No joke, this is actual gameplay! :D
Best posts made by RobinsonX
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Plugins in hyperPad! (UNOFFICIAL)
DISCLAIMER: This is not an official feature and is not endorsed or sponsored by any official hyperPad associates. I created this as a tool for everyone to use freely.
I have successfully created a web application that can mod your hyperPad project to your heart's content! Although it is still in development, I would like to announce it to the community early so you guys get to try out this new tool!
And yes, you can add and remove
user-generated plugins
from your hyperPad project using this software. That means you can copy behaviors, objects and assets from one project and port it over to other projects - a feature that users have asked for a while!You can try out the plugin feature directly in your browser without downloads:
https://rxcodes.github.io/hyperPad-Project-Modder/Feel free to share your plugins here! Please try not to post plugins anywhere else on the forums!
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RE: Collision sounds when level starts.
:D
I fixed it! Copy the link and paste it on safari if it doesn't open up here. @JiiS -
RE: So close to closing shop
So, I decided to take matters onto my own hands.
I'm working on an open source site that can convert hyperPad projects into an HTML file that will be supported by all major browsers.When a working prototype releases, hyperPad will blow up.
This has been a requested feature for a very long time, and I will be proud to deliver it! Currently, you guys can contribute if you guys are in the hyperPad discord server. Let me know there if you want to help!
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RE: RobinsonX (Game ChangeLogs)
Been working on it for a week, it's almost done! :D
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RE: Optimisation Tips
Instead of using multiple timers, use a single timer that broadcasts a message each interval. This will work, assuming all the timers you intention to have use the same interval duration.
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RE: Add to score outputs a string and not a number !
The Add to Score behavior doesn't output a number. It outputs an Object ID, which is a string. Object IDs references an object in the scene.
Performing math operations with a string will treat it as 0. hyperPad doesn't throw an error when this happens.
Eg.
"cat" + 3 = 3
=>0 + 3 = 3
If you want to get the score value after executing the Add to Score behavior, use Get Label. This behavior will read the contents of a text and not just give the object ID.
The output of behaviors will automatically convert to numbers to perform math operations on.
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RE: RobinsonX (Game ChangeLogs)
@Audrey Ghost
I wasn't kidding when I said I wanted to remake "The Wave." :) -
RE: RobinsonX (Game ChangeLogs)
I redesigned the model of the player and sort of changed how it works, brand new sprites and animation. :)
This model will only be in the new Battle Royale gamemode coming soon!
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RE: RobinsonX (Game ChangeLogs)
Awesome! Got the login and sign up function to work, sync your data with your old BotPixel account or make a new account.
Also, main menu's looking good. (Obviously not all the features will work) I will release an update soon. 😄
Once the servers are working and going, I'll start working on the menus and then I'm onto game modes.I'll see what I'll do after... 🤔
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RE: RobinsonX (Game ChangeLogs)
Taking a break from BotPixel, phew!
Stuff's hard to make.I'm collaborating with @BD-Studios to create an another multiplayer game, it involves basketball and lots of jumping.
Here's a screenshot of a test of it.
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hyperPad Fan Discord Server (Not Official)
We created a discord server! We are aiming to grow hyperPad better than ever! You can talk to other hyperPad users and collaborate with them. (Though this is just an alternative to the forum, all we are aiming for is popularizing hyperPad.)
This is not the official hyperPad server!
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RE: RobinsonX (Game ChangeLogs)
Will need to take iPhone aspect ratios into account though, will make a designated scrolling or page feature specifically for these screens. -
RE: RobinsonX (Game ChangeLogs)
New inventory system showcase in 4:3 aspect ratio.
I made a scrolling system, it will adapt to all aspect ratios.
As of currently, the scrolling works for all aspect ratios, though they will need to be tweaked a little.
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RE: RobinsonX (Game ChangeLogs)
Raycasting? Check. Bullet look like lasers.
(Didn't take as long as I expected... and it's incredibly smooth! 😱)