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  • Projectile not showing up on layer

    Help and Support
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    23 Posts
    649 Views
    MrAeon1111M
    Wow cool thanks
  • Cannot publish projects to the hub currently

    Help and Support
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    3 Posts
    62 Views
    Ya7Y
    @Hamed Since 2 weeks ago I believe. Or a little bit more. I will check out the upcoming version to see if there are any noticeable glitches. Hopefully it helps out with this error.
  • Recruiting for best game that you have ever made!

    General Discussion
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    3 Posts
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    Paulo OrsuliP
    Nice I will join with you guys!
  • How to save an added tag

    Help and Support
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    RobinsonXR
    You need to save and load the array. When loading the array, you must reapply the tags. Let's start with saving and loading. After modifying the array (it should now contain all the tags you need), you can trigger the Modify Save File behavior and save the entire array. When the scene starts, you can trigger Load from Save File with the same key you used in the modify save file behavior. Now you can load the array, but you must add the tags back, otherwise all the work you did for saving and loading was for nothing. Grab the loaded value from the load from save file behavior, and plug it into the Modify Tag behavior. There is an option to set the tags of the object (or append tags) which takes in an array.
  • Scene chang

    Help and Support
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    97 Views
    RobinsonXR
    A better approach would be to utilize the screen behaviors to move between images. This allows things to persist instead of the entire scene resetting every time.
  • 2 Votes
    3 Posts
    646 Views
    MurtazaM
    @pizzaking-i Is your system language changed? hyperPad should be going by system language.
  • 2026 Monthly Game Theme!

    Announcements
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    1 Votes
    2 Posts
    122 Views
    KrystalYeeK
    🚀 2026 May Theme! [image: b1576235-c33c-4dfe-9e1d-9293b6280fd4.png] Get ready to jump into hyperspace, because May’s theme is inspired by the epic universe of Star Wars! 🌌 From galactic battles and space exploration to mysterious planets and futuristic tech, this month is your chance to create any game that captures the spirit of a galaxy far, far away. There are no limits on genre or style, so long as your project fits the theme. 🛠️ How it works: Build your game anytime during the month of May Use hyperPad to bring your idea to life Share your project with the tag #2026MAYJAM ⏳ You have the entire month to create, experiment, and polish your game. This is a great opportunity to challenge yourself, try new mechanics, and showcase your creativity with the community. May the creativity be with you. 💫
  • Bird eye diagonal viewpoints for character help!

    Help and Support
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    1 Votes
    10 Posts
    351 Views
    HakujyuH
    Thank you, I need to read more tutorials, thanks for explaining
  • Yellow collision box

    Help and Support
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    5 Posts
    224 Views
    MurtazaM
    Oh oops. I accidentally half opened it. 😅
  • 1 Votes
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    RobinsonXR
    No I never had the need to do anything like this, but if I'm understanding this correctly, you want the image to clamp to the screen's boundaries when the image is larger than the screen. There's no built-in way to do this. The easiest thing I can think of is moving the image to the player every frame (Frame Event --> Move to Object) and then using the Clamp Value behavior. You can clamp the x and y position of the image as it moves and restrict it to a rectangular area. You would have to account for the dimensions of the image and the screen.
  • Welcome to the hyperPad Help & Support Center! 🚀

    Pinned Locked Help and Support
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    KrystalYeeK
    Common Issue If hyperPad won’t log in / crashes: Tell us your iPad model + iPadOS version Tell us which app: hyperPad / hyperPad Hub / hyperPad Starter Send a 10-sec screen recording of the issue Include the exact step you were doing when it happened Email it to: support@hyperpad.com
  • Move player forward In their direction

    Unsolved Help and Support
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    7 Posts
    414 Views
    Ya7Y
    @IAmPotat Hey, So you could use an attribute system to set when the player is in a certain direction. For example, create an attribute in an object’s menu settings called “Direction“. When the player is facing to the right (or doing anything that makes them face right) set the Direction to “Right”. If left for any reason, set it to “Left”. When you go to move the player, Get Attribute, and If attribute = Right, move the player in the positive X axis, and If attribute = Left, move player along the negative X axis. This is one of many ways. Behaviors Used Set Attribute Get Attribute If Move by
  • Dictionary load and save tutorials

    Help and Support
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    1 Votes
    41 Posts
    2k Views
    MrAeon1111M
    Sorry about that I found a solution to my problem
  • Best way to erase something in an array

    Help and Support
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    4 Posts
    190 Views
    MurtazaM
    There are a few major tentpole changes to hyperPad that are in the works. Once these are in place we'll be doing more of a focus on tutorials and documentation
  • 1 Votes
    7 Posts
    534 Views
    Ya7Y
    @RobinsonX Oh god that TestFlight scared me 😳 so glad I made a copy of my game. Looking forward to the next iteration. Thanks for the heads up.
  • I lost my code

    Help and Support
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    IAmPotatI
    Ok thank you!
  • Loop and spawn

    Help and Support
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    MrAeon1111M
    Perfection thanks
  • Just Thinking

    Comments & Feedback
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    4 Posts
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    RobinsonXR
    Yes! that too! People aren't patient when scrolling through shorts 😭
  • How to Create a Charater’s Spectral

    General Discussion
    3
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    3 Posts
    288 Views
    Paulo OrsuliP
    @RobinsonX Nice bro! Thank you I`ll Tr
  • Broadcast message from a scene to an overlay possible?

    Help and Support
    12
    1 Votes
    12 Posts
    388 Views
    MrAeon1111M
    You mean having the inventory always loaded, but visibility turned off. I need to try that