• SAD SOULS lore - souls games wiki/visual novel

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    RobinsonXR
    The game looks pretty neat so far. :) Things I would recommend: Add sound effects for when a page opens up or when transitioning - it allows the player to become more immersed in the project. Although overlays are useful, they pause the music currently playing which can ruin immersion. Try limiting the use of overlays - you can use layers as menus; you can change the visibility of the layers via Show Layer and Hide Layer. Use transform behaviors to your advantage - For example, you can make a scene fade in and out using an empty object over the scene and changing its color. Again, this is for immersion.
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  • Sticky Adventure!

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  • Hyperpad Brawl Development

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    EpicmametchiE
    Hyperpad Brawl QnA/FAQ: Hello everyone! Since nobody asked anything (rip lmao), I just decided to make up my own questions or facts that may be useful to you guys! When will the game release? I am aiming for a mid-2022 release date right now. Currently, the game is almost out of the engine building stage, so it shouldn't be too long before I show off movesets and fighter details. Is this competitive? YES. The game is going to be made a competitive-type game. Depending on if the game is good or not, or if it gets popular, I would be willing to host my own tournaments with (maybe) cash prizes! Will there be online? As of right now, yes. I am taking java tutorials to further learn socket.io knowledge. But I am still looking for people to help with online stuffs. How many fighters? There are 6 planned fighters... Haha jk there are actually 8 planned fighters in the game. I am currently not looking to add DLC/bonus fighters into the game. But I am looking into maybe holding a sign-up, where people can submit fighters that may get added as a 9th fighter. Can I be in the game? Yeah, just make a character and send it to me lmao. There's not really a whole lot of "notable" members on hyperpad. With OC's at least... What are the stages? There will be one stage per fighter! I will also add other stages of other famous hyperpad games. What are the moves? The moves for every fighter will contain as follows: Forward, Up, & Down Strong Attacks Forward, Up, & Down Light Attacks Forward, Up, & Down Special Attacks Forward, Up, Down, & Back Aerial Attacks Grabs Taunt (lol) Can you give any additional info? Yes, actually I can show the 5th fighter in the game! The 5th fighter is.... Stickdude! [image: 8636df0d-5011-4116-8835-b364104125a0.png] [image: eeef2f69-d70a-47e4-9080-d0c9b0d57ca2.png] Even though he is not a hyperpad user, I felt he still makes contributions to the hyperpad community! That's all for right now! I hope you read all this, and you are as excited as I am about this project! My next post will be all about the moveset of the one and only, RX! -Lemonadecat
  • New Game Jam!

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    RobinsonXR
    Submissions have been closed!
  • New Game

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    RobinsonXR
    Ooooooo :0
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  • Random plinko test I made

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  • Messenger Design

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    WindwakerXW
    Nice job, clean UI i like it.
  • Isometric style !!

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    RobinsonXR
    Woah, this is nice! Well done!
  • Updates to the blob

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    RobinsonXR
    ☺️ Nice. The blob is pretty neat.
  • Shazam Redesign

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    Dave007D
    @Melide haha thx dude πŸ™
  • Guidelines - UX Design

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  • iPhone Mockup Design

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    RobinsonXR
    Woah! That looks very nice πŸ‘
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  • WIP For a one-button shmup

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    RobinsonXR
    Looks like a shooter and flappy bird combined. Can't wait to try it out! πŸ˜›
  • hyperPad Creations: April Highlight

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  • Animation Studio (Coming Soon)

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  • I made a very catchy tune today for Break-it-out!

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  • hyperPad Creations: March Highlight

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