@shady91 There was a specific bug/fault with the manner in which physics pivots/origins responded to changing graphics sizes, incorrectly. Or, far less than optimal, if you'd gotten used to it.
Correcting this was/is/did break things in previous projects. The pay off, in this case, is that you can now change graphics as much as you like, and their sizes, and get consistent, predictable, non peculiar results.