad Forum

RobinsonXR

RobinsonX

@RobinsonX
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Recent Best Controversial

  • RobinsonX (Game ChangeLogs)
    RobinsonXR RobinsonX

    No joke, this is actual gameplay! :D

    WIP and Showcase

  • RobinsonX (Game ChangeLogs)
    RobinsonXR RobinsonX

    4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

    Working on the UI. 👍

    WIP and Showcase

  • Plugins in hyperPad! (UNOFFICIAL)
    RobinsonXR RobinsonX

    DISCLAIMER: This is not an official feature and is not endorsed or sponsored by any official hyperPad associates. I created this as a tool for everyone to use freely.

    I have successfully created a web application that can mod your hyperPad project to your heart's content! Although it is still in development, I would like to announce it to the community early so you guys get to try out this new tool!

    And yes, you can add and remove user-generated plugins from your hyperPad project using this software. That means you can copy behaviors, objects and assets from one project and port it over to other projects - a feature that users have asked for a while!

    You can try out the plugin feature directly in your browser without downloads:
    https://rxcodes.github.io/hyperPad-Project-Modder/

    Feel free to share your plugins here! Please try not to post plugins anywhere else on the forums!

    WIP and Showcase

  • DIZBIZ REMAKE WIP
    RobinsonXR RobinsonX

    @themerpygirl Awesome! Nice to see more projects like this come out. :)

    WIP and Showcase

  • When importing my games to another device, it cannot open them.
    RobinsonXR RobinsonX

    @Ya7 I'm proud to inform you that the behavior system is getting a major rework - behavior logic is getting a performance boost while also becoming even more versatile. Projects should be running noticeably smoother after this rework. :)

    Bug Reports

  • Collision sounds when level starts.
    RobinsonXR RobinsonX

    http://bit.ly/2T4ByP3

    :D
    I fixed it! Copy the link and paste it on safari if it doesn't open up here. @JiiS

    Help and Support

  • Will a 3D Dancing Line Game work?
    RobinsonXR RobinsonX

    @Ethan-D Yes, you could make a dancing line game, but it won't actually be 3D. hyperPad is only a 2D game engine, but you can fake 3D by using isometric graphics.

    You'll have to take account of the z order of objects - objects with a higher z order will render over objects with a lower z order. For example, the floor could have 0 as the z order whereas the cube could have 1 as the z order; the cube will be on top of the ground. You can treat the z order as the vertical position in 3D space and it should do the trick.

    General Discussion

  • RobinsonX (Game ChangeLogs)
    RobinsonXR RobinsonX

    Been working on it for a week, it's almost done! :D

    WIP and Showcase

  • So close to closing shop
    RobinsonXR RobinsonX

    So, I decided to take matters onto my own hands.
    I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.

    When a working prototype releases, hyperPad will blow up.

    This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!

    Comments & Feedback

  • Optimisation Tips
    RobinsonXR RobinsonX

    Instead of using multiple timers, use a single timer that broadcasts a message each interval. This will work, assuming all the timers you intention to have use the same interval duration.

    Help and Support

  • How to Create a Charater’s Spectral
    RobinsonXR RobinsonX

    @Paulo-Orsuli What you're describing is definitely possible.

    You have your character sprite. You want to have multiple graphics (the copies) in your scene with the same sprite. Make sure the copies are semi-transparent (tap the color wheel and adjust the opacity).

    Your copies shouldn't contain any logic from your character - the only logic for them to have is to follow the player. You can use a Frame Event and connect it to a Move to Object. For the first object, select the copy (itself) then select the player object for the second one so that the copies move to the player. Make the duration 0s. This makes your copies move to your character every frame, so it appears that they're following your player.

    Then after Move to Object, you can connect a Move By and move the object a random offset. Make sure the duration is 0 for this too. This will give you that distinct effect you're going for.

    General Discussion

  • RobinsonX (Game ChangeLogs)
    RobinsonXR RobinsonX

    WIP and Showcase

  • Button
    RobinsonXR RobinsonX

    @BuiltLord You can already do this.

    You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.

    Comments & Feedback

  • Add to score outputs a string and not a number !
    RobinsonXR RobinsonX

    @Saman

    The Add to Score behavior doesn't output a number. It outputs an Object ID, which is a string. Object IDs references an object in the scene.

    Performing math operations with a string will treat it as 0. hyperPad doesn't throw an error when this happens.

    Eg. "cat" + 3 = 3 => 0 + 3 = 3

    If you want to get the score value after executing the Add to Score behavior, use Get Label. This behavior will read the contents of a text and not just give the object ID.

    The output of behaviors will automatically convert to numbers to perform math operations on.

    Help and Support

  • RobinsonX (Game ChangeLogs)
    RobinsonXR RobinsonX

    New update is looking slick already. ;)

    WIP and Showcase

  • Move player forward In their direction
    RobinsonXR RobinsonX

    @IAmPotat The Raycast Test behavior outputs a normal field. This is the angle that the ray would travel if it were to reflect. You can use this to rotate an object to that angle, and then use a Calculate Direction behavior to calculate the x_vector and y_vector from the center of the object to where it's facing. You can use those values to determine how much your object moves when a ray has intersected with an object.

    If you need help on how to use the behavior, this video has step-by-step examples:

    Help and Support

  • RobinsonX (Game ChangeLogs)
    RobinsonXR RobinsonX

    @Audrey Ghost
    I wasn't kidding when I said I wanted to remake "The Wave." :)

    WIP and Showcase

  • RobinsonX (Game ChangeLogs)
    RobinsonXR RobinsonX

    I redesigned the model of the player and sort of changed how it works, brand new sprites and animation. :)
    This model will only be in the new Battle Royale gamemode coming soon!

    WIP and Showcase

  • RobinsonX (Game ChangeLogs)
    RobinsonXR RobinsonX

    WIP and Showcase

  • RobinsonX (Game ChangeLogs)
    RobinsonXR RobinsonX

    1_1560517623674_98035082-F6AC-45F3-A74B-567045D4B002.png 0_1560517623674_60639DEF-30A8-43F4-A619-13F1929A5710.png

    Awesome! Got the login and sign up function to work, sync your data with your old BotPixel account or make a new account.

    0_1560517751926_D1DFEEF0-31E3-4627-9478-0796FAF41E91.png

    Also, main menu's looking good. (Obviously not all the features will work) I will release an update soon. 😄
    Once the servers are working and going, I'll start working on the menus and then I'm onto game modes.

    I'll see what I'll do after... 🤔

    WIP and Showcase
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