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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 307.5k Views 5 Watching
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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #179

    0_1564865276577_3191CA74-6E89-4D31-A940-D82BB7C2216F.png

    New Inventory system coming soon, exclusive to custom rooms! You can test out and play with different weapon layouts.

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    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #180

      0_1564865421267_7B0F4524-3D64-4549-85D0-2FC4F7A3B61E.png
      Will need to take iPhone aspect ratios into account though, will make a designated scrolling or page feature specifically for these screens.

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      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #181

        New inventory system showcase in 4:3 aspect ratio.

        I made a scrolling system, it will adapt to all aspect ratios.

        As of currently, the scrolling works for all aspect ratios, though they will need to be tweaked a little.

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        • KamdroidK Offline
          KamdroidK Offline
          Kamdroid
          wrote on last edited by
          #182

          Great job. Just that the lobby exit UI doesn't seem to positioned correctly (iPad Pro 199:139)
          0_1565260392079_B2A19C37-EBD5-4A17-A617-26A76A56A7C7.png

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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #183

            Thank you @Kamdroid! Will fix in the next update. :)

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            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #184

              1_1565419573749_3821AD2F-9C0C-4232-94B9-433B175D5985.png
              0_1565419573749_DC7CB79A-95FF-4E71-9497-40B6AE27F84A.png
              As always, breaking the boundaries of hyperPad once again.
              I'm making a Minecraft Mod that allows you to terraform your world! This mod will be available for only Bedrock Edition users, and I chosen Minecraft as it is already a big thing. :)

              Hope this brings in more users to hyperPad.

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              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #185

                Great, school's back in 3 days for me.. 😬

                Taking an another break like I always do.

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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #186

                  0_1566067056899_E52A4EF8-6467-4C93-A50A-F7620A8BB3BC.jpeg

                  First attempts trying to generate a mountain..

                  It generated a whole world instead. 😅

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                  • KamdroidK Offline
                    KamdroidK Offline
                    Kamdroid
                    wrote on last edited by Kamdroid
                    #187

                    It'd be cool for you to release a project with all your custom UI components, they're pretty well done and smooth.

                    Such as, scrolling system, sliders, checkboxes, buttons, etc.

                    Though that might be something for when hyperPad allows importing projects into existing ones.

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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #188

                      @Kamdroid I would like to, but I want to wait for the feature to import something into an another project. Or at least a method to copy and paste objects from one object to another.

                      Sure, I can share UI projects, it's that nobody will get to use them in their own projects. One would have to build the UI manually.

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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #189

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                        • MurtazaM Offline
                          MurtazaM Offline
                          Murtaza
                          Admin
                          wrote on last edited by
                          #190

                          Nice paralaxing effect!

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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #191

                            EA434B5F-BFCA-4DE7-BD06-6461E1034E9A.png

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                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #192

                              Added in sound effects. There is also daily bonus for logging in each day and your avatar is now visible in the lobby.

                              (Though, please note that accounts do not exist yet.)

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                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #193

                                Taking my time, slow and cool.

                                I'm starting to make the gameplay, and I am introducing bots into the mix. My goal is to make them mimic real players, and then start using them in matches.

                                You've probably noticed that the bullets don't travel at a speed, they now instantly zip until it hits something. (Basically raycasting.)
                                The reason for this, is to optimize and use as little physical objects as possible. Some basic geometry can make raycasting possible, without having to use any physical objects. (Though, for every wall and object in the map, this will become a challenge)

                                The hardest part is making the player models and the graphics. I'll keep the same animations from the previous versions and possibly make some tweaks and improvements.

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                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #194

                                  2D7161CD-1B28-4348-9942-E49FA5390999.jpeg
                                  Raycasting? Check. Bullet look like lasers.


                                  (Didn't take as long as I expected... and it's incredibly smooth! 😱)

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                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #195

                                    B34FB890-E23F-4CF7-A4F5-612ACCE99602.png

                                    1 Reply Last reply
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                                    • KamdroidK Offline
                                      KamdroidK Offline
                                      Kamdroid
                                      wrote on last edited by
                                      #196

                                      You're always pushing the boundaries of hyperPad, great work. You're definitely going to be an amazing game developer.

                                      1 Reply Last reply
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                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #197

                                        @Kamdroid Thank you! I can't guarantee that the weapon creator would become a feature, maybe it would be a simple weapon modifier instead of a complete editor.

                                        Though, if it were to become a feature, this is what it may look like.

                                        1E11EDC0-1FA1-4628-93E1-39BF6A2C983E.png

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                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #198


                                          I know, it looks framey. I'll try to optimize it as much as possible. This is just an insight of what things would look like.

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