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  • Announcements regarding hyperPad and our community

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    MurtazaM
    @TutorialDoctor Perfect time to check in. Lots of big stuff on the horizon :)
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

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    MrAeon1111M
    If you need a payment, it’s okay… I am full now
  • Find a bug with hyperPad? Let us know here!

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    MrAeon1111M
    Never spawn an object from itself.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

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    MurtazaM
    Hmmm, this is pretty good idea. I think this can be split into 2 uses. Make a project setting of supported devices. This shares to the hub, and when you play it in the hub it also preserves the device it is desiged for (I think in this case it should auto default to the one closest to your current aspect ratio). An editor setting, to automatically select the desired aspect ratio when running the project from the editor. This way you can quickly test with out always having to switch aspect ratios. Of course in both situations the available aspect ratios will be selectable from the in game menu as it is now. Does this idea solve your problem?
  • Let the community see what you're working on before it hits the Hub or App Store

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    MurtazaM
    I've expanded the pixel editor to be a full art studio. It can now do larger graphics, and has various brush types like an air brush so you can create all sorts of graphics. I've also expanded on the animation tools by introducing Skeleton animation system. hyperPad doesn't currently support bones, so the plan here is that your created skeleton animation will flatten to a regular sprite sheet that works within hyperPad. Until we eventually offer bones. Screen Recording 2026-07-28 at 2.14.20 PM.mp4
  • Discuss anything that doesn't fit anywhere else

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    Paulo OrsuliP
    Nice I will join with you guys!