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    General Discussion

    • aPaperWeight

      Three Dimensions
      • aPaperWeight  

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      RobinsonX

      Yeah, there's no professional 3D modeling software on mobile as far as I know. I had to use a computer to make somewhat decent 3D models, which kinda defeats the purpose of hyperPad of making it as easy as possible to make games.
    • Joeloyal

      Looking for Classes
      • Joeloyal  

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      Clarissa

      July 7th we will be doing a livestream with a teacher, Steve Iliano, who will be training teachers on how to teach kids how to use hyperPad. Maybe you would be interested in joining? I will be posting more information to sign up for it this week !
    • dogemodmaker

      I figured it out!
      • dogemodmaker  

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    • dogemodmaker

      Ninjamuffin99
      • dogemodmaker  

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    • Unitycube2

      Check out my new avatar!
      • Unitycube2  

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      RobinsonX

      I like it! 👌
    • Ethancoder

      im sorry i was gone for decades
      • Ethancoder  

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    • Mylif3 is fnf

      Top 5 friday night funkin games
      • Mylif3 is fnf  

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      GoatMan666555

      I think so fnf vs sonic exe is in the list
    • GoatMan666555

      Wich mod should I make next
      discussion • • GoatMan666555  

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      GoatMan666555

      Soooooooooooooo…. My Current projects I am Working Now Eteled Weeegeee Tiky And Something for an fnf maker (Without Use Branch on HyperPad)
    • Epicmametchi

      sad moment
      • Epicmametchi  

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      Epicmametchi

      yeah it dont work, sucks since its 45 minutes of stuff. :(
    • bosswave

      SNKRX
      • bosswave  

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      Murtaza

      This looks really cool, I like the aesthetics and the wobble effect. I never heard of Snkrx, will have to check it out!
    • Ethancoder

      Hey guys, any suggestions or ideas for circleboy?
      • Ethancoder  

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    • WindwakerX

      hyperpad app on steam or Mac App Store
      • WindwakerX  

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      Murtaza

      There are plans to bring hyperPad to Mac. Eventually the viewer app be available on Apple TV as well. We’d love to make hyperPad available on all platforms but we’re a small team and don’t want to bite off more than we can chew.
    • Clarissa

      Twitch Live Stream Thursday !
      • Clarissa  

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      RobinsonX

      😁 Can't wait!
    • SplitMindGaming

      Swift playground coming to ios 15
      • SplitMindGaming  

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    • bosswave

      Stuff I make
      • bosswave  

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      bosswave

    • SplitMindGaming

      Apple restrictions with Hyperpad
      • SplitMindGaming  

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      Murtaza

      @xotikorukx said in Apple restrictions with Hyperpad: @Murtaza I know this is a necro (for which I apologize), however, after years away and a lost account, I've been following your progress again. I'm having a hard time discerning if "prefabs" are part of the "functions" feature you're discussing here. I know back in the days (which was somehow only 3 years ago; yikes!) there was a big discussion about adding them. This was because run-time cloned objects were a major pain - during the game press to tappa.bl transition - having to manage your own ID system and such. I'm rambling at this point, so I'll let it be :) Yes, we're thinking functions and prefabs will work together. While not the same feature, they will rely on each other. But this isn't 100% the case, and we may decide to go a different route.
    • bosswave

      What kind of progression do you prefer?
      • bosswave  

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      LinkoGames

      @bosswave Depends on the game, but I’m fond of option 1 and 2 for mobile games
    • Lal Sekercioglu

      hyperThon 1 is coming up!
      • Lal Sekercioglu  

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    • TutorialDoctor

      Any Machine Learning Enthusiasts?
      • TutorialDoctor  

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      RobinsonX

      I remember trying to make a neural network but failed. 😂 I'm still unsure how it all works though...
    • Krystal

      Educational Program Participation
      • Krystal  

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      Krystal

      @TutorialDoctor you are more than welcome to contribute! It has launched but we are still looking for more interactive projects with Branching options to add in the next update :)