Skip to content
  • Announcements regarding hyperPad and our community

    63 418
    63 Topics
    418 Posts
    KrystalYeeK
    🚀 2026 May Theme! [image: b1576235-c33c-4dfe-9e1d-9293b6280fd4.png] Get ready to jump into hyperspace, because May’s theme is inspired by the epic universe of Star Wars! 🌌 From galactic battles and space exploration to mysterious planets and futuristic tech, this month is your chance to create any game that captures the spirit of a galaxy far, far away. There are no limits on genre or style, so long as your project fits the theme. 🛠️ How it works: Build your game anytime during the month of May Use hyperPad to bring your idea to life Share your project with the tag #2026MAYJAM ⏳ You have the entire month to create, experiment, and polish your game. This is a great opportunity to challenge yourself, try new mechanics, and showcase your creativity with the community. May the creativity be with you. 💫
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    689 5k
    689 Topics
    5k Posts
    RobinsonXR
    I think you can benefit from using a wall object. You can apply a velocity on it using Set Velocity and it will continue moving forever. Now to make it move in a specific direction, you do need to use a bit of math. The Set Velocity behavior has x and y input fields. What do you plug into those? Calculate x by using the Sine function. Sine takes in an angle. Calculate y by using the Cosine function. Cosine takes in an angle. Here I take an angle (substitute it with whatever angle you want) and plug it into Math Function behaviors. [image: c238509d-ef26-4934-853f-cae3dedc5d7d.png] [image: 6dc48bdc-0a07-4ada-b7ef-1b1a81b2c6c9.png] Now I take the outputs of the Math Function behaviors, and multiply them. The bigger the number you multiply with, the faster the object will travel. [image: aabe7a88-5d93-4997-8a2d-6625d47b9482.png] [image: ba98917a-9835-4fd3-8b86-883c8fe9361c.png] Finally, plug the results of those behaviors into Set Velocity. [image: b8505dba-89e3-4478-a52a-b9f7ede60bb0.png] In conclusion, given an angle and speed you want an object to travel, you can calculate the x and y velocity to apply to a wall object with these equations: x = Sine(angle) * speed y = Cosine(angle) * speed
  • Find a bug with hyperPad? Let us know here!

    323 2k
    323 Topics
    2k Posts
    MurtazaM
    @pizzaking-i Is your system language changed? hyperPad should be going by system language.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    328 2k
    328 Topics
    2k Posts
    RobinsonXR
    Yes! that too! People aren't patient when scrolling through shorts 😭
  • Let the community see what you're working on before it hits the Hub or App Store

    230 1k
    230 Topics
    1k Posts
    Ya7Y
    @Bryce678 Good work
  • Discuss anything that doesn't fit anywhere else

    216 946
    216 Topics
    946 Posts
    Paulo OrsuliP
    Nice I will join with you guys!