Categories

  • Announcements regarding hyperPad and our community

    53 Topics
    397 Posts
    KrystalYeeK
    ✅ Confirmed in the Next Update — Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    656 Topics
    5k Posts
    MurtazaM
    @AMIR-GAMES As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad. All behaviours are available to all users. Especially one as critical to game development as collision detection. We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"
  • Find a bug with hyperPad? Let us know here!

    317 Topics
    2k Posts
    MurtazaM
    @Kore This is actually a separate bug. This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    326 Topics
    2k Posts
    KrystalYeeK
    [image: 4b6b3404-44a7-4496-b31a-dc047342b1fb.png] How to Submit Your Feedback Create a new post in the ""Comments & Feedback"" section. Give detailed feedback if you want to work with us on a solution! What Happens Next? Our team reviews all feedback and considers suggestions for future updates. If we need more details, we may ask follow-up questions. Major feature requests may be added to our roadmap! Thank you for helping us improve hyperPad! We can’t wait to hear your ideas for game development on iPad.
  • Let the community see what you're working on before it hits the Hub or App Store

    225 Topics
    1k Posts
    themerpygirlT
    PROGRESS UPDATE HELLO!!!!! work has been going semi smoothly, but I feel like I haven’t really done a lot and that is because alongside the game I’m also currently working on a webcomic and that has been taking up my time, especially since I have a set schedule to post but I’ve been working putting buildings in Main Street. There are two buildings so far but that is because I have to draw them completely in procreate and it takes a while but it looks good so whatever!!! [image: 4f692c12-4f54-48dc-a352-6dbc701d1fc9.png] I am also planning to add insides in some of the buildings with CAHARCTERS taht you will be able to TALK TO and stuff and it’s gonna be REALLY COOL!!!! oh my god is that Minnie Mouse [image: 768332fc-b5e6-405f-bc9a-a66892d15038.jpeg] so. that’s all I have to share so far but I am working on the game yes !!! okay thanks byebye
  • Discuss anything that doesn't fit anywhere else

    202 Topics
    905 Posts
    KrystalYeeK
    Cause you could be eligible for this award! Tell us what other awards you'd like given out 😎 [image: 0e6b6446-976c-44b0-84c8-1bc82f122377.PNG]