• DIZBIZ REMAKE WIP

    WIP and Showcase
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    4 Votes
    6 Posts
    166 Views
    themerpygirlT
    PROGRESS UPDATE HELLO!!!!! work has been going semi smoothly, but I feel like I haven’t really done a lot and that is because alongside the game I’m also currently working on a webcomic and that has been taking up my time, especially since I have a set schedule to post but I’ve been working putting buildings in Main Street. There are two buildings so far but that is because I have to draw them completely in procreate and it takes a while but it looks good so whatever!!! [image: 4f692c12-4f54-48dc-a352-6dbc701d1fc9.png] I am also planning to add insides in some of the buildings with CAHARCTERS taht you will be able to TALK TO and stuff and it’s gonna be REALLY COOL!!!! oh my god is that Minnie Mouse [image: 768332fc-b5e6-405f-bc9a-a66892d15038.jpeg] so. that’s all I have to share so far but I am working on the game yes !!! okay thanks byebye
  • 1 Votes
    1 Posts
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    No one has replied
  • I can see the behavior collided do I need to play?

    Help and Support
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    1 Votes
    3 Posts
    50 Views
    MurtazaM
    @AMIR-GAMES As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad. All behaviours are available to all users. Especially one as critical to game development as collision detection. We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"
  • Idea

    General Discussion
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    0 Votes
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    MurtazaM
    @Bryce678 No. Generally these are not optimized for games. So they will take up a lot of memory and cause performance issues. Typically cut scene are done by creating gameplay that is controlled by preprogrammed events. So instead of a joystick controlling the characters, you would make it on a series of timer based events.
  • Music & Asset Creation

    General Discussion
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    2 Votes
    2 Posts
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    KrystalYeeK
    @versioneight Woah! These look awesome! Great job, do post some of your games on the WIP section. Would love to see your assets in action.
  • Blurry Pixel Art (SOLVED BY SELF)

    Help and Support
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    0 Votes
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    MurtazaM
    Yup as you found, you have to disable anti-aliasing in the asset library. What anti aliasing does is smooth edges. For non pixel art graphics, this is a good thing.
  • 2 Votes
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    NeilSennN
    @versioneight P.S. you might want to have a tag for bullet collisions specifically. Found out the hard way things get screwy if you start trying to use the same tags for more than one function
  • 1 Votes
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    122 Views
    RobinsonXR
    @themerpygirl There's a bug with duplicated behaviors (fixed in the beta). Try placing down a Behavior Bundle and connect it to those two behaviors so both of them can trigger on start.
  • 2 Votes
    7 Posts
    120 Views
    themerpygirlT
    @Murtaza oh hey that is totally fair, thank you for being transparent abt it
  • Xcode project is ready

    Help and Support
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    0 Votes
    2 Posts
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    MurtazaM
    For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before. So you must have selected "Export For The App Store" in the project menu some time in the past little while. You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation. We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments. https://hyperpad.zendesk.com/hc/en-us/categories/200163049-Publishing As for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app. This XCode project is for submitting to the Apple App store.
  • hyperPad 2.2 Beta

    WIP and Showcase
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    1 Votes
    8 Posts
    303 Views
    MurtazaM
    We've just submitted a new beta new bug fixes: Double tapping on a behavior will now also snap all child behaviors into position. Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects. Fixed sound objects unable to be previewed in the editor. Fixed sound objects not being able to be looped. Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors. Fixed wall-to-wall collisions not being handled on start.
  • 2 Votes
    3 Posts
    526 Views
    HIStudiosOFFICALH
    Yes is it possible because I can make level editors and they work just fine no bugs if it doesn’t work I just check if I forgot anything and it’s normally if I forgot a behavior
  • New FX Sound Behaviour?

    WIP and Showcase
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    1 Votes
    3 Posts
    149 Views
    KrystalYeeK
    @NeilSenn Thank you! We absolutely love hearing this! 🙌 Pitch variation is such a tiny tweak with a huge payoff, makes everything feel more alive. And yes! Instant testing with no compile time is a total game-changer. So glad you're getting the most out of it! 🎧✨ Do show us some of your WIPs with these behaviours. And let us know if we should share more audio tips or examples for pitch/randomization :)
  • WWDC26 Announcements for iPadOS26!

    General Discussion
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    1 Votes
    4 Posts
    268 Views
    KrystalYeeK
    @NeilSenn said in WWDC26 Announcements for iPadOS26!: @KrystalYee Appreciate the feature update. Truth be told I rarely pay attention. A two iPad setup with customizable voice commands could get rather interesting. Seeing the new external storage capabilities makes me think I'll be building an asset library as time goes on. Really cool, thanks! Reply Glad you liked the update! Totally hear you, this new update could really open up some awesome creative possibilities! Can’t wait to see what cool games you build.
  • 2025 DevLogs

    Announcements
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    1 Votes
    8 Posts
    465 Views
    KrystalYeeK
    ✅ Confirmed in the Next Update — Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]
  • Potential New Features

    Announcements
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    1 Votes
    7 Posts
    378 Views
    KrystalYeeK
    🟠 Potential New Feature — Debounce Behavior A new behavior that limits how many times it can be triggered. This can be used to prevent spamming specific actions. 🚀 Debounce Time - The cooldown time in seconds before the behavior can be triggered again. 🚀 Affected by Time Scale - If enabled, the scene's time scale can affect the debounce time. [image: 102a8fc3-bc34-4e81-b8c6-8e8f22a77c20.png]
  • “Pizza Tower” meets “Super Mario 64”

    WIP and Showcase
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    3 Votes
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    No one has replied
  • 0 Votes
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    KrystalYeeK
    🚀 Tiny Game Challenge: Submissions CLOSED! [image: f0d87a66-0e6e-4772-9915-d3d42a2fbc44.png] Now, the spotlight awaits! The bi-monthly hyperPad jam is over—but now comes the best part: PLAYING your tiny masterpieces! 🔥 What's next? 1️⃣ All games live on the global Hub Page—go explore! 2️⃣ VOTE NOW! 🗳️ Most likes at the end of the week win. Comment thoughtfully! 3️⃣ Winners get featured across hyperPad platforms! 💡 How to leave great feedback (STAR Method): ⭐ Situation: "When I jumped on the moving platform..." ⭐ Thought: "I loved how the controls felt..." ⭐ Appreciation: "The art style was so charming!" ⭐ Request: "Maybe add sound effects for...?" ✨ Pro tips: Share your #hyperPad dev process Play at least 3 other games Stay tuned for announcements! Happening next week. Keep creating amazing iOS games on iPad —next challenge drops soon! Tag us on socials with your creations and use #hyperPadChallenge
  • Game Jam Progress

    WIP and Showcase
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    3 Votes
    2 Posts
    278 Views
    No one has replied
  • Sprite Import losing transparency even after new update

    Bug Reports
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    0 Votes
    4 Posts
    428 Views
    MurtazaM
    @Kore This is actually a separate bug. This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.