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    Murtaza

    @Murtaza

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    hyperPad Global Moderator Admin

    Best posts made by Murtaza

    • RE: Timers not in time

      @itap-development said in Timers not in time:

      @aidan-oxley said in Timers not in time:

      @deeeds Well just so you know hyperPad updates do actually exist, they are rare, and have loads of content. What's so good about chipmunk and cocos that makes you choose hyperPad over Codea or Construct 3? You clearly have a LOT of issues with hyperPad.

      @Aidan-Oxley Mind if I edit that last bit there? Thanks! Here goes- You clearly have a LOT of issues in life.
      Oh, so much better!

      Oh he definitely has issues. Looks like he's stalking me and Hamed online. Apparently our hobbies and what we do in our free time is now his business.

      Deeeds, any suggestions on what I should have for dinner tonight? At this point I'm sure you know what's in my fridge too. 🤣

      Also, once again leave it to Deeeds to take a topic incredibly off course making it harder for us to find issues and fix them. Then he questions why updates take so long.

      posted in Comments & Feedback
      Murtaza
      Murtaza
    • RE: It's been so silently on hyperPad recently

      I think it's due partially to the beta. The usual users who are submit cool projects to the hub are mostly on the beta, but they can't submit since the beta doesn't allow hub submissions.

      Other than that, our community generally has a problem where they don't post or share often (the amount of active users vs the ones posting on the forums or sharing to the hub are very different).
      I'm going to try something once the new version is out. Maybe award t-shirts or other hyperPad swag to users who are active/sharing. I think there needs more incentive to share.

      posted in General Discussion
      Murtaza
      Murtaza
    • RE: the "Change Picture" Option doesn't work in the Edit section.

      @aidan-oxley said in the "Change Picture" Option doesn't work in the Edit section.:

      @deeeds âť“

      It's just deeds thinking he's really smart and clever. Best to ignore and move on.

      posted in Non-Issue
      Murtaza
      Murtaza
    • Version 1.20 now available!

      We've finally released hyperPad 1.20! You should be seeing it show up on your iPads soon (If not already)

      We know this update took longer than usual, and we're extremely sorry for the delay. But it's here and we're already working on the next update. Our goal is to release updates much quicker now!

      Below you'll find a complete list of what's new and fixed. Also be sure to check out our roadmap(http://trello.com/b/EmwcGN1T/road-map-and-known-bugs) so you can see what we're working on next, and vote on what we should prioritize.

      Whats new:

      • Show FPS will now remember if it's been on/off for the next time you run your project
      • When returning to the editor from the player, your previously selected object will remain selected
      • Round Number behaviour will now let you select the number of decimal places to round to
      • New Get/Set background colour behaviours
      • New Set Background Graphic behaviour
      • Many sliders through out the properties are now input fields
      • New button in project menu to clean up project. Removing deleted objects, behaviours and layers from project file (resulting in smaller project sizes)
      • Broadcast/Receive message behaviours can now communicate with Xcode (Swift/Objective C) for exported projects\
      • When scaling an object you can now use meters.

      What's fixed:

      • Fixed LOTS of memory leaks! hyperPad should be running much faster and more stable! (Some projects have gone from minutes of loading to seconds).
      • When deleting a scene objects, layers and behaviours would stay behind causing bloated project sizes and performance issues.
      • Fixed an unexpected crash when changing a labels colour
      • Fixed issue where Collide would not return an impulse value
      • Fixed Play animation behaviour property to show Set FPS as a input field instead of slider
      • Fixed issue where student tier would not have access to preloading scenes and overlays
      • Fixed issue where particles and the particle editor would cause project slow downs
      • Fixed issue where behaviour off would not immediately turn off some behaviours
      • Fixed reversed loop conditions on loop behaviours
      • Fixed issue where Set Graphic behaviour does not properly position replacement graphic image
      • Fixed error where some hub projects would report hyperPad being out of date
      • Fixed issue where objects with animations would use old play animation behaviour when dragged into the scene
      • Fixed issue where renaming an asset to a name that already exists could cause hyperPad to crash
      • Fixed the lingering hyperPad menu button when using the quit behaviour
      • Fixed wrong anchor position for "Move screen to object" behaviour
      • Fixed issues where shoot behaviour had wrong anchors. Causing objects too shoot from unexpected positions
      • Fixed issue when importing animation frames, and the generated sprite sheet would not use full space. Resulting in error saying your animation is too big.
      • Fixed issue where some users would get "Problem backing up" errors too frequently
      • Fixed missing play animation toggle switch for jump behaviour
      • Fixed issue where selecting an object in behaviours would cause the anchor point to reset to the middle of the object instead of remembering the specified anchor position
      posted in Announcements
      Murtaza
      Murtaza
    • Viewer App now available!

