RobinsonX (Game ChangeLogs)
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It'd be cool for you to release a project with all your custom UI components, they're pretty well done and smooth.
Such as, scrolling system, sliders, checkboxes, buttons, etc.
Though that might be something for when hyperPad allows importing projects into existing ones.
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@Kamdroid I would like to, but I want to wait for the feature to import something into an another project. Or at least a method to copy and paste objects from one object to another.
Sure, I can share UI projects, it's that nobody will get to use them in their own projects. One would have to build the UI manually.
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Nice paralaxing effect!
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Added in sound effects. There is also daily bonus for logging in each day and your avatar is now visible in the lobby.
(Though, please note that accounts do not exist yet.)
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Taking my time, slow and cool.
I'm starting to make the gameplay, and I am introducing bots into the mix. My goal is to make them mimic real players, and then start using them in matches.
You've probably noticed that the bullets don't travel at a speed, they now instantly zip until it hits something. (Basically raycasting.)
The reason for this, is to optimize and use as little physical objects as possible. Some basic geometry can make raycasting possible, without having to use any physical objects. (Though, for every wall and object in the map, this will become a challenge)The hardest part is making the player models and the graphics. I'll keep the same animations from the previous versions and possibly make some tweaks and improvements.
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Raycasting? Check. Bullet look like lasers.
(Didn't take as long as I expected... and it's incredibly smooth! 😱) -
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You're always pushing the boundaries of hyperPad, great work. You're definitely going to be an amazing game developer.
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@Kamdroid Thank you! I can't guarantee that the weapon creator would become a feature, maybe it would be a simple weapon modifier instead of a complete editor.
Though, if it were to become a feature, this is what it may look like.
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I know, it looks framey. I'll try to optimize it as much as possible. This is just an insight of what things would look like. -
Besides, it's not like there would be 10 players in one lobby... I'll probably cap it at 6. 3 players on 2 teams.
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Ehhhhh... I need to calm things down.
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Working on the UI. 👍
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Check out my submission to the Halloween Game Jam! It's currently a W.I.P, need some work and suggestions from users. 👍 -
Obstacles now emit a faint glow of red to make it easier for them to spot. -
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