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  • From scene to scene hyperPad not loading all behaviours

    Bug Reports
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  • How to shoot in a specific direction.

    Help and Support
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    RobinsonXR
    I think you can benefit from using a wall object. You can apply a velocity on it using Set Velocity and it will continue moving forever. Now to make it move in a specific direction, you do need to use a bit of math. The Set Velocity behavior has x and y input fields. What do you plug into those? Calculate x by using the Sine function. Sine takes in an angle. Calculate y by using the Cosine function. Cosine takes in an angle. Here I take an angle (substitute it with whatever angle you want) and plug it into Math Function behaviors. [image: c238509d-ef26-4934-853f-cae3dedc5d7d.png] [image: 6dc48bdc-0a07-4ada-b7ef-1b1a81b2c6c9.png] Now I take the outputs of the Math Function behaviors, and multiply them. The bigger the number you multiply with, the faster the object will travel. [image: aabe7a88-5d93-4997-8a2d-6625d47b9482.png] [image: ba98917a-9835-4fd3-8b86-883c8fe9361c.png] Finally, plug the results of those behaviors into Set Velocity. [image: b8505dba-89e3-4478-a52a-b9f7ede60bb0.png] In conclusion, given an angle and speed you want an object to travel, you can calculate the x and y velocity to apply to a wall object with these equations: x = Sine(angle) * speed y = Cosine(angle) * speed
  • Cannot publish projects to the hub currently

    Help and Support
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    Ya7Y
    Okay seems to be completely fixed now. Thanks!
  • Hit by bullet management tips & tricks

    Help and Support
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    RobinsonXR
    Here's an example on how to use the Boolean behaviors. The Text Operation behavior can also work this way if you wanted to check the prefix of the behavior name instead or something like that. [image: bb2ca4e1-6e1b-42db-a211-bafe127895dc.png] [image: 996639d1-6987-4c39-869b-dc53fd1a9e76.png]
  • Projectile not showing up on layer

    Help and Support
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    MrAeon1111M
    Wow cool thanks
  • Recruiting for best game that you have ever made!

    General Discussion
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    Paulo OrsuliP
    Nice I will join with you guys!
  • How to save an added tag

    Help and Support
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    RobinsonXR
    You need to save and load the array. When loading the array, you must reapply the tags. Let's start with saving and loading. After modifying the array (it should now contain all the tags you need), you can trigger the Modify Save File behavior and save the entire array. When the scene starts, you can trigger Load from Save File with the same key you used in the modify save file behavior. Now you can load the array, but you must add the tags back, otherwise all the work you did for saving and loading was for nothing. Grab the loaded value from the load from save file behavior, and plug it into the Modify Tag behavior. There is an option to set the tags of the object (or append tags) which takes in an array.
  • Scene chang

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    RobinsonXR
    A better approach would be to utilize the screen behaviors to move between images. This allows things to persist instead of the entire scene resetting every time.
  • 2 Votes
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    MurtazaM
    @pizzaking-i Is your system language changed? hyperPad should be going by system language.
  • 2026 Monthly Game Theme!

    Announcements
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    2 Posts
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    KrystalYeeK
    🚀 2026 May Theme! [image: b1576235-c33c-4dfe-9e1d-9293b6280fd4.png] Get ready to jump into hyperspace, because May’s theme is inspired by the epic universe of Star Wars! 🌌 From galactic battles and space exploration to mysterious planets and futuristic tech, this month is your chance to create any game that captures the spirit of a galaxy far, far away. There are no limits on genre or style, so long as your project fits the theme. 🛠️ How it works: Build your game anytime during the month of May Use hyperPad to bring your idea to life Share your project with the tag #2026MAYJAM ⏳ You have the entire month to create, experiment, and polish your game. This is a great opportunity to challenge yourself, try new mechanics, and showcase your creativity with the community. May the creativity be with you. 💫
  • Bird eye diagonal viewpoints for character help!

    Help and Support
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    HakujyuH
    Thank you, I need to read more tutorials, thanks for explaining
  • Yellow collision box

    Help and Support
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    MurtazaM
    Oh oops. I accidentally half opened it. 😅
  • 1 Votes
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    RobinsonXR
    No I never had the need to do anything like this, but if I'm understanding this correctly, you want the image to clamp to the screen's boundaries when the image is larger than the screen. There's no built-in way to do this. The easiest thing I can think of is moving the image to the player every frame (Frame Event --> Move to Object) and then using the Clamp Value behavior. You can clamp the x and y position of the image as it moves and restrict it to a rectangular area. You would have to account for the dimensions of the image and the screen.
  • Welcome to the hyperPad Help & Support Center! 🚀

    Pinned Locked Help and Support
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    KrystalYeeK
    Common Issue If hyperPad won’t log in / crashes: Tell us your iPad model + iPadOS version Tell us which app: hyperPad / hyperPad Hub / hyperPad Starter Send a 10-sec screen recording of the issue Include the exact step you were doing when it happened Email it to: support@hyperpad.com
  • Move player forward In their direction

    Unsolved Help and Support
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    Ya7Y
    @IAmPotat Hey, So you could use an attribute system to set when the player is in a certain direction. For example, create an attribute in an object’s menu settings called “Direction“. When the player is facing to the right (or doing anything that makes them face right) set the Direction to “Right”. If left for any reason, set it to “Left”. When you go to move the player, Get Attribute, and If attribute = Right, move the player in the positive X axis, and If attribute = Left, move player along the negative X axis. This is one of many ways. Behaviors Used Set Attribute Get Attribute If Move by
  • Dictionary load and save tutorials

    Help and Support
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    MrAeon1111M
    Sorry about that I found a solution to my problem
  • Best way to erase something in an array

    Help and Support
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    MurtazaM
    There are a few major tentpole changes to hyperPad that are in the works. Once these are in place we'll be doing more of a focus on tutorials and documentation
  • 1 Votes
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    994 Views
    Ya7Y
    @RobinsonX Oh god that TestFlight scared me 😳 so glad I made a copy of my game. Looking forward to the next iteration. Thanks for the heads up.
  • I lost my code

    Help and Support
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    IAmPotatI
    Ok thank you!