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hyperPad

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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 383.8k Views 5 Watching
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  • RobinsonXR
    RobinsonXR
    RobinsonX
    wrote on last edited by
    #179

    0_1564865276577_3191CA74-6E89-4D31-A940-D82BB7C2216F.png

    New Inventory system coming soon, exclusive to custom rooms! You can test out and play with different weapon layouts.

    1 Reply Last reply
    0
    • RobinsonXR
      RobinsonXR
      RobinsonX
      wrote on last edited by
      #180

      0_1564865421267_7B0F4524-3D64-4549-85D0-2FC4F7A3B61E.png
      Will need to take iPhone aspect ratios into account though, will make a designated scrolling or page feature specifically for these screens.

      1 Reply Last reply
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      • RobinsonXR
        RobinsonXR
        RobinsonX
        wrote on last edited by
        #181

        New inventory system showcase in 4:3 aspect ratio.

        I made a scrolling system, it will adapt to all aspect ratios.

        As of currently, the scrolling works for all aspect ratios, though they will need to be tweaked a little.

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        2
        • KamdroidK
          KamdroidK
          Kamdroid
          wrote on last edited by
          #182

          Great job. Just that the lobby exit UI doesn't seem to positioned correctly (iPad Pro 199:139)
          0_1565260392079_B2A19C37-EBD5-4A17-A617-26A76A56A7C7.png

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          • RobinsonXR
            RobinsonXR
            RobinsonX
            wrote on last edited by
            #183

            Thank you @Kamdroid! Will fix in the next update. :)

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            • RobinsonXR
              RobinsonXR
              RobinsonX
              wrote on last edited by
              #184

              1_1565419573749_3821AD2F-9C0C-4232-94B9-433B175D5985.png
              0_1565419573749_DC7CB79A-95FF-4E71-9497-40B6AE27F84A.png
              As always, breaking the boundaries of hyperPad once again.
              I'm making a Minecraft Mod that allows you to terraform your world! This mod will be available for only Bedrock Edition users, and I chosen Minecraft as it is already a big thing. :)

              Hope this brings in more users to hyperPad.

              1 Reply Last reply
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              • RobinsonXR
                RobinsonXR
                RobinsonX
                wrote on last edited by
                #185

                Great, school's back in 3 days for me.. 😬

                Taking an another break like I always do.

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                • RobinsonXR
                  RobinsonXR
                  RobinsonX
                  wrote on last edited by
                  #186

                  0_1566067056899_E52A4EF8-6467-4C93-A50A-F7620A8BB3BC.jpeg

                  First attempts trying to generate a mountain..

                  It generated a whole world instead. 😅

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                  • KamdroidK
                    KamdroidK
                    Kamdroid
                    wrote on last edited by Kamdroid
                    #187

                    It'd be cool for you to release a project with all your custom UI components, they're pretty well done and smooth.

                    Such as, scrolling system, sliders, checkboxes, buttons, etc.

                    Though that might be something for when hyperPad allows importing projects into existing ones.

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                    • RobinsonXR
                      RobinsonXR
                      RobinsonX
                      wrote on last edited by
                      #188

                      @Kamdroid I would like to, but I want to wait for the feature to import something into an another project. Or at least a method to copy and paste objects from one object to another.

                      Sure, I can share UI projects, it's that nobody will get to use them in their own projects. One would have to build the UI manually.

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                      • RobinsonXR
                        RobinsonXR
                        RobinsonX
                        wrote on last edited by
                        #189

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                        • MurtazaM
                          MurtazaM
                          Murtaza
                          Admin
                          wrote on last edited by
                          #190

                          Nice paralaxing effect!

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                          • RobinsonXR
                            RobinsonXR
                            RobinsonX
                            wrote on last edited by
                            #191

                            EA434B5F-BFCA-4DE7-BD06-6461E1034E9A.png

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                            • RobinsonXR
                              RobinsonXR
                              RobinsonX
                              wrote on last edited by
                              #192

                              Added in sound effects. There is also daily bonus for logging in each day and your avatar is now visible in the lobby.

                              (Though, please note that accounts do not exist yet.)

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                              • RobinsonXR
                                RobinsonXR
                                RobinsonX
                                wrote on last edited by
                                #193

                                Taking my time, slow and cool.

                                I'm starting to make the gameplay, and I am introducing bots into the mix. My goal is to make them mimic real players, and then start using them in matches.

                                You've probably noticed that the bullets don't travel at a speed, they now instantly zip until it hits something. (Basically raycasting.)
                                The reason for this, is to optimize and use as little physical objects as possible. Some basic geometry can make raycasting possible, without having to use any physical objects. (Though, for every wall and object in the map, this will become a challenge)

                                The hardest part is making the player models and the graphics. I'll keep the same animations from the previous versions and possibly make some tweaks and improvements.

                                1 Reply Last reply
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                                • RobinsonXR
                                  RobinsonXR
                                  RobinsonX
                                  wrote on last edited by
                                  #194

                                  2D7161CD-1B28-4348-9942-E49FA5390999.jpeg
                                  Raycasting? Check. Bullet look like lasers.


                                  (Didn't take as long as I expected... and it's incredibly smooth! 😱)

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                                  • RobinsonXR
                                    RobinsonXR
                                    RobinsonX
                                    wrote on last edited by
                                    #195

                                    B34FB890-E23F-4CF7-A4F5-612ACCE99602.png

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                                    • KamdroidK
                                      KamdroidK
                                      Kamdroid
                                      wrote on last edited by
                                      #196

                                      You're always pushing the boundaries of hyperPad, great work. You're definitely going to be an amazing game developer.

                                      1 Reply Last reply
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                                      • RobinsonXR
                                        RobinsonXR
                                        RobinsonX
                                        wrote on last edited by
                                        #197

                                        @Kamdroid Thank you! I can't guarantee that the weapon creator would become a feature, maybe it would be a simple weapon modifier instead of a complete editor.

                                        Though, if it were to become a feature, this is what it may look like.

                                        1E11EDC0-1FA1-4628-93E1-39BF6A2C983E.png

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                                        • RobinsonXR
                                          RobinsonXR
                                          RobinsonX
                                          wrote on last edited by
                                          #198


                                          I know, it looks framey. I'll try to optimize it as much as possible. This is just an insight of what things would look like.

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