      After much delay the viewer app is finally out!
      You can download it for free here: https://apps.apple.com/us/app/hyperpad-viewer/id1484881474 it's available for iPhone and iPad.

      Now your friends and family can play your hyperPad projects without buying the full hyperPad app.

      The viewer can open hyperPad projects shared through email or air drop, and also has full access to the hyperPad Hub.

      Keep in mind this is only the first version, major update is already in the works with the new hyperPad Hub.

      posted in Announcements
      Murtaza
      Murtaza
    • Congratulations Winners!

      The challenge is officially over! And the votes are in. These were some awesome projects and really fun to play!

      • First place winner: @Stanica with Epic Golf Adventures
      • Second Place: Melide (@XxWhiteHearrxX for some reason your forum name is wrong 🤷‍♂️) with New Olympia
      • Third Place: @Shady91 with PiNG
      • Fourth Place: @Jack8680 with Glider Game
      • Fifth Place: @INGENIUM-GAMES with Classic Snooker

      Congratulations everyone, we're really proud of this community and the awesome projects you've made.

      Keep an eye out for more contests and challenges soon.

      posted in Announcements
      Murtaza
      Murtaza
    • 1.26 Now Available on the App Store

      Start 2021 with the latest hyperPad version that is sure to bring smiles. Over 50 bug fixes & 14 smashing new features, unwrap the latest version today!

      TL;DR
      We have fixed major bug issues that have caused crashes in the past. hyperPad now has a smoother experience with the latest iOS updates allowing you to create & share your projects easier.

      We have also added new Behaviours that will assist you in game creation - drawing tools, boolean & more.

      What’s New?

      • Share to socials & include a screenshot!

      Behaviour Updates

      • Follow Behaviours through “Anchor Position”

      • Render Texture Behaviour;
        A blank canvas you can draw on.
        Effects like “Blur” or “Pixelate” are available. Drag into a “Set Behaviour” or “Load Image”
        Draw behavior, shapes, or image into Render Texture.

      • Collisions Behaviour;
        Recreates collisions for an object

      • Math Expression Behaviour;
        Takes in a text field & allows math operations to be added.

      • Boolean Behaviour;
        Perform a Boolean or Comparison Operation

      • Bitwise Operation Behaviour

      • Text Operation Behaviour
        String related functions that manipulate text (i.e. split, insert, search, trim, replace etc.)

      • Secondary Colour Behaviour (e.g. health bar colors)

      • Loop Behaviour now outputs current value for each new option

      • Load Image Behaviour can load from a screenshot, object, render texture, files, camera roll & assets

      Others

      • “Hide Graphic toggle” added to “Object Properties”

      • Set Graphic can load from exported value when dragging value on top of Asset Selector


      What’s Fixed?

      • Dismissing the app when keyboard is open
      • Importing multiple images from camera roll
      • Graphics that are imported from files app are imported in the correct order
      • Importing animations, no bouncing effect
      • Loop animation works when chaining
      • Colors set correctly
      • Set background color behavior will now freeze when pausing.
      • Overlay doesn’t pause when pressing the pause button.
      • Overlays are now aligned
      • Objects can now be destroyed after loading an Overlay
      • Screen to object in Overlays no longer moves Scene
      • Collisions work with Comments
      • Scene/Global positioning on iPad Pro 11"
      • iOS 14 alert when editing password; protected behaviors
      • Tab Bar overlap on older iOS devices
      • List is no longer black when adding from Special Objects in dark mode
      • Loading audio from iTunes now works
      • Sound effects playing at various pitches no longer has a “slide” effect
      • Creating particle and sound FX does not crash the app
      • Current time from Get Music Outputs incorrect value fixed
      • On “Load Next Scene” Behavior, the properties now says “Scene”
      • Default value for Load value is now correct
      • Getting an Array from a json string now works
      • Get Array value custom index no longer says get value at 0
      • Array behavior works properly in spawned objects
      • Various array and behavior fixes
      • Various array / dictionary edge case issues fixed
      • Behavior lines are not deleted when panning around
      • Behavior list no longer visible when editing particles
      • Inaccurate Behaviors no longer disconnect
      • Dropbox dark mode
      • Dropbox thumbnails now load
      • Phantom object bug fixed
      • Fixed Position when zooming out
      • Using Set input field for Object referencing no longer causes a crash.
      • Get Object Outputs scale
      • Objects that have no width / height (0 meters) can now be scaled up via Scale By Behavior
      • Propel Object and rotated screen/objects issues fixed
      • Objects will no longer appear on unintended layers
      • Able to edit Object attributes in editor mode.
      • When Selecting Tags and other properties on Objects, the bottom of the panel is now interactable.
      • Empty Objects that are hidden now look hidden
      • Empty Objects can now be skewed.
      • Editing input field with the keyboard will no longer edit the wrong behavior when switching behavior mid edit
      • When swiping to close an interstitial ad in the player, the pause button no longer disappears

