• 1 Votes
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    NeilSennN
    @KrystalYee It seems good ideas are inherent to people when they stop asking what other people desire. When perception becomes "what would someone else do", a frustration cycle develops where desire and output don't align. jmi starting with a blank project and never asking yourself what someone else would do is how something meaningful/different than the indie flood happens. Everyone has a fascinating wavelength they just don't know it becasue they're used to being themselves....
  • 2026, a really interesting year for iPads?

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  • 0 Votes
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    MurtazaM
    Can you be more specific on how you cropped your image? hyperPad has a limited built in image editor that has a crop feature. You can import a graphic, then in the asset library press and hold to bring up the menu, and then select "Edit Graphic" then on the left hand side select the crop tool. If you used an app outside of hyperPad, make sure the image you cropped is saved, and you have imported it into hyperPad AFTER you have made any edits in what ever tool you're using.
  • Welcome to the hyperPad February 2026 Game Jam

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  • OpenHL out now!

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    Bryce678B
    OpenHL v6.tap Here’s the project!
  • How to Create a Charater’s Spectral

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    RobinsonXR
    @Paulo-Orsuli What you're describing is definitely possible. You have your character sprite. You want to have multiple graphics (the copies) in your scene with the same sprite. Make sure the copies are semi-transparent (tap the color wheel and adjust the opacity). Your copies shouldn't contain any logic from your character - the only logic for them to have is to follow the player. You can use a Frame Event and connect it to a Move to Object. For the first object, select the copy (itself) then select the player object for the second one so that the copies move to the player. Make the duration 0s. This makes your copies move to your character every frame, so it appears that they're following your player. Then after Move to Object, you can connect a Move By and move the object a random offset. Make sure the duration is 0 for this too. This will give you that distinct effect you're going for.
  • How to make checkpoints?

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    FranjipangF
    @RobinsonX yoooo thank you so much! This has worked perfectly :)
  • hyperPad 2.5 Beta - Now Available For Sign Up

    Announcements
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    KrystalYeeK
    hyperPad 2.5 beta updates! Thank you for your feedback beta testers. With your support, we have caught some bugs and made updates. Let us know what you think in the comments below. New Bug Fixes Fixed crashes in some projects when playing in the Hub Fixed unit and clear buttons not being visible on text fields in the behavior editor Fixed the status bar being visible on exported projects Fixed the Alert behavior not working on exported projects
  • 2026 Game Jam Challenge

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  • We Apologize! 🥺

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  • THE FIRST PLAY AWARD

    Help and Support
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    MurtazaM
    @Bryce678 Yes there is currently a bug in how rewards are treated. It should only be giving it to you the first time you earn it. However, it is giving it for every instance.
  • RobinsonX (Game ChangeLogs)

    WIP and Showcase
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    RobinsonXR
    Hey everyone! Long time no see. 👀 I'm working on a project in hyperPad. Check it out! https://www.hyperpad.com/projects/g8csd4nf It's an open source project that will be able to edit YouTube videos in the far future! I've already used this to produce some content. ;) Right now, this is more like a basic animation app- a proof of concept. If this gets enough support, I will consider making this into a full fledged app. Features: Pan and pinch controls Insert audio and images on the timeline (text coming soon) Import your own assets (imported assets aren't saved) Copy, edit, splice and move tracks Automate properties over time with keyframes Real-time playback and scrubbing Please note that this is a very early demo. There will be bugs, and there are a lot of unfinished features. Feel free to report bugs in the comments! Check out this devlog for this project:
  • How to make a splash screen intro in hyperpad

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    RobinsonXR
    @Ethan-D This is late but for those who still are interested in how you can achieve this, you can use transform behaviors (the cyan behaviors) such as Move By, Scale To, and Rotate to Angle. You can use a combination of these behaviors to make your logo move, scale, and rotate. You can also fade its opacity by using Set Color. For a simple fade in effect, you can set the object's opacity to be 0% so that it is completely transparent. Then in the behaviors, you can place a Set Color behavior to make it change to white with full opacity over time. A lot of this is knowing how the behavior system works, so I recommend watching YouTube videos from the hyperPad YouTube channel to get a grasp on it. You'll be able to customize exactly how your logo animates by using transform behaviors and some other behaviors.
  • Pick up weapons

    Help and Support
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    RobinsonXR
    @Anathematika Welcome to hyperPad. :) As actually mentioned, you can use Collision Event to trigger behaviors when colliding with another object. So when your player collides with a gun, you can trigger logic to: Remove the gun from the scene Make your player hold a weapon (could be a simple sprite change). And enable the ability for the player to shoot. Of course, if you want more customization than what is provided, you are free to use any other behaviors than the preset ones. For example, you can use the Raycast Test behavior if you want bullets to register instantly. Or you could have a graphic of the gun be attached to the player, then you can swap the graphic or change its visibility when the player switches weapons, unequips it, etc. Pretty much everything you can do in a 2D game is possible in hyperPad. You'd have to break big tasks into smaller steps to achieve what you want. Feel free to ask for anything specific! 👌
  • The 2026 Awards List!

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  • 2026 DevLogs

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  • Cant drag any script blocks in the behaviour tab

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    MurtazaM
    @Abukhara No there is no limitation like that. Is this happening only for a single object, or any object in your project?
  • Can’t branch projects

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    HamedH
    @Bryce678 Yes, we are fixing this. Should be fixed in the next update.
  • 2025 hyperPad Wrapped

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    KrystalYeeK
    @NeilSenn Thank you so much for this. 💙 Reading messages like this is honestly the best part of what we do here at hyperPad. It’s incredible to hear how hyperPad helped make coding feel approachable and gave you the confidence to explore music production and narratives too. That’s exactly the kind of creative growth we hope to support. And yes… RX going “YOOOOOO!!” never gets old 😄 We’re really grateful to have you as part of the game dev community. Thank you for the kind words, the passion, and the energy you bring. Happy Holidays, and we can’t wait to see what you create next!
  • Garry's Mod 2D

    WIP and Showcase
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    Bryce678B
    V2!!!! New stuff to mess around with and also GM_flatgrass![image: cf9dd3c4-5455-4c4c-baf4-f84a1ecf516a.png] [image: 5d630dff-0168-4087-bc08-deeafd6bc812.png] [image: 22d308fe-799c-493d-98c6-6a2294c94431.png] GMOD 2.tap