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    Shady91

    @Shady91

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    Best posts made by Shady91

    • Character animation test

      Soo... I've created this character in Assembly(app) and.. Now I'm experimenting with several animation apps to animate it.

      0_1493016255120_image.jpeg

      Theres an app called Plastic that allows you to rig your own characters and animate them.
      0_1493034273527_image.png

      The way Plastic works is that it deforms the image based on the influence of each bone you draw on it.
      Anyway.. Heres an animation i exported. It actually tweens between keyframes for a smooth result.

      0_1493035971845_image.gif

      To export this as transparent png's you'll need to upload them to dropbox ($3.99 feature)

      posted in WIP and Showcase
      Shady91
      Shady91
    • RE: Im still patiently waiting

      Lighting sounds really interesting but, I'm wondering how casting shadows would work in a 2D environment.
      eg. in a side view project, if I point a directional light source at the right side of a character sprite, on which plane would the shadow be cast?
      I can imagine lighting the sprite itself by providing an additional normal map or bump map. That's basically faking depth.
      Like I don't think there's such a thing as "real lighting" especially in 2D.
      I think they're all just tricks to make things look good while keeping a good performance. I don't think there can be physically accurate lighting in 2D, can there?

      posted in Comments & Feedback
      Shady91
      Shady91

    Latest posts made by Shady91

    • RE: Im still patiently waiting

      Lighting sounds really interesting but, I'm wondering how casting shadows would work in a 2D environment.
      eg. in a side view project, if I point a directional light source at the right side of a character sprite, on which plane would the shadow be cast?
      I can imagine lighting the sprite itself by providing an additional normal map or bump map. That's basically faking depth.
      Like I don't think there's such a thing as "real lighting" especially in 2D.
      I think they're all just tricks to make things look good while keeping a good performance. I don't think there can be physically accurate lighting in 2D, can there?

      posted in Comments & Feedback
      Shady91
      Shady91
    • hyperPad update broke my game :(

      I just played my Krab game after updating hyperPad, but it messed up my pivots and some other physics stuff.
      The game isn't that complicated really, and I could just go in and fix the issues. But I don't want to keep fixing my projects after each update just to make them playable on the hub.

      Now I don't know if this would be possible or not but what if each project had its own player, independent from the current version of the player. So that instead of upgrading the project, all the behaviors are kept the same and run using the player that it was originally made with. That way we won't need to fix our projects and the devs wouldn't have to worry about breaking existing projects.

      posted in Comments & Feedback
      Shady91
      Shady91
    • Tweaking Multiple Levels

      I've been working on my Krab project trying to add levels. I start by duplicating the scene and modifying it, but I find myself constantly going back and tweaking or fixing things with the gameplay on the original scene. So, I end up having scenes that don't match. Editing each scene doesn't seem very practical, neither does starting over. How do I solve this?

      posted in Help and Support
      Shady91
      Shady91
    • Character animation test

      Soo... I've created this character in Assembly(app) and.. Now I'm experimenting with several animation apps to animate it.

      0_1493016255120_image.jpeg

      Theres an app called Plastic that allows you to rig your own characters and animate them.
      0_1493034273527_image.png

      The way Plastic works is that it deforms the image based on the influence of each bone you draw on it.
      Anyway.. Heres an animation i exported. It actually tweens between keyframes for a smooth result.

      0_1493035971845_image.gif

      To export this as transparent png's you'll need to upload them to dropbox ($3.99 feature)

      posted in WIP and Showcase
      Shady91
      Shady91
    • Isometric view

      When creating a project, we can choose bird's eye view or side view... But, what about isometric view? Would it be possible to implement that in the future?

      posted in Comments & Feedback
      Shady91
      Shady91
    • MFI Controller support

      What if we can get input from a physical controller instead of just touch input?

      posted in Comments & Feedback
      Shady91
      Shady91
    • RE: Tools and Apps to use with hyperPad

      Ink Animator
      Skeletal based animation for iPad
      Its still new so they'll probably be adding more features soon

      posted in Help and Support
      Shady91
      Shady91
    • Berdie (WIP)

      Hey guys.. This is a game im working on. Im kinda stuck.. I still can't decide what the goal should be yet. Thats probably the wrong way to create a game but I just cant help but create the characters first.
      https://www.dropbox.com/s/mi0ti0b9b9q4p6r/berdie2.mov?dl=0

      posted in WIP and Showcase
      Shady91
      Shady91