      Visit the roadmap or forum for the complete list of bug fixes.

      posted in Announcements
      Murtaza
      Murtaza
    • RE: Classroom Hub (Discovery students..)

      @gamecrazy said in Classroom Hub (Discovery students..):

      @murtaza

      Ok, you guys are very busy. It is a small team. Thank you for trying so hard, and keep pushing. This update is taking forever.

      In the meantime, though, you should give us "power" users more options to create contests, preview new updates and the like.

      One thing that I cannot understand... If there are so many users, 1. why is nobody using the forum except us and the occasional newbie? 2. why are there are no new projects on the hub?

      Like this whole entire approval idea is a good one, but it won't work unless people are submitting projects.

      Here's my own idea:
      There could be a beta project section/separate hub, a look-at-this section (for snippets of code, cool little animations, the like)... that way projects don't have to be completed in full before publishing.

      The -100 behaviors contest was a good one. To keep it short and sweet, how about "best game concept" or "hardest fun game", something like that.

      Keep branching out to classrooms but don't forget your core users please, and help expand us... like, remember GamePress (crap aside).

      Some good points!

      1. You do have "power" to create contests.. Use the forum! We'll be more than happy to create a banner in the hub for it and support it any way we can. No one has shown interest in doing so.

      Previewing updates? Do you mean for your own projects or hyperPad updates? If your own projects, once again there is a entire section of the forum dedicated to this.

      If you're not using it, there is not much we can do. If you mean hyperPad updates , then this is the only update so far where we didn't open up to community beta test. There is never any interest so we just didn't bother this time since it slows us down. There is interest at first, people sign up to try it out. But no one ends up giving feedback and we have to chase you guys down for bugs... For some reason most of you guys like to keep bugs a secret and work around them :). So for this update we just decided not to do a community beta.

      1. There are not "so many" users. hyperPad is a relatively app user base. We are in the 10's of thousands. But nothing insane.

      As for why the community is so small? Well thats the challenge of community building. Our app 2 major parts. The creation side, and the community side. Our primary goal is to get people to use the app, then from there transition them to using the hub and rest of the community. This second part is a huge challenge on it's own... It's why a lot of community-only companies fail (like various social networks, picture sharing etc). We've definitely failed at growing the community, but we're fortunate enough that there is interest in the app side of things still...

      Now, also keep in mind that there will never be 100% of users taking part in the community.. Take GamePress for example. At it's peak we had about 500,000 users and about 25-30,000 active users. Do you remember the forum for that? There were about 25 users max. However the "Arcade" always had content submitted.... But that content was trash. The submitted games were bad because we made it too easy to submit. No requirements, a built in icon creator, no screenshots... etc.
      With hyperPad we took the opposite approach. We made it hard... As hard as the App Store. This turns out to be too hard, most users can't even create icons the right size so they give up right there... Though if I'm honest, if you're struggling to create an icon then you're project probably isn't all that likely to be a success in the hub.....

      Which leads me to the next point... There is a drop off in the hub due to human emotions. Users who get more dislikes than likes, rarely submit again.... Often times I get emails for users, or even their parents saying their kids were bullied in the hub... I go look, and it's pretty reasonable constructive feedback given.

