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    Kamdroid

    @Kamdroid

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    Best posts made by Kamdroid

    • Import a folder (recursive)

      It'd be very time-saving if you could import a whole folder from Files app (including any folders inside of the folder, aka recursive)

      posted in Comments & Feedback
      KamdroidK
      Kamdroid
    • RE: Historical Authenticity Contest

      I don't like history. I'll pass on this one.

      posted in Announcements
      KamdroidK
      Kamdroid
    • Dynamic Input to all behaviours

      Could you please add dynamic inputs to almost all applicable behaviours? e.g. Load scene by name from a label, Set Graphic by its file name from a label etc.

      Would allow for more dynamicness.

      posted in Comments & Feedback
      KamdroidK
      Kamdroid
    • Use and store dynamic values in more behaviours

      I need to be able to store and use dynamic values in more behaviours.

      Such as:
      • Store objects and use them in object behaviours (e.g. set position, set color)
      • Store and use object that was spawned in via behaviour
      • Load scene via index or name
      • Set graphic via name, play sound via name, etc

      This could let me make a lot cooler stuff with hyperPad.

      posted in Comments & Feedback
      KamdroidK
      Kamdroid
    • More advanced file IO

      Here are some ideas for more advanced file IO that I would love to use.

      In General

      • Store asset files in variables and use them in behaviours, so if you are using a certain asset in many different behaviours, then decide to change it, it will not be a painful repetitive process

      • Adding to the above, alternatively use assets in behaviours via their path name (e.g. /icons/success.png)

      • Ability to store scenes in the asset viewer rather than in the one scene list overview

      • Create text files directly in the assets viewer - be more organised (like how you can import graphics)

      Behaviours

      • Create text files & folders in a specific directory

      • "Select a file", where the user can select a file (asset) that can be used in your behaviours (e.g. let them pick their own picture for background, let them replace the background music with music from iTunes library

      • Get array of all saved files (also makes delete all saved files possible & great for letting user save and load lists of their save games [data])

      • Get array of file names from assets folder (good addition for using asset via file name)
        e.g. /icons/ = ["/icons/success.png", "/icons/warn.png", "/icons/error.png"]

      Advanced File Properties

      • File name, file contents, file size, date created, date last modified

      An example of what I could do with this

      This is mainly focusing for an OS simulator, but applies to many games

      • Achieve a more dynamic system - no more countless, repetitive if statements just because I can only use hardcoded assets

      • More organised save data system

      • Retreieve all app information dynamically via file system by:

        • Loop through /apps/ folder
        • e.g. /apps/SomeApp/, /apps/SomeApp/icon.png, /apps/SomeApp/config.txt, /apps/SomeApp/app.scene
      • Let the user customise their experience, pick their own photo for background etc

      Not too great of an example, but it will benefit everyone who wants to make more advanced games/apps.

      posted in Comments & Feedback
      KamdroidK
      Kamdroid
    • Add an inbuilt scrolling system

      I really need scrolling systems for various different projects, whether it be for displaying long lists of high scores, making a scene that can't fit all the content, etc

      hyperPad's biggest advantage is it's easy to use, which is why I think workarounds (like iTap Development's one) shouldn't be the only way to implement this standard feature, especially when you can't auto-import it into an existing project.

      posted in Comments & Feedback
      KamdroidK
      Kamdroid
    • Balloween #hyperween

      Hey everyone, thought I'd finally enter a game jam.

      It took way longer than expected to polish everything to my liking, so my apologies for submitting with only 1 day away.

      Even still, there's much more I wanted to add to game, but it'll have to wait!

      Balloween

      https://www.hyperpad.com/projects/cdgxpelf

      Play as a cute bouncy round ghost, and try avoid spooky obstacles as you run through an endlessly generated world.

      With only one finger, try survive as long as you can!

      Made for the hyperween game jam.

      I tried my best with the difficulty of random generation, but if it's too hard, let me know and I'll update the game with your feedback.

      🎃 Credits 🎃
      • Platformer art by kenney.nl
      • Music "Mischief Maker" from Uppbeat: https://uppbeat.io/t/kevin-macleod/mischief-maker

      Have a spooky day everyone!

      posted in WIP and Showcase hyperween
      KamdroidK
      Kamdroid
    • RE: Collaboration

      @GameCRAZY It’s going to be hard to get anyone to join you if all the information we get on the game is a “unique platformer”

      posted in General Discussion
      KamdroidK
      Kamdroid
    • RE: Is anyone else having to Login each time they use the app?

