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  • Announcements regarding hyperPad and our community

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    TutorialDoctorT
    I guess I tuned back in at a good time. Congrats
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

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    MurtazaM
    We're working on some changes with the hyperPad Coin system that will allow you to use them for things like extra cloud storage.
  • Find a bug with hyperPad? Let us know here!

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    MrAeon1111M
    I found a solution. The solution is to use a frame event (I forgot the name the first one, the others do not work) directly on tags To pull objects from UI on main layer for example, and if you want these object to stay there durably. Frame event, move to layer (with tag(s))
  • Got a suggestion, or have feedback for hyperPad? Let us know!

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    MrAeon1111M
    If you could make one it would be a great time saver.
  • Let the community see what you're working on before it hits the Hub or App Store

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    MurtazaM
    Trying something a little different here. Showing something we're working on in the very early stages. This was originally just supposed to be a little tool to create quick graphics for hyperPad, but it has already grown into so much more. It can create full animations, import sprite sheets and slice them up to use in your game, has multiple brush types from pixel art to soft air brushes. Screen Recording 2026-07-13 at 1.03.25 AM.mp4 Screen Recording 2026-07-10 at 12.44.51 AM.mp4
  • Discuss anything that doesn't fit anywhere else

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    Paulo OrsuliP
    Nice I will join with you guys!