      Creating an active hub is a challenge. We need to find the right balance between simplifying submission process, but also using it as a quality gatekeeper. While positively enforcing personal growth and encouraging users...

      Also, while our rules and terms of service say you must be 13 years or older to use the hub... A lot of kids still use the app. So they use the app, but not the hub or forum... And sometimes "sneak" their way into the hub.

      In the next couple of updates, we're actually making user registration optional. This will most likely increase number of app users, but it won't help with getting them to the hub.....

      I guess to summarize... It's hard, and we have no idea what we're doing when it comes to building a community (and that's okay!). But we're trying things, and constantly learning (even if it looks like we're not).

      1. Really, the entire hub is supposed to be a beta section... I think this is also the problem we've created with the difficult submission process. By making the submission too strict, maybe some users think that the projects need to be way more complete and polished.... Basically, anything in the hub is ok, as long as it serves a purpose. It's hard to convey this as a written rule (we've tried multiple times, but obviously keep failing at it). Basically we want to say don't submit trash, but it's ok if you tried hard 🤣. Now that being said, one of the major hub revisions we have planned is categories and sections based off tags. So example and tutorial projects can be easier to find.

      2. We want to do more contests. But just haven't had the time, this update has already been so late. Hopefully we can start doing them again soon. I do agree that they are a great way to bring life to the community. But again, if you guys want to do contests on your own, we're happy to support you any way we can.

      3. Our core user base.... This is a hard one. When we first started with GamePress, our core user was never education or classes. We had no idea that there was even a market there. In fact, we got extremely frustrated that these schools and kids were using the app and ruining the community. So much so that we made the biggest mistake ever. We shut down GamePress and moved to hyperPad. We tried to run away from them..... Yet here we are again (on a much smaller scale). But we've matured, and learned some things from that huge mistake.
        We shouldn't have run away from them, instead we should have focused on educating them and helping those kids mature into amazing developers and creators. Our major failure was that we didn't see the potential. Like you for example, you've been with us since almost the beginning. At least 4 or 5 years. At the beginning, you were younger, and just trying things. Obviously lacking the skills or knowledge. But you stuck with it, and continued to learn. But now you're actually working on some cool stuff and an amazing part of the community.
        We should have helped you more. Helped users like you.
        So that being said, education still isn't our core user base.... But we're not going to abandon them again, and we finally see the potential in them. We don't build features for education. We build features the community wants and needs. Our goal is to build the most powerful tool on the iPad while keeping it approachable. We're building a tool first. If schools find a need for it, that's cool. We'll help them use it. But we won't compromise for them..... We've had plenty of opportunities to "sell" our tech to education platforms and walk away from it all. But it's not what we set out to build.

      @gamecrazy said in Classroom Hub (Discovery students..):

      Ok, one more idea. Because I cannot understand why nothing is happening. Does not leave much of an incentive for the user.

      How about a collaboration with an electronic music artist, or with something like audio/art on Newgrounds. "Best game using this soundtrack / best game using this pack from opengameart.org / etc"

      Collaborations and partnerships don't come easy, especially for a small community like ours. Basically with any deal, you need to offer something. What I mean is, what's in it for new grounds. Why would they bother partnering with us? They're one of the largest creative communities on the internet. They don't need us, we need them. So what can we offer them?
      We've tried these kinds of deals before (not with new grounds... but other sites like Deviant art, meetings with Lego, Disney.. some children's TV networks). Even got far into details... But they ended up going no where and just ended up slowing down the real work that needed to be done on hyperPad.

      Things ARE happening... It's just not things we can constantly discuss or bring up. sometimes they don't go anywhere. But it's not for a lack of trying.


      Wooow, that was long.... I feel this is one of the examples that sets us apart from other apps and communities. We're transparent and honest about what we're doing, our mistakes.... Or what ever. We try our best to answer all questions.

      posted in Comments & Feedback
      Murtaza
      Murtaza
    • RE: Arrays Don't like Negative Numbers

      If you want to know more about our company. I'm happy to share the details. It's not a secret. Here are the details even though it has nothing to do with this thread.