      It happens to me occasionally. Also, having to sign into the forums again is also still an issue.

      posted in Can't Reproduce / Expired
      KamdroidK
      Kamdroid
    • Option to have object collision with an object in a different layer

      Layers are a great way to organise your project, but I can’t always use it when I want, because there is no option to let an object collide with an object in a different layer.

      posted in Comments & Feedback suggestion
      KamdroidK
      Kamdroid

    Latest posts made by Kamdroid

    • Super Fox #CommunityChallenge

      🦊 Super Fox 🦊
      Embark on a fun retro platforming adventure as you investigate a strange sound echoing through the valley.

      Inspired by Mario-style platformers, and an epic boss battle inspired from Dungeons & Dragons.

      Made for the #CommunityChallenge game jam.

      Play here:
      https://www.hyperpad.com/projects/hx_9-msn


      I would be happy to hear your thoughts!

      posted in WIP and Showcase
      KamdroidK
      Kamdroid
    • RE: loop not working

      @Lupo Last time I checked, it seems that Loop basically ignores any wait/time-based/event behaviours.

      I do hope they will add support for this in the future.

      posted in Help and Support
      KamdroidK
      Kamdroid
    • RE: Arrays across scenes

      @Stuart_McKay @Aidan_Fire You can also use Global UI objects to share information between scenes.

      For example, you could place a label in Global UI layer, and use that as the shareable array between scenes.

      Here's a quick example I've made (if it doesn't open, long-press the link and tap Open Link):
      Share Global Array Example.tap

      This is just a basic example. You could also utilise Broadcast/Receive Message behaviours for more advanced functionality, e.g. auto-updating information when the array changes.

      posted in Help and Support
      KamdroidK
      Kamdroid
    • RE: Balloween #hyperween

      @Murtaza I feel that only the October 31st version should be judged, since most people stopped updating after that deadline just because of the rules.

      I also thought that was the rule, otherwise by now I'd have much better variety of gameplay, online leaderboards, a shop, etc, in Balloween.

      Though for the next game jam you should clarify the rule on updating after deadline.


      The only "bug fix" update I have for Balloween is to support all aspect ratios, is that okay to upload?

      Thanks for the clarification.

      posted in WIP and Showcase
      KamdroidK
      Kamdroid
    • RE: Balloween #hyperween

      @Murtaza Just wondering when we're allowed to update our hyperWeen projects again?

      I saw some hyperWeen projects updated after the deadline.

      Though the rules say not to update until the results are announced, so I haven't released my update yet. Hope you can confirm, thanks.

      posted in WIP and Showcase
      KamdroidK
      Kamdroid
    • RE: Update on Parallax BGs

      @krdavis Check out this tutorial from RobinsonX:

      You might also be interested in the "hyperPad 101" series, that has great tutorials on some common things:
      https://youtube.com/playlist?list=PLNI0bM5rMi0ZXV4yzEjlpU5mHjmhN2Csv

      posted in General Discussion
      KamdroidK
      Kamdroid
    • RE: Balloween #hyperween

      @Murtaza Hey, I'd like to add a leaderboard system before the deadline, but need to clarify:

      Am I allowed to use RobinsonX's hyperAuth login page/socket in my project, and have a "login" button or alert?

      Well, maybe it's a bit overboard to add just before the deadline, though I'll definitely add a leaderboard afterwards when the game jam is concluded.

      posted in WIP and Showcase
      KamdroidK
      Kamdroid
    • Balloween #hyperween

      Hey everyone, thought I'd finally enter a game jam.

      It took way longer than expected to polish everything to my liking, so my apologies for submitting with only 1 day away.

      Even still, there's much more I wanted to add to game, but it'll have to wait!

      Balloween

      https://www.hyperpad.com/projects/cdgxpelf

      Play as a cute bouncy round ghost, and try avoid spooky obstacles as you run through an endlessly generated world.

      With only one finger, try survive as long as you can!

      Made for the hyperween game jam.

      I tried my best with the difficulty of random generation, but if it's too hard, let me know and I'll update the game with your feedback.

      🎃 Credits 🎃
      • Platformer art by kenney.nl
      • Music "Mischief Maker" from Uppbeat: https://uppbeat.io/t/kevin-macleod/mischief-maker

      Have a spooky day everyone!

      posted in WIP and Showcase hyperween
      KamdroidK
      Kamdroid
    • RE: 1.26 Beta

      @Patrick123 which project? I think you mentioned the wrong person

      posted in Announcements
      KamdroidK
      Kamdroid
    • RE: 1.26 Beta

      Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

      posted in Announcements
      KamdroidK
      Kamdroid