✅ Confirmed in the Next Update — Revamped Audio System
The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities:
You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing.
Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects.
Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time.
The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging).
Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene.
Preloading scenes and overlays no longer interrupts audio.
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