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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 307.5k Views 5 Watching
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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #174

    (Oh sorry, I have to delay the Room Customization feature! 😬 I will fix and refine everything before I add more things.)

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    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #175

      0_1562488046183_AC962542-6879-4C2F-A5E8-661AC8279FA6.jpeg
      I'm still collaborating with @BD-Studios! I'll still work on BotPixel, it's just that I will be slower than usual.

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      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #176

        Taking a huge break from BotPixel, I'm currently putting all my focus and effort in Bouncing Baskets. ;)

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        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #177

          I have reset my iPad. (to save unused storage)
          Don't worry, I had backupped everything just in case I need it.

          I want to say that I'm currently going to be off hyperPad for a while since school is starting. I'm prepping for school-related projects and upcoming classes, tough. 😬

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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #178

            0_1564729243257_234855B6-892C-4CB4-A35F-783DC2197F97.jpeg
            Hotbar. Have the best load out, right at your fingertips.

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            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #179

              0_1564865276577_3191CA74-6E89-4D31-A940-D82BB7C2216F.png

              New Inventory system coming soon, exclusive to custom rooms! You can test out and play with different weapon layouts.

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              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #180

                0_1564865421267_7B0F4524-3D64-4549-85D0-2FC4F7A3B61E.png
                Will need to take iPhone aspect ratios into account though, will make a designated scrolling or page feature specifically for these screens.

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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #181

                  New inventory system showcase in 4:3 aspect ratio.

                  I made a scrolling system, it will adapt to all aspect ratios.

                  As of currently, the scrolling works for all aspect ratios, though they will need to be tweaked a little.

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                  • KamdroidK Offline
                    KamdroidK Offline
                    Kamdroid
                    wrote on last edited by
                    #182

                    Great job. Just that the lobby exit UI doesn't seem to positioned correctly (iPad Pro 199:139)
                    0_1565260392079_B2A19C37-EBD5-4A17-A617-26A76A56A7C7.png

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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #183

                      Thank you @Kamdroid! Will fix in the next update. :)

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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #184

                        1_1565419573749_3821AD2F-9C0C-4232-94B9-433B175D5985.png
                        0_1565419573749_DC7CB79A-95FF-4E71-9497-40B6AE27F84A.png
                        As always, breaking the boundaries of hyperPad once again.
                        I'm making a Minecraft Mod that allows you to terraform your world! This mod will be available for only Bedrock Edition users, and I chosen Minecraft as it is already a big thing. :)

                        Hope this brings in more users to hyperPad.

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                        • RobinsonXR Offline
                          RobinsonXR Offline
                          RobinsonX
                          wrote on last edited by
                          #185

                          Great, school's back in 3 days for me.. 😬

                          Taking an another break like I always do.

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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #186

                            0_1566067056899_E52A4EF8-6467-4C93-A50A-F7620A8BB3BC.jpeg

                            First attempts trying to generate a mountain..

                            It generated a whole world instead. 😅

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                            • KamdroidK Offline
                              KamdroidK Offline
                              Kamdroid
                              wrote on last edited by Kamdroid
                              #187

                              It'd be cool for you to release a project with all your custom UI components, they're pretty well done and smooth.

                              Such as, scrolling system, sliders, checkboxes, buttons, etc.

                              Though that might be something for when hyperPad allows importing projects into existing ones.

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                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #188

                                @Kamdroid I would like to, but I want to wait for the feature to import something into an another project. Or at least a method to copy and paste objects from one object to another.

                                Sure, I can share UI projects, it's that nobody will get to use them in their own projects. One would have to build the UI manually.

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                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #189

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                                  • MurtazaM Offline
                                    MurtazaM Offline
                                    Murtaza
                                    Admin
                                    wrote on last edited by
                                    #190

                                    Nice paralaxing effect!

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                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #191

                                      EA434B5F-BFCA-4DE7-BD06-6461E1034E9A.png

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                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #192

                                        Added in sound effects. There is also daily bonus for logging in each day and your avatar is now visible in the lobby.

                                        (Though, please note that accounts do not exist yet.)

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                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #193

                                          Taking my time, slow and cool.

                                          I'm starting to make the gameplay, and I am introducing bots into the mix. My goal is to make them mimic real players, and then start using them in matches.

                                          You've probably noticed that the bullets don't travel at a speed, they now instantly zip until it hits something. (Basically raycasting.)
                                          The reason for this, is to optimize and use as little physical objects as possible. Some basic geometry can make raycasting possible, without having to use any physical objects. (Though, for every wall and object in the map, this will become a challenge)

                                          The hardest part is making the player models and the graphics. I'll keep the same animations from the previous versions and possibly make some tweaks and improvements.

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