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    Topics created by Shady91

    • Shady91S

      Xcode to windows app..possible?

      General Discussion
      • • • Shady91
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      RobinsonXR

      @Shady91 As of right now, not really. We are using a bunch of APIs that aren't made by Apple, so this most likely won't work like Murtaza mentioned.

      However, if we migrate to using more native Apple APIs, then this seems feasible. I don't know much behind how this works yet.

      If you do try, let us know if it works!

    • Shady91S

      Bug persisting until hyperPad restart

      Help and Support
      • • • Shady91
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      RobinsonXR

      @Shady91 However, a blank scene is very rare.. I'd assume it's a memory issue because it fixes itself after restarting the app. To clear up some memory, you can go to your account settings by pressing the top left hamburger icon and then tapping the gear. You want to press on the button called Clear Project Cache.

    • Shady91S

      hyperPad out of date error

      Bug Reports
      • • • Shady91
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      RobinsonXR

      @Shady91 Looks like a mistake on our end dealing with version numbers - I'll try to fix it in the next update. 🤔

    • Shady91S

      Zoom with mouse scroll wheel

      Comments & Feedback
      • • • Shady91
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      RobinsonXR

      @Shady91 Good idea! I'll see what we can do about this.

    • Shady91S

      hyperPad update broke my game :(

      Comments & Feedback
      • • • Shady91
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      D

      @shady91 There was a specific bug/fault with the manner in which physics pivots/origins responded to changing graphics sizes, incorrectly. Or, far less than optimal, if you'd gotten used to it.

      Correcting this was/is/did break things in previous projects. The pay off, in this case, is that you can now change graphics as much as you like, and their sizes, and get consistent, predictable, non peculiar results.

    • Shady91S

      Tweaking Multiple Levels

      Help and Support
      • • • Shady91
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      MurtazaM

      @sawa
      A prefab system is planned, but we need to get out a few major updates first in order to prepare for things behind the scenes.

      But you wouldn't want to use mirroring for enemies any ways! This would result in very confusing logic, and unexpected results.

      Instead you should use object tags, attributes, and object referencing. This way you have more control on the actions.

    • Shady91S

      Character animation test

      WIP and Showcase
      • character test animation • • Shady91
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      TutorialDoctorT

      I bought Plastic too and liked their system. Some others I have are below. Ink animator is to expensive to me but appears to be a rising star. I use Pro animation now ($9.99). There is also Doink, but I don't think it has good export features.

      https://itunes.apple.com/us/app/animation-pro/id1098505288?mt=8

      https://itunes.apple.com/us/app/ink-animator/id1056941883?mt=8

      https://itunes.apple.com/us/app/animation-drawing-by-do-ink/id364762290?mt=8

    • Shady91S

      Isometric view

      Comments & Feedback
      • • • Shady91
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      Aidan_FireA

      Isometric seems like something that would be done manually, unless you add an option to warp the grid the objects move on which would be pretty cool, would let you use physics on it.

    • Shady91S

      MFI Controller support

      Comments & Feedback
      • • • Shady91
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      MurtazaM

      We actually used to support the MFI controllers with joystick controlled, shoot with button, and jump with button behaviours. They would automatically map to the controller.

      I don't think the code is removed so they should still work.

      The plan was to offer more support for these input devices, but Apple really didn't support the MFI controllers to much. They sort of just released it and left it. So we didn't pursue it either. Maybe once (if/when) we add Apple TV and Mac exporting we'll revisit alternative inputs.

    • Shady91S

      Berdie (WIP)

      WIP and Showcase
      • • • Shady91
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      TutorialDoctorT

      I create characters first too and think about gameplay later. Hehe. Looks nice. It's always inspiring to create the characters and at least a little interaction.