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WIP and Showcase

239 Topics 1.3k Posts

Let the community see what you're working on before it hits the Hub or App Store

  • [MUST READ] WIP & Showcase Guide

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    KrystalYeeK
    Prompts to Inspire Others Want to post but not sure where to start? Try one of these prompts: “Here’s a sneak peek of my upcoming hyperPad game! What do you think of the art style?” 🎨 “I’m experimenting with new game mechanics—does this look fun to play?” 🤔 “What kind of levels would you like to see in my game?” 🏆 “Just launched my latest hyperPad game! Check it out and let me know what you think!” 🚀 “Here’s how I designed my game’s main character—feedback welcome!” 👾 “I finally finished my game! Play it here: [link]” 🎉
  • GAMES ON THE APPLE APP STORE

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  • Show us one game mechanic

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    themerpygirlT
    Also thanks : )
  • Tales from Toad Hall: beta showcase

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    themerpygirlT
    CUPCAKE PART TWO [image: IMG_1782.png] It looks the same as part 1 but trust me it’s cooler now The mount of customers have nearly TRIPPLED, with there now being TEN compared to the three we had before I wanna get to 20 but I’ll probably do that later since the time I spent between the last update and this one was . Pretty much just making the customers. Of course I’ve been working on other non toad hall things, but these guys took a WHILE to draw Next is definetly . Music game. Because the other demo broke and I’m procrastinating on it and also the music game will probably be really easy to implement. Especially compared to the other game which will require SO much art So! Yea!!!! have fun making cakes and not eating them
  • I uploaded the first 2 levels of spooky land

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  • Spooky Land

    pumpkin spooky land halloween platformer
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    BrianCB
    @Murtaza appreciate you. Awesome. Yes, I’ll try to get one level set up for uploading tonight. I’d love some feedback!
  • hyperPad Dev Blog: Bluetooth Game Controllers!

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    MurtazaM
    It's planned for hyperPad 3.0. Stay tuned!
  • hyperPad Dev blog: Smart Shapes!

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  • Sneak Peek: Bones Animation in hyperPad

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    MurtazaM
    This feature is complete and ready for testing. Let me know if you'd like to join our testflight and get early access to this. Heres the completed documentation for the entire art studio so you can get a sneak peek: https://www.hyperpad.com/documentation/art-studio-start-here You can go through all the related articles, and see how to rig your characters and the different behaviours we added too.
  • New Image editor for hyperPad

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    MurtazaM
    I've expanded the pixel editor to be a full art studio. It can now do larger graphics, and has various brush types like an air brush so you can create all sorts of graphics. I've also expanded on the animation tools by introducing Skeleton animation system. hyperPad doesn't currently support bones, so the plan here is that your created skeleton animation will flatten to a regular sprite sheet that works within hyperPad. Until we eventually offer bones. Screen Recording 2026-07-28 at 2.14.20 PM.mp4
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  • Somthing I’m working on

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    Ya7Y
    @Bryce678 Good work
  • HOMESTUCK: retake

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    KrystalYeeK
    @Bryce678 How exciting! Thank you for sharing
  • RobinsonX (Game ChangeLogs)

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    KrystalYeeK
    @RobinsonX Amazing!
  • OpenHL out now!

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    Bryce678B
    OpenHL v6.tap Here’s the project!
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  • Garry's Mod 2D

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    Bryce678B
    V2!!!! New stuff to mess around with and also GM_flatgrass![image: IMG_3854.png] [image: IMG_3856.png] [image: IMG_3858.png] GMOD 2.tap
  • CfaC Jam Progress

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    NeilSennN
    [image: IMG_1304.png]
  • DIZBIZ REMAKE WIP

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    KrystalYeeK
    @themerpygirl this is so cool! Keep up the great work :)
  • hyperPad 2.2 Beta

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    MurtazaM
    We've just submitted a new beta new bug fixes: Double tapping on a behavior will now also snap all child behaviors into position. Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects. Fixed sound objects unable to be previewed in the editor. Fixed sound objects not being able to be looped. Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors. Fixed wall-to-wall collisions not being handled on start.