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  • Announcements regarding hyperPad and our community

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    MurtazaM
    @TutorialDoctor Perfect time to check in. Lots of big stuff on the horizon :)
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

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    MurtazaM
    Also, only 2.8 for the hub has been released. The hyperPad app and hyperPad starter are stuck waiting for apples review. Can you try testing your project in the hyperPad hub 2.8 from the app store.
  • Find a bug with hyperPad? Let us know here!

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    MurtazaM
    It has been submitted to apple and we're waiting for their review.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

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    MurtazaM
    Hmmm, this is pretty good idea. I think this can be split into 2 uses. Make a project setting of supported devices. This shares to the hub, and when you play it in the hub it also preserves the device it is desiged for (I think in this case it should auto default to the one closest to your current aspect ratio). An editor setting, to automatically select the desired aspect ratio when running the project from the editor. This way you can quickly test with out always having to switch aspect ratios. Of course in both situations the available aspect ratios will be selectable from the in game menu as it is now. Does this idea solve your problem?
  • Let the community see what you're working on before it hits the Hub or App Store

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    MurtazaM
    Heres a super cool feature we're working on. Support for rigged charachters and bones animation. Already created a tool to rig and animate your characters. And those animations can be seen in game. This makes hyperPad super powerful, and capable of creating super complex animations without impacting performance. Heres a clip of the rigging tool: Rigging Tool And this is a clip of the animations running Bones Animation in Game
  • Discuss anything that doesn't fit anywhere else

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    Paulo OrsuliP
    Nice I will join with you guys!