I'm having lots of testing and studying this week. :3 So I probably won't be active for a while.
Fixed a lot of bugs and improved performance. Hope it doesn't lag as much. :)
@jason6432 Personally, I wouldn't make a game as big as Pokemon with HyperPad yet.
HyperPad is still too limited to make such a game. It's possible, but you will quickly find it's hard to make new changes when you have a lot of content, and very unoptimised. No prefabs, no tile/Level Editor, not optimised for tile based levels.
HyperPad doesn't have a "tile" object yet, for creating games that uses tiles/tilesets. I asked them about this, they said for now it's recommended making the level as an image, because using that many scenery objects is not optimised enough. They did say they will make a tile object optimised for this sort of thing in the future though.
I've kind of stopped development on this, because I have other projects.
When iTapDevelopment finishes his scroll system, I'll create some basic "apps", so it's not as empty, and release it to the hub.
Although this is an improvement from the previous KrystalOS, I think I should wait until object referencing for loops (being able to manipulate a spawned object, e.g. set attribute, set color etc).
game has been ported to Laptop/PC Devices running intel Core i3/pentium 3/Core m3 and will be available for free during/after Summer 2018. i need to redo everything. basically, i had to start over as Hyperpad couldn't physically handle the amount of CPU Power the game relied on, so i decide to port it to WINDOWS ONLY devices (Excluding Windows/Nokia phones)
anyway, its coming, but later than anticipated, and not on iDevices.
if anybody doesnt understand tech speak,
iPhones/iPads dont run the game, whereas Androids do using Java, Java being a type of code to run applications. Long story short, stop using iPhones, and use android :)
they aren't as expensive, and their cameras are much better. Don't pay an extra £350/$400 for a brand
thank you for reading.
Congrats on the work!
ups: really love the idea, the OWL looks good, stealth/run with a twist id pay and play, love the font you use.
(what is the font ?)
downs: the particles effects give the impression that they are not used for the right purpose (i would refine them or skip and replace them), the OWL is too crowded with lines, the main character I would do it more pointy and not so round, no parallax used ...
Any way I do like the idea of it a lot.
I am a big fan of Minecraft, but I don't take graphics or sounds into consideration.
If you were me, the TNT would look similar.
What other designs would've the TNT have?
Circles won't work... And grenades...