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hyperPad

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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 307.5k Views 5 Watching
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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #194

    2D7161CD-1B28-4348-9942-E49FA5390999.jpeg
    Raycasting? Check. Bullet look like lasers.


    (Didn't take as long as I expected... and it's incredibly smooth! 😱)

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    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #195

      B34FB890-E23F-4CF7-A4F5-612ACCE99602.png

      1 Reply Last reply
      2
      • KamdroidK Offline
        KamdroidK Offline
        Kamdroid
        wrote on last edited by
        #196

        You're always pushing the boundaries of hyperPad, great work. You're definitely going to be an amazing game developer.

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        1
        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #197

          @Kamdroid Thank you! I can't guarantee that the weapon creator would become a feature, maybe it would be a simple weapon modifier instead of a complete editor.

          Though, if it were to become a feature, this is what it may look like.

          1E11EDC0-1FA1-4628-93E1-39BF6A2C983E.png

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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #198


            I know, it looks framey. I'll try to optimize it as much as possible. This is just an insight of what things would look like.

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            0
            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #199

              Besides, it's not like there would be 10 players in one lobby... I'll probably cap it at 6. 3 players on 2 teams.

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              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #200

                803DCA8C-150D-4899-952D-17132968F93B.gif

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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #201

                  67612A74-CCD0-4166-A145-E21E7DAB624C.gif

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                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #202

                    EE3B8FE8-72A2-4076-9CC8-F7B8DBB19287.png

                    Ehhhhh... I need to calm things down.

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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #203

                      4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

                      Working on the UI. 👍

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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #204

                        55158089-85FD-43BF-A5EB-D1505AA7F6F4.png
                        Check out my submission to the Halloween Game Jam! It's currently a W.I.P, need some work and suggestions from users. 👍

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                        • RobinsonXR Offline
                          RobinsonXR Offline
                          RobinsonX
                          wrote on last edited by
                          #205

                          0C7765DA-E697-4F3E-B3DD-1F05005C464E.png
                          Obstacles now emit a faint glow of red to make it easier for them to spot.

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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #206

                            🚀
                            F8F653E3-F37E-4F6D-9FD0-184692C2AA1B.gif

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                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #207

                              158A7290-AA51-4F81-B2C2-F606EAAC46FD.png
                              Check out my 3D project! 😄

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                              • Aidan_FireA Offline
                                Aidan_FireA Offline
                                Aidan_Fire
                                wrote on last edited by
                                #208

                                This reminds me of how I was going to update my 3D because I thought I found a more efficient way to do it, then gave up because I realised it actually ended up being the same before. I didn't have perspective though yet, and I think I might know another way to do it if I can be bothered.

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                                1
                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #209

                                  I've started my 3D project from scratch and updated it. Check out my new and improved 3D project! 😄
                                  7E99AB1D-537E-4154-A708-F0EC5E19222D.png

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                                  • Aidan_FireA Offline
                                    Aidan_FireA Offline
                                    Aidan_Fire
                                    wrote on last edited by
                                    #210

                                    I branched your 3D and became confused. How are you calculating the positions of the points without sine and cosine? I think maybe I have a tiny idea of how you're doing it but I only have a guess at the moment.

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                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #211

                                      @Aidan-Oxley I use the Calculate Direction behavior, which is simply Sine and Cosine put together. I've figured Sine and Cosine is used for calculating direction, so I've used the Calculate Direction behavior.

                                      For the horizontal position, simply calculate the angle from the point to the player and take the x_vector. Imagine a top down view. (This is a huge simplification, there's some other things involved)

                                      For the vertical position, take the distance from the point and the height of the player and point. Imagine a right triangle, the bottom leg is the length of the distance, the other leg is the difference in height and the hypotenuse has the vertical angle from the player to the point. Now we can take the y_vector and use that for the vertical position.

                                      Notice that the horizontal and vertical axises are perpendicular to each other.

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                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #212

                                        ECD1A551-C504-4B05-92FD-F54C270D1A34.jpeg
                                        931F9E65-6558-4C73-9F5C-0574015484A0.jpeg

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                                        • Aidan_FireA Offline
                                          Aidan_FireA Offline
                                          Aidan_Fire
                                          wrote on last edited by
                                          #213

                                          Does this mean to use calculate distance/direction you need multiple simulation kind of things running in your game for those two different planes?

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