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  3. Kick action with physic

Kick action with physic

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  • MrAeon1111M Offline
    MrAeon1111M Offline
    MrAeon1111
    wrote last edited by
    #1

    Hello,
    I just started a project and I would like to know if you can help me.

    I would like to be able to kick an object.
    Can you show me how to do that?
    I have just no clue what to use.

    Just a 2-D character walking down and kicking object with physics.

    Thank you very much

    KrystalYeeK 1 Reply Last reply
    0
    • MrAeon1111M MrAeon1111

      Hello,
      I just started a project and I would like to know if you can help me.

      I would like to be able to kick an object.
      Can you show me how to do that?
      I have just no clue what to use.

      Just a 2-D character walking down and kicking object with physics.

      Thank you very much

      KrystalYeeK Offline
      KrystalYeeK Offline
      KrystalYee
      Admin
      wrote last edited by
      #2

      @MrAeon1111 said in Kick action with physic:

      Hello,
      I just started a project and I would like to know if you can help me.

      I would like to be able to kick an object.
      Can you show me how to do that?
      I have just no clue what to use.

      Just a 2-D character walking down and kicking object with physics.

      Thank you very much

      Yes, you can do this in hyperPad. The idea is simple: make both the player and the object use physics, then apply a force to the object when the kick happens.

      1. Make the objects use physics

      Select the object you want to kick.

      Add the behavior Make Physics.

      Do the same for the player character if you want realistic interaction.
      When an object is a physics object it reacts to gravity, collisions, and forces in the scene.

      Physics objects can collide with other physics or wall objects, which is what lets things be pushed or kicked.

      2. Detect when the kick hits the object

      Add the behavior Collision Event to the player.

      Settings:

      • Object A: Player

      • Object B: The object you want to kick

      • Event type: Started Colliding

      This behavior triggers when two objects start touching.

      3. Apply force to simulate the kick

      After the Collision Event, add:

      Apply Force or Propel Object (from the Physics behaviors).

      Set:

      • Object: the object being kicked

      • Direction: left/right based on your character direction

      • Strength: adjust until it feels right

      The hyperPad physics engine will handle the movement and collisions automatically.

      4. Optional improvements

      You can tweak physics properties to change how the kick feels:

      • Mass (heavier objects move less)

      • Friction

      • Bounce

      These can be changed with Set Physics Property.

      Let me know if this helps! You can learn all about this on the hyperPad documentation: https://documentation.hyperpad.com/hc/en-us

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