      • Company was founded by my self, Hamed, and Behroz. Hamed is my Brother, Behroz is my cousin.
      • Since starting we've raised about $300,000.
      • There have been roughly 500,000 download of GamePress by 2014, and about 25,000 monthly active users (not insane numbers, but good enough for a niche product)
      • In the summer of 2014, we were funded by YCombinator (one of Silicon valleys most competitive investment firms). During that time we started transitioning from GamePress to a more "prosumer" tool targeted towards interactive books. This was called Tappabl.
        -We didn't like the direction of Tappabl. It wasn't what we wanted to do from the beginning. So we decided to go back to our roots. We rewrote GamePress from the ground up and relaunched as hyperPad in 2015.
      • Biggest mistake: we didn't make hyperPad an update to GamePress and ultimately lost our user base in the transition
      • Since 2015 the team has changed. During 2015 the team was 6 people. My self, Behroz, Hamed, and 3 other hired developers (2 Jr programmers, and one sr).
      • In 2016 the Jr programmers returned to school, behroz decided to pursue other options (moved to the US, works full time at Amazon, but is still 100% of the hyperPad team, just no longer writes code due to Amazon non compete policies). End of 2016/early 2017 our senior programmer left to work at a start up in silicon valley.
      • Also during 2016, we hired some artists to create some custom art work for potential hyperad use.
        -2017 we hired 2 jr programmers (only temp). We also hired hired a small marketing firm, but they ended up not working out.
      • Currently we have about 5,000 monthly active users. Not a huge number. But it's more more than this forum. The forum and Hub are areas we're trying to get more active. But as of now, not a clear representation of the size of the user base.
      • Right now our focus isn't to have a million users. We would much rather have 1000 users who are using the app, providing feedback, collaborating and just building awesome stuff.

      Currently the team is just Hamed and I full time, and behroz part time. We've actually just concluded interviews and have hired 2 additional programmers that will be joining us in January.

      We never raised additional money because:

      1. Raising money is time consuming and makes you lose a lot of focus. When you raise investor money your company and focus changes to build something investors want rather than what users want. We'd rather build something for users.

      2. We don't need more money. hyperPad isn't our only source of income (we are working on it full time though!) We're fortunate enough to be able to bootstrap using other funds.

      Finally, yes there are bugs and issues. But you need to remember this forum isn't the only way users communicate with us. We get hundreds of emails about questions, bugs, and other feedback. A lot of our time is trying to diagnose these issues and verify if it's a bug we caused, or something wrong with their logic.

      When it comes to the forum, it's a bit different since our awesome community can also help out. Often times they try and suggest a solution that will work until the bug is verified and fixed.

      If the bugs are getting in the way of your enjoyment of hyperPad. Then I'm truly sorry. We're working hard on fixing. Sometimes we get overwhelmed (especially when there is a really *helpful and vocal user), but we'll be updating our roadmap with the bugs we've verified and the ones we're working on.

      Finally... If you're not enjoying hyperPad and it is crashing every time you start it up, or there are too many bugs to make it useful, then you can get a refund. Apple does offer refunds. Contact the Appstore team and they will get you sorted out.
      That doesn't mean we want to see you go, but we understand if you need to part ways.

      posted in Bug Reports
      Murtaza
      Murtaza
    • Forum Rules

      This is a forum for users of hyperPad. With your registration on the forum you declare your agreement to the following conditions:
      We will and can not review messages or confirm the validity of any information posted within the Forum. We cannot vouch for or warrant the accuracy of any message, and we disclaim any responsibility for the day to day management of the forum content.

      The forum is moderated and administrated by user volunteers. Moderators and administrators may not be related to us and do not represent us in any way.

      Messages posted express the sole view of the author. This includes messages by moderators, administrators, or our employees, as long as the message is not explicitely given as an official announcement. Any user feeling that a posted message is objectionable is encouraged to contact the webmaster. As administrators of the Forum, we reserve the right to remove any message for any reason it deems necessary, without providing a reason.

      When posting content, screenshots or videos on this forum, you agree that we may use them for advertising purposes, for instance on the hyperPad website or user testimonials, unless this is explicitly disclaimed in the posting.

      There is no censorship. Forum members may discuss any theme on this forum, including competitor products, with the following exceptions:

      • Do not post requests or informations about illegal software ("warez"). If you want to inform us about illegal software, contact us at contact@hyperPad.com.
      • Do not ask for or post information about personal passwords.
      • Do not post advertisements or solicitation for products or services not related to hyperPad.
      • Do not post copyrighted material without permission of the author.
      • Do not post vulgar, racist, or insulting messages.
      • Keep your messages to the topic, and refrain from personal remarks about other members.
      • Do not post senseless messages, messages not contributing to the topic, or repeated messages ("spamming").
      • Don't bump threads. This applies not only to posts that say "bump" but to those with the intent to bump.
      • Please post in English. Despite our international audience, this is an English language site.
      • One account per user. Don't post from multiple accounts. Use of proxies is prohibited.

