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    Sprite Import losing transparency even after new update

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    • KoresGamesK
      KoresGames
      last edited by

      Hello! The new update is very hype, (I understand the name of HyperPad now) but the same issue where I import sprites and they have a black background is still happening to me, despite the new update notes saying that this bug has been fixed.

      Importing images as single PNGs work just fine, but making any kind of sprite sheet, by importing animations OR importing a pre-made sprite sheet still causes background transparency to be lost! Please fix!

      iPad Model: IPad Pro 13-inch (m4)
      iOS version: 18.5
      hyperPad Version: 2.1
      Description: Transparency lost on sprite sheets
      Steps to reproduce: Importing any sprite sheet
      Additional info: PNGS import perfectly, but sprite sheets lose transparency for me still

      KoresGamesK 1 Reply Last reply Reply Quote 0
      • KoresGamesK
        KoresGames @KoresGames
        last edited by

        @Kore IMG_1720.png IMG_1722.png

        Here’s a quick example I made. I use FlippaClip to draw/animate, then I export it as a PNG sequence. I then import it to HyperPad. This process works perfectly on my older IPad, but on my newer IPad, the sprites suddenly lose transparency, despite me using the same exact methods/graphics/files on both devices.

        I’d assume this could be some kind of glitch with the newer IOS or something? My old IPad doesn’t have the latest IOS and it works on there! (Just trying to be helpful)

        I love this app and I’d love to use it on my newer IPad, but can’t yet! Please fix!

        KoresGamesK 1 Reply Last reply Reply Quote 0
        • KoresGamesK
          KoresGames @KoresGames
          last edited by

          @Kore Sorry for spam, but I updated my old IPad to the new HyperPad version, and this glitch is not happening on there, it’s only happening on my new IPad still

          MurtazaM 1 Reply Last reply Reply Quote 0
          • MurtazaM
            Murtaza Admin @KoresGames
            last edited by

            @Kore

            This is actually a separate bug.

            This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.

            1 Reply Last reply Reply Quote 0
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