@eyenventor If you have a (VERY) powerful PC, free and good (best) = Unreal Engine.
Its Blue Print Visual Scripting is a thing of beauty. And power.
BUT... Not suitable for making iOS games that are lightweight and efficient.
Go with Godot. It's free. And getting better, rapidly.
Have you seen this? https://hyperpad.zendesk.com/hc/en-us/articles/202467445-Sharing-Values-Between-Behaviors
You can output the score to an IF. then the IF behaviour will check if it reaches your desired score.
That being said,
The Add To Score behaviour has all of this built in. It will trigger an event when your score reaches a specified number.
Add to Score
Description The Add to Score behavior will turn a label into a score counter. It will increase or decrease your counter and update the label to show the new value each time this behaviour is execut...
So, on the add to score properties there is a field that says "Event when score reaches".
Make that 11.
Then connect a Save behaviour to that.
And it will save when the score reaches 11.
Yes and no. That's sort of like saying you can make a 3D object in hyperPad. Sure, it's possible and has been done, but it's a lot more complicated to make a real 3D game.
Similar concept here.
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