      Any user who violates any of these guidelines will be cautioned or banned from the forum, depending on the severity of the violation. Repeated offenders will be banned. If you are banned and want to know the reasons or conditions for being reinstated, contact us at contact@hyperPad.com.

      posted in Announcements
      Murtaza
      Murtaza

    Latest posts made by Murtaza

    • RE: Three Dimensions

      We currently have no plans to make hyperPad 3D.

      The problem is like @RobinsonX says, making 3D games is more difficult. A lot of users don't consider the extra difficulty that comes with creating 3D games.
      Creating 3D models, animations, etc. Is just more challenging and resource intensive than 2D sprites. With 2D games anyone can do it, you don't need any special tools. AND, getting 2D art online is much easier since there is a pretty standard graphic format. With 3D content there is no standard, so you're going to have a hard time finding assets that work with out more specialized tools.

      Unless we change it completely like some of the platforms you mention, where you are limited to what you create. In those platforms you're essentially working with their templates and changing some basic settings around. You don't have the full creative freedom that hyperPad provides.

      posted in General Discussion
      Murtaza
      Murtaza
    • RE: Looking for Classes

      We don't have classes. But every Thursday we have a live stream which teaches how to use hyperPad in an on going series of making a game.
      It's streamed on Twitch, youtube and facebook. You can also ask questions during the stream.

      So while not a structured class, its pretty close!

      posted in General Discussion
      Murtaza
      Murtaza
    • RE: Im still patiently waiting

      @SplitMindGaming yes I agree, sprite lamp support is what we'd like to add.

      posted in Comments & Feedback
      Murtaza
      Murtaza
    • RE: Im still patiently waiting

      @Shady91 said in Im still patiently waiting:

      Lighting sounds really interesting but, I'm wondering how casting shadows would work in a 2D environment.
      eg. in a side view project, if I point a directional light source at the right side of a character sprite, on which plane would the shadow be cast?
      I can imagine lighting the sprite itself by providing an additional normal map or bump map. That's basically faking depth.
      Like I don't think there's such a thing as "real lighting" especially in 2D.
      I think they're all just tricks to make things look good while keeping a good performance. I don't think there can be physically accurate lighting in 2D, can there?

      Pretty much. A lot of it is "faked" to create atmosphere.
      Generating normal maps was something we were planning for version 2 of the lighting system.

      posted in Comments & Feedback
      Murtaza
      Murtaza
    • RE: climbing the ladder

      @KingOfStone In which way isn't it working?
      The concepts in the video may require some minor tweaks but the idea is still functional.

      posted in Help and Support
      Murtaza
      Murtaza
    • RE: Im still patiently waiting

      No updates yet. Sorry.
      Hub changes are coming close though, so thats 1 thing coming to completion before we focus back on lighting!

      posted in Comments & Feedback
      Murtaza
      Murtaza
    • RE: Search Bar for used behaviors

      @SplitMindGaming haha thank you.

      I also forgot we do have a feature that while not search, it does help find behaviours.

      If you share values between behaviours, you can press and hold the behaviour inside the input field and it will jump to it.

      posted in Comments & Feedback
      Murtaza
      Murtaza
    • RE: Search Bar for used behaviors

      I agree, this is definitely a needed feature for larger projects!

      posted in Comments & Feedback
      Murtaza
      Murtaza
    • RE: Not available in my region

      Yeah, unfortunately Apple/China changed some stuff where there is some stuff that needs to be done so apps can be sold in China. And I just don't know how to do it.

      I looked into it briefly but couldn't figure it out. Sorry.

      posted in Help and Support
      Murtaza
      Murtaza
    • RE: import text file

      Since apple makes the ios file system difficult to access (until recently with the addition of the files app) you can't exactly import a text file.

      However as suggested, you can have a file stored online somewhere and have you game import it with http requests.

      @RobinsonX has done this quite a bit and may have an example on it.

      posted in Help and Support
      Murtaza
      